Files
5ead/monsters/html/tome_of_beasts_2/spawn-of-alquam.html
2025-06-07 07:58:30 -05:00

93 lines
3.3 KiB
HTML
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Spawn of Alquam</title>
</head>
<body>
<h1>Spawn of Alquam</h1>
<p><em>Large</em> <em>Fiend</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 114 (12d10+48)</li>
<li><strong>Speed:</strong> fly 60 ft. walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 95</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>12 (+1)</td>
<td>17 (+3)</td>
<td>19 (+4)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>13 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> deception +4, perception +6, stealth +6</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> cold, fire, lightning</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, poisoned</li>
<li><strong>Senses:</strong> darkvision 90 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Abyssal, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Ambusher:</strong> In the first round of combat, the spawn of Alquam has advantage on attack rolls against any creature it has surprised.</li>
<li><strong>Keen Sight:</strong> The spawn of Alquam has advantage on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Shadow Stealth:</strong> While in dim light or darkness, the spawn of Alquam can take the Hide action as a bonus action.</li>
<li><strong>Sneak Attack (1/Turn):</strong> The spawn of Alquam deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spawn that isn't incapacitated and the spawn doesn't have disadvantage on the attack roll.</li>
<li><strong>Speak with Birds:</strong> The spawn of Alquam can communicate with birds as if they shared a language.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The spawn of Alquam makes three attacks: two with its talons and one with its bite. It can use Gloomspittle in place of its bite attack.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.</li>
<li><strong>Talon:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.</li>
<li><strong>Gloomspittle:</strong> Ranged Weapon Attack: +6 to hit, range 30 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/spawn-of-alquam.md">Markdown Format</a></p>
</body>
</html>