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margin: auto;
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<title>Fey Revenant</title>
</head>
<body>
<h1>Fey Revenant</h1>
<p><em>Large</em> <em>Fey</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 161 (17d10+68)</li>
<li><strong>Speed:</strong> walk 30 ft. climb 30 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 150</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>18 (+4)</td>
<td>18 (+4)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +7</li>
<li><strong>Skills:</strong> perception +5, stealth +7</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 15</li>
<li><strong>Languages:</strong> Common, Elvish, Umbral</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The fey revenant has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Shadow Sight:</strong> Magical darkness doesn't impede the fey revenant's darkvision.</li>
<li><strong>Shadow Traveler (4/Day):</strong> As a bonus action while in shadows, dim light, or darkness, the fey revenant disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at its origin and destination when it uses this trait.</li>
<li><strong>Spider Climb:</strong> The fey revenant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the fey revenant has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Thorn Body:</strong> A creature that touches the fey revenant or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The fey revenant makes three attacks, either with its shortsword or longbow. It can use its Queen's Grasp in place of one shortsword or longbow attack.</li>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.</li>
<li><strong>Longbow:</strong> Ranged Weapon Attack: +7 to hit, range 120/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) poison damage.</li>
<li><strong>Queen's Grasp:</strong> Ranged Weapon Attack: +7 to hit, ranged 30/60 ft., one target. Hit: The target is restrained by icy wisps of shadow. While restrained, the creature takes 7 (2d6) cold damage at the start of each of its turns. As an action, the restrained creature can make a DC 15 Strength check, bursting through the icy shadow on a success. The icy shadow can also be attacked and destroyed (AC 10; 5 hp; resistance to bludgeoning, piercing, and slashing damage; immunity to cold, necrotic, poison, and psychic damage).</li>
</ul>
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