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<title>Elf, Shadow Fey Executioner</title>
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<h1>Elf, Shadow Fey Executioner</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (breastplate)</li>
<li><strong>Hit Points:</strong> 172 (23d8+69)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 169</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>15 (+2)</td>
<td>17 (+3)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +8, Con +6</li>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Condition Immunities:</strong> charmed, frightened</li>
<li><strong>Senses:</strong> blindsight 10', darkvision 60', passive Perception 15</li>
<li><strong>Languages:</strong> Common, Elvish, Umbral</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fey Ancestry:</strong> Advantage: saves vs. charmed; Immune: magic sleep.</li>
<li><strong>Necrotic Weapons:</strong> Its weapon attacks are infused with slain foes' essence. Any weapon hit deals + 2d8 necrotic (included below).</li>
<li><strong>Relentless Hunter:</strong> Advantage on any Wis (Perception) or Wis (Survival) check it makes to find a creature that shadow fey nobility have tasked it with capturing or killing.</li>
<li><strong>Sunlight Sensitivity:</strong> In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Animate Severed Head then 2 of either Axes.</li>
<li><strong>Bearded Axe:</strong> Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage + 9 (2d8) necrotic.</li>
<li><strong>Throwing Axes:</strong> Ranged Weapon Attack: +8 to hit 5 ft. or range 20/60' one target 8 (1d6+5) slashing damage + 9 (2d8) necrotic.</li>
<li><strong>Animate Severed Head:</strong> Pulls head from its belt and commands head to fly to target executioner can see within 30'. Head does so and attaches to it by biting. While head is attached creature has vulnerability to necrotic and at start of each of executioner's turns each attached head: 5 (2d4) piercing damage to that creature. Spellcaster with head attached has disadvantage on Con saves to maintain concentration. Executioner can have at most 4 heads attached to creatures at a time. A creature including target can use action to detach head. Detached head flies back to executioner up to 30'/round.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Recall Severed Head:</strong> Commands all severed heads attached to creatures to detach and return to the executioner's belt.</li>
<li><strong>Shadow Traveler (3/Day):</strong> In shadows/dim light/darkness disappears into darkness and reappears in unoccupied space it can see within 30'. Smoke tendril appears at origin and destination.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/elf-shadow-fey-executioner.md">Markdown Format</a></p>
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