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<title>Deathsworn Elf</title>
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<h1>Deathsworn Elf</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (studded leather)</li>
<li><strong>Hit Points:</strong> 82 (15d8+15)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 142</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>19 (+4)</td>
<td>12 (+1)</td>
<td>11 (+0)</td>
<td>13 (+1)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +7, stealth +10, survival +4</li>
<li><strong>Senses:</strong> passive Perception 17</li>
<li><strong>Languages:</strong> Common, Elvish</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Archer's Step:</strong> The deathsworn can use Disengage as a bonus action.</li>
<li><strong>Death Bolt (3/Day):</strong> As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.</li>
<li><strong>Fey Ancestry:</strong> The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.</li>
<li><strong>Keen Hearing and Sight:</strong> The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.</li>
<li><strong>Magic Weapons:</strong> The deathsworn's weapon attacks are magical.</li>
<li><strong>Stealthy Traveler:</strong> The deathsworn can take the Hide action as a bonus action.</li>
<li><strong>Surprise Attack:</strong> If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The deathsworn makes two melee attacks or four ranged attacks.</li>
<li><strong>Scimitar:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.</li>
<li><strong>Longbow:</strong> Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.</li>
<li><strong>Volley (Recharge 5-6):</strong> The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/deathsworn-elf.md">Markdown Format</a></p>
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