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<title>Scarab, Ruin</title>
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<body>
<h1>Scarab, Ruin</h1>
<p><em>Large</em> <em>Undead</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 136 (16d10+48)</li>
<li><strong>Speed:</strong> walk 30 ft. bur. 15 ft. climb 15 ft. fly 15 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 337</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>17 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>3 (-4)</td>
<td>14 (+2)</td>
<td>4 (-3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, poisoned, restrained</li>
<li><strong>Senses:</strong> blindsight 90' (blind beyond), passive Perception 12</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Flesh-Eating Aura:</strong> When creature that doesn't have all of its hp starts its turn within 10 ft. of scarab creature takes 2 (1d4) necrotic. Also magical healing within 10 ft. of it is halved.</li>
<li><strong>Silent Steps:</strong> No sound emanates from it whether moving attacking or ripping into a corpse. Has advantage on Dex (Stealth) checks and each creature within 5 ft. of it is deafened.</li>
<li><strong>Undead Nature:</strong> Doesn't require air food drink or sleep.</li>
<li><strong>Unstoppable:</strong> Moving through difficult terrain doesn't cost it extra movement and its speed can't be reduced.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Bites. Can replace one attack with Gut Rip.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 14 (2d10+3) slashing damage + 5 (2d4) necrotic and knocked prone or pushed 5 ft. away the scarab's choice (DC 14 Str negates prone/push).</li>
<li><strong>Gut Rip:</strong> The ruin scarab tears into one prone creature within 5 ft. of it. The target takes 11 (2d10) slashing damage and 5 (2d4) necrotic and is incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). An incapacitated creature can re-save at end of each of its turns success ends effect on itself.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Relentless Pursuit:</strong> When a creature within 10 ft. of the scarab moves away from it scarab can move up to half its speed toward that creature.</li>
</ul>
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