40 lines
1.9 KiB
Markdown
40 lines
1.9 KiB
Markdown
|
|
# Erinyes
|
||
|
|
|
||
|
|
*Medium* *Fiend* *lawful evil*
|
||
|
|
|
||
|
|
- **Armor Class:** 18 (plate)
|
||
|
|
- **Hit Points:** 153 (18d8+72)
|
||
|
|
- **Speed:** walk 30 ft. fly 60 ft.
|
||
|
|
- **Challenge Rating:** 12 (8,400 XP)
|
||
|
|
- **Source:** 5.1 SRD (2015 MM), page 276
|
||
|
|
|
||
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
||
|
|
| --- | --- | --- | --- | --- | --- |
|
||
|
|
| 18 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) |
|
||
|
|
|
||
|
|
- **Saving Throws**: Dex +7, Con +8, Wis +6, Cha +8
|
||
|
|
- **Skills:**
|
||
|
|
- **Damage Immunities:** fire, poison
|
||
|
|
- **Damage Resistances:** cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
|
||
|
|
- **Condition Immunities:** poisoned
|
||
|
|
- **Senses:** truesight 120 ft., passive Perception 12
|
||
|
|
- **Languages:** Infernal, telepathy 120 ft.
|
||
|
|
|
||
|
|
### Special Abilities
|
||
|
|
|
||
|
|
- **Hellish Weapons:** The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
|
||
|
|
- **Magic Resistance:** The erinyes has advantage on saving throws against spells and other magical effects.
|
||
|
|
|
||
|
|
### Actions
|
||
|
|
|
||
|
|
- **Multiattack:** The erinyes makes three attacks
|
||
|
|
- **Longsword:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
|
||
|
|
- **Longbow:** Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
|
||
|
|
- **Variant: Rope of Entanglement:** Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.
|
||
|
|
|
||
|
|
### Reactions
|
||
|
|
|
||
|
|
- **Parry:** The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
|
||
|
|
|
||
|
|
|