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<title>Young Void Dragon</title>
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<body>
<h1>Young Void Dragon</h1>
<p><em>Large</em> <em>Dragon</em> <em>Chaotic Neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 157 (15d10 + 75)</li>
<li><strong>Speed:</strong> walk 80 ft. fly 40 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 130</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>10 (+0)</td>
<td>21 (+5)</td>
<td>14 (+2)</td>
<td>11 (+0)</td>
<td>19 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +4, Con +9, Wis +4, Cha +8</li>
<li><strong>Skills:</strong> Arcana +10, History +10, Perception +8, Stealth +4</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> charmed, frightened</li>
<li><strong>Senses:</strong> blindsight 30 ft., darkvision 120 ft., passive Perception 18</li>
<li><strong>Languages:</strong> Common, Draconic, Void Speech</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Chill of the Void:</strong> Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage.</li>
<li><strong>Expert Void Traveler:</strong> The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) cold damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.</li>
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons.</li>
<li><strong>Gravitic Breath:</strong> The dragon exhales localized gravity in a 30-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 17 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges.</li>
<li><strong>Stellar Breath:</strong> The dragon exhales star fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) fire damage and 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Void Twist:</strong> The dragon adds 4 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker.</li>
</ul>
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