91 lines
3.4 KiB
HTML
91 lines
3.4 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Plague Spirit</title>
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</head>
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<body>
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<h1>Plague Spirit</h1>
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<p><em>Medium</em> <em>Fey</em> <em>unaligned</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 14</li>
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<li><strong>Hit Points:</strong> 150 (20d8+60)</li>
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<li><strong>Speed:</strong> walk 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 296</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>10 (+0)</td>
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<td>18 (+4)</td>
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<td>17 (+3)</td>
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<td>2 (-4)</td>
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<td>18 (+4)</td>
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<td>16 (+3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +8, Wis +8</li>
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<li><strong>Skills:</strong> </li>
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<li><strong>Damage Immunities:</strong> necrotic, poison</li>
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<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
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<li><strong>Condition Immunities:</strong> charmed, diseased, exhaustion, frightened, poisoned, unconscious</li>
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<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 14</li>
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<li><strong>Languages:</strong> —</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Decrepit Mist:</strong> A cloud of green mist with a diameter of 1 mile and height of 60 feet is centered on the spirit. For each day a creature spends in the mist, it must succeed on a DC 16 Constitution saving throw or increase in age by 5 percent of its total life span. The mist has no effect on undead or constructs.</li>
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<li><strong>Hunter of the Living:</strong> The plague spirit can magically sense the general direction of the largest concentration of living flora and fauna within 50 miles of it.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The plague spirit makes three attacks: one with its enfeebling touch and two with its censer.</li>
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<li><strong>Censer:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.</li>
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<li><strong>Enfeebling Touch:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (4d6) necrotic damage, and the target's Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.</li>
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<li><strong>Dance of Death (Recharge 5-6):</strong> The plague spirit dances and twirls its censer. Each creature within 20 feet of the plague spirit that can see it must make a DC 16 Constitution saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/plague-spirit.md">Markdown Format</a></p>
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</body>
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</html>
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