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<title>Monkey King</title>
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<h1>Monkey King</h1>
<p><em>Medium</em> <em>Celestial</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 21 (natural armor)</li>
<li><strong>Hit Points:</strong> 262 (25d8+150)</li>
<li><strong>Speed:</strong> fly 60 ft. walk 60 ft.</li>
<li><strong>Challenge Rating:</strong> 21 (33,000 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 337</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>24 (+7)</td>
<td>22 (+6)</td>
<td>16 (+3)</td>
<td>21 (+5)</td>
<td>17 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +14, Con +13, Wis +12</li>
<li><strong>Skills:</strong> acrobatics +14, deception +10, insight +12, perception +12, stealth +14</li>
<li><strong>Damage Immunities:</strong> necrotic, poison, radiant</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, poisoned, stunned</li>
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 22</li>
<li><strong>Languages:</strong> Celestial, Common, Simian</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Legendary Resistance (3/Day):</strong> If the Monkey King fails a saving throw, he can choose to succeed instead.</li>
<li><strong>Magic Resistance:</strong> The Monkey King has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Simian Affinity:</strong> The Monkey King can communicate with primates as if they shared a language. In addition, he can control primates with an Intelligence of 8 or lower that are within 120 feet of him.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The Monkey King makes three golden staff attacks or two golden staff attacks and one tail attack.</li>
<li><strong>Golden Staff:</strong> Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 7 (2d6) radiant damage.</li>
<li><strong>Enlightened Ray:</strong> Ranged Spell Attack: +12 to hit, range 100 ft., one target. Hit: 18 (4d8) radiant damage. The target must succeed on a DC 18 Charisma saving throw or be stunned until the end of its next turn.</li>
<li><strong>Tail:</strong> Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Dexterity saving throw or be knocked prone.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Drunken Dodge:</strong> When the Monkey King is hit by a weapon attack, he gains resistance to bludgeoning, piercing, and slashing damage until the end of that turn.</li>
</ul>
<p>The Monkey King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Monkey King regains spent legendary actions at the start of his turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Great Leap:</strong> The Monkey King moves up to his speed without provoking opportunity attacks.</li>
<li><strong>Quick Staff:</strong> The Monkey King makes a golden staff attack.</li>
<li><strong>Golden Burst (Costs 3 Actions):</strong> Each creature of the Monkey King's choice within 10 feet of him must make a DC 18 Charisma saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/monkey-king.md">Markdown Format</a></p>
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