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5ead/monsters/md/5.1_srd_(2015_mm)/cult-fanatic.md
2025-06-07 07:58:30 -05:00

1.2 KiB

Cult Fanatic

Medium Humanoid any non-good alignment

  • Armor Class: 13 (leather armor)
  • Hit Points: 22 (6d8+6)
  • Speed: walk 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: 5.1 SRD (2015 MM), page 398
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
  • Skills: deception +4, persuasion +4, religion +2
  • Senses: passive Perception 11
  • Languages: any one language (usually Common)

Special Abilities

  • Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened.
  • Spellcasting: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

  • 1st level (4 slots): command, inflict wounds, shield of faith
  • 2nd level (3 slots): hold person, spiritual weapon

Actions

  • Multiattack: The fanatic makes two melee attacks.
  • Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.