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5ead/monsters/md/5.1_srd_(2015_mm)/bandit-captain.md
2025-06-07 07:58:30 -05:00

1.1 KiB

Bandit Captain

Medium Humanoid any non-lawful alignment

  • Armor Class: 15 (studded leather)
  • Hit Points: 65 (10d8+20)
  • Speed: walk 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: 5.1 SRD (2015 MM), page 397
STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)
  • Saving Throws: Str +4, Dex +5, Wis +2
  • Skills: athletics +4, deception +4
  • Senses: passive Perception 10
  • Languages: any two languages

Actions

  • Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
  • Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

  • Parry: The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.