89 lines
3.5 KiB
HTML
89 lines
3.5 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Tree Skinner</title>
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</head>
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<body>
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<h1>Tree Skinner</h1>
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<p><em>Medium</em> <em>Fiend</em> <em>chaotic evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 13</li>
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<li><strong>Hit Points:</strong> 38 (7d8+7)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 351</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>10 (+0)</td>
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<td>16 (+3)</td>
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<td>13 (+1)</td>
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<td>14 (+2)</td>
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<td>15 (+2)</td>
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<td>18 (+4)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +4, stealth +7</li>
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<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons</li>
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<li><strong>Condition Immunities:</strong> charmed</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
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<li><strong>Languages:</strong> Abyssal, Elvish, Infernal, Sylvan</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>False Appearance (Tree Form Only):</strong> While the skinner remains motionless, it is indistinguishable from a normal tree.</li>
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<li><strong>Inhabit Tree:</strong> As a bonus action, the skinner touches a Medium or larger tree that is not a creature and disappears inside it. While inside the tree, the skinner has tremorsense with a radius of 30 feet, has an AC of 15, has a speed of 0, and has vulnerability to fire damage. When the skinner is reduced to 15 hp, the tree dies and the skinner appears within 5 feet of the dead tree or in the nearest unoccupied space. The skinner can exit the tree as a bonus action, appearing within 5 feet of the tree in the nearest unoccupied space, and the tree reverts to being an object. The skinner can inhabit a tree for only 3 days at most before the tree dies, requiring the skinner to seek another vessel.</li>
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<li><strong>Magic Resistance:</strong> The skinner has advantage on saving throws against spells and other magical effects.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Claw:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and become poisoned until the end of its next turn.</li>
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<li><strong>Vine Whip (Tree Form Only):</strong> Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Large or smaller creature, it is grappled (escape DC 13). The skinner can grapple up to two creatures at one time.</li>
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<li><strong>Squeeze (Tree Form Only):</strong> The tree skinner makes one vine whip attack against a creature it is grappling. If the attack hits, the target is also unable to breathe or cast spells with verbal components until this grapple ends.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/tree-skinner.md">Markdown Format</a></p>
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</body>
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</html>
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