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5ead/monsters/md/5.1_srd_(2015_mm)/deep-gnome-svirfneblin.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Deep Gnome (Svirfneblin)

Small Humanoid neutral good

  • Armor Class: 15 (chain shirt)
  • Hit Points: 16 (3d6+6)
  • Speed: walk 20 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: 5.1 SRD (2015 MM), page 315
STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 9 (-1)
  • Skills: investigation +3, perception +2, stealth +4
  • Senses: darkvision 120 ft., passive Perception 12
  • Languages: Gnomish, Terran, Undercommon

Special Abilities

  • Stone Camouflage: The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Gnome Cunning: The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • Innate Spellcasting: The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self

Actions

  • War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.