1.2 KiB
1.2 KiB
Cult Fanatic
Medium Humanoid any non-good alignment
- Armor Class: 13 (leather armor)
- Hit Points: 22 (6d8+6)
- Speed: walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: 5.1 SRD (2015 MM), page 398
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
- Skills: deception +4, persuasion +4, religion +2
- Senses: passive Perception 11
- Languages: any one language (usually Common)
Special Abilities
- Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened.
- Spellcasting: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
Actions
- Multiattack: The fanatic makes two melee attacks.
- Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.