34 lines
1.2 KiB
Markdown
34 lines
1.2 KiB
Markdown
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# Cult Fanatic
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*Medium* *Humanoid* *any non-good alignment*
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- **Armor Class:** 13 (leather armor)
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- **Hit Points:** 22 (6d8+6)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** 5.1 SRD (2015 MM), page 398
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
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- **Skills:** deception +4, persuasion +4, religion +2
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- **Senses:** passive Perception 11
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- **Languages:** any one language (usually Common)
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### Special Abilities
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- **Dark Devotion:** The fanatic has advantage on saving throws against being charmed or frightened.
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- **Spellcasting:** The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
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Cantrips (at will): light, sacred flame, thaumaturgy
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* 1st level (4 slots): command, inflict wounds, shield of faith
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* 2nd level (3 slots): hold person, spiritual weapon
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### Actions
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- **Multiattack:** The fanatic makes two melee attacks.
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- **Dagger:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
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