94 lines
3.3 KiB
HTML
94 lines
3.3 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Azeban</title>
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</head>
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<body>
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<h1>Azeban</h1>
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<p><em>Medium</em> <em>Fey</em> <em>chaotic neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 16 (natural armor)</li>
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<li><strong>Hit Points:</strong> 78 (12d8+24)</li>
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<li><strong>Speed:</strong> climb 30 ft. walk 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
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<li><strong>Source:</strong> Creature Codex, page 44</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>16 (+3)</td>
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<td>16 (+3)</td>
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<td>14 (+2)</td>
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<td>15 (+2)</td>
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<td>8 (-1)</td>
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<td>18 (+4)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +5, Wis +1</li>
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<li><strong>Skills:</strong> deception +6, perception +1, stealth +5</li>
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<li><strong>Damage Resistances:</strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron</li>
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<li><strong>Condition Immunities:</strong> charmed, frightened</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
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<li><strong>Languages:</strong> Common, Elvish, Sylvan</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Elusive:</strong> The azeban can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.</li>
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<li><strong>Magic Resistance:</strong> The azeban has advantage on saving throws against spells and other magical effects.</li>
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<li><strong>Innate Spellcasting:</strong> The azeban's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
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At will: dancing lights, disguise self, faerie fire, minor illusion
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3/day each: creation, major image, mislead, seeming
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1/day each: mirage arcane, programmed illusion</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The azeban makes two attacks: one with its bite and one with its claws.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.</li>
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<li><strong>Claws:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.</li>
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<li><strong>Ear-Splitting Yawp (Recharge 5-6):</strong> The azeban emits a piercing yell in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a target takes 21 (6d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage but isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the area.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/creature_codex/azeban.md">Markdown Format</a></p>
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</body>
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</html>
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