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<title>Specter</title>
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<body>
<h1>Specter</h1>
<p><em>Medium</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 22 (5d8)</li>
<li><strong>Speed:</strong> walk 0 ft. fly 50 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 396</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>2 (-4)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
<li><strong>Damage Resistances:</strong> acid, cold, fire, lighting, thunder; damage from nonmagical weapons</li>
<li><strong>Condition Immunities:</strong> charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
<li><strong>Languages:</strong> understands the languages it knew in life but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Incorporeal:</strong> The specter can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the specter has disadvantage on attack rolls, as well as on Perception checks that rely on sight.</li>
<li><strong>Undead Nature:</strong> A specter doesnt require air, sustenance, or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Life Drain:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage and the target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if its hit point maximum is reduced to 0.</li>
<li><strong>Hurl:</strong> The specter targets a Medium or smaller creature or an object weighing no more than 150 pounds within 30 feet of it. A creature makes a DC 12 Strength saving throw. On a failure it is hurled up to 30 feet in any direction (including upwards) taking 3 (1d6) damage for every 10 feet it is hurled. An object is launched up to 30 feet in a straight line and a creature in its path makes a DC 12 Dexterity saving throw taking 7 (2d6) bludgeoning damage on a failure. On a success the creature takes no damage and the object keeps flying past it.</li>
<li><strong>Fade:</strong> While not in sunlight the specter turns invisible and takes the Hide action. It remains invisible for 1 minute or until it uses Life Drain or takes damage. If the specter takes radiant damage it can't use this action until the end of its next turn.</li>
</ul>
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