93 lines
2.9 KiB
HTML
93 lines
2.9 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Elemental, Rockslide</title>
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</head>
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<body>
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<h1>Elemental, Rockslide</h1>
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<p><em>Large</em> <em>Elemental</em> <em>neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 14 (natural armor)</li>
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<li><strong>Hit Points:</strong> 147 (14d10+70)</li>
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<li><strong>Speed:</strong> walk 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 3, page 168</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>22 (+6)</td>
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<td>8 (-1)</td>
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<td>20 (+5)</td>
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<td>5 (-3)</td>
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<td>10 (+0)</td>
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<td>5 (-3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +0</li>
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<li><strong>Damage Resistances:</strong> nonmagic B/P/S attacks</li>
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<li><strong>Condition Immunities:</strong> exhaustion, paralyzed, petrified, poisoned, unconscious</li>
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<li><strong>Senses:</strong> darkvision 60', tremorsense 30', passive Perception 10</li>
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<li><strong>Languages:</strong> Terran</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Charge:</strong> If it moves 20'+ straight to foe and hits with Slam attack on same turn target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature it must make DC 16 Str save or be knocked prone. If the elemental used Nimble Separation before making this Slam attack the target has disadvantage on the save.</li>
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<li><strong>Elemental Nature:</strong> Doesn't require air food drink or sleep.</li>
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<li><strong>Stone Camouflage:</strong> Advantage on Dex (Stealth) checks made to hide in rocky terrain.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> Three Slams or two Skipping Stones.</li>
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<li><strong>Slam:</strong> Melee Weapon Attack: +9 to hit, 10 ft., one target, 15 (2d8+6) bludgeoning damage.</li>
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<li><strong>Skipping Stone:</strong> Ranged Weapon Attack: +9 to hit 20/60' one target 15 (2d8+6) bludgeoning damage and the stone bounces to another creature within 10 ft. of target. That creature must make DC 16 Dex save or take 9 (2d8) bludgeoning damage.</li>
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</ul>
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<h3>Bonus Actions</h3>
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<ul>
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<li><strong>Nimble Separation:</strong> Can briefly separate its components parts and take the Dash action. Opportunity attacks vs. it have disadvantage until start of its next turn.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_3/elemental-rockslide.md">Markdown Format</a></p>
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</body>
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</html>
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