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<title>Dinosaur, Guardian Archaeopteryx</title>
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<h1>Dinosaur, Guardian Archaeopteryx</h1>
<p><em>Small</em> <em>Beast</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 36 (8d6+8)</li>
<li><strong>Speed:</strong> walk 15 ft. fly 50 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 126</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>7 (-2)</td>
<td>14 (+2)</td>
<td>13 (+1)</td>
<td>5 (-3)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Resistances:</strong> poison</li>
<li><strong>Senses:</strong> passive Perception 14</li>
<li><strong>Languages:</strong> understands Common but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Flyby:</strong> The archaeopteryx doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
<li><strong>Magic Resistance:</strong> Advantage: spell/magic effect saves.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> One Beak attack and one Talons attack or it makes two Spit Thorn attacks. If the archaeopteryx hits one creature with two attacks the target must make DC 11 Con save or take 2 (1d4) poison and be poisoned until the end of its next turn.</li>
<li><strong>Beak:</strong> Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage + 2 (1d4) poison.</li>
<li><strong>Talons:</strong> Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) slashing damage.</li>
<li><strong>Spit Thorn:</strong> Ranged Spell Attack: +4 to hit, 60 ft., one target, 4 (1d4+2) piercing damage + 2 (1d4) poison.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Imbue Poison:</strong> The guardian archaeopteryx chooses a friendly creature it can see within 30' of it and imbues that creature's attacks with magical poison. The next time the friendly creature hits with an attack before the start of archaeopteryx's next turn target of attack takes an extra 2 (1d4) poison and must make DC 11 Con save or be poisoned until end of its next turn.</li>
</ul>
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