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<title>Derro Shadowseeker</title>
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<body>
<h1>Derro Shadowseeker</h1>
<p><em>Small</em> <em>Humanoid</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (studded leather)</li>
<li><strong>Hit Points:</strong> 112 (15d6+60)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 98</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>9 (-1)</td>
<td>20 (+5)</td>
<td>18 (+4)</td>
<td>13 (+1)</td>
<td>7 (-2)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Cha +5</li>
<li><strong>Skills:</strong> acrobatics +8, perception +1, stealth +8</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 11</li>
<li><strong>Languages:</strong> Common, Dwarvish, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Erratic Movement:</strong> The shadowseeker can take the Disengage or Hide action as a bonus action on each of its turns. In addition, opportunity attacks against the shadowseeker are made with disadvantage.</li>
<li><strong>Evasion:</strong> If the shadowseeker is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadowseeker instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</li>
<li><strong>Magic Resistance:</strong> The shadowseeker has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Sneak Attack (1/Turn):</strong> The shadowseeker deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadowseeker that isn't incapacitated and the shadowseeker doesn't have disadvantage on the attack roll.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the shadowseeker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The derro shadowseeker makes three melee attacks.</li>
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.</li>
<li><strong>Light Crossbow:</strong> Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.</li>
<li><strong>Maddening Convulsions (Recharge 5-6):</strong> The shadowseeker's body contorts and spasms in bizarre ways, confounding other creatures. Each non-derro creature within 5 feet of the shadowseeker that can see it must succeed on a DC 15 Wisdom saving throw or be affected as if by a confusion spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shadowseeker's Maddening Convulsions for the next 24 hours.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/derro-shadowseeker.md">Markdown Format</a></p>
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