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<title>Whisperer in Darkness</title>
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<h1>Whisperer in Darkness</h1>
<p><em>Medium</em> <em>Aberration</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 142 (15d8+75)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 15 (13,000 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 378</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>15 (+2)</td>
<td>19 (+4)</td>
<td>21 (+5)</td>
<td>25 (+7)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Con +10, Wis +9, Cha +8</li>
<li><strong>Skills:</strong> arcana +17, deception +13, medicine +9, perception +9, stealth +9</li>
<li><strong>Damage Immunities:</strong> psychic, poison</li>
<li><strong>Damage Resistances:</strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver</li>
<li><strong>Condition Immunities:</strong> frightened, charmed, poisoned</li>
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 19</li>
<li><strong>Languages:</strong> all, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Disquieting Technology:</strong> The whisperer is a highly advanced being that often carries pieces of powerful wands of fireballs shaped like staves with peculiar triggers, eyes of the eagle shaped as a pair of cylinders, or a helm of telepathy in the form of a glowing metal disc adhered to the side of the creature's head.</li>
<li><strong>Magic Resistance:</strong> The whisperer has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Innate Spellcasting:</strong> The whisperer's innate spellcasting ability is Intelligence (spell save DC 20). The whisperer can innately cast the following spells, requiring no material components:
At will: alter self, detect magic, detect thoughts, disguise self, fear, identify, invisibility (self only), misty step, sleep, suggestion
3/day each: confusion, dimension door, disintegrate, dream, modify memory, plane shift, teleport
1/day each: feeblemind, meteor swarm, mind blank, weird</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The whisperer in the darkness makes two Grasp of the Void attacks.</li>
<li><strong>Grasp of the Void:</strong> Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (6d6) force damage, and the target must succeed on a DC 18 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/whisperer-in-darkness.md">Markdown Format</a></p>
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