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<title>Frost Giant Jarl</title>
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<h1>Frost Giant Jarl</h1>
<p><em>Huge</em> <em>Giant</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 184 (16d12+80)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 237</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>22 (+6)</td>
<td>8 (-1)</td>
<td>20 (+5)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +10, Con +9, Wis +4, Cha +5</li>
<li><strong>Skills:</strong> athletics +10, perception +4, survival +4</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Senses:</strong> passive Perception 14</li>
<li><strong>Languages:</strong> Common, Giant</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fire Fear:</strong> When the giant takes fire damage, it is rattled until the end of its next turn.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The giant makes two melee weapon attacks.</li>
<li><strong>Battleaxe:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure.</li>
<li><strong>Rock:</strong> Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 37 (9d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 40 feet. On a hit the target and the thrown creature both take 19 (4d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Grab:</strong> One creature within 5 feet makes a DC 11 Dexterity saving throw. On a failure, it is grappled (escape DC 18). Until this grapple ends, the giant can't grab another target, and it makes battleaxe attacks with advantage against the grappled target.</li>
<li><strong>Stomp (1/Day):</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one prone target. Hit: 13 (3d4 + 6) bludgeoning damage.</li>
<li><strong>Icy Gaze:</strong> One creature the giant can see within 60 feet makes a DC 17 Constitution saving throw. On a failure, it takes 21 (6d6) cold damage, and its Speed is halved until the end of its next turn. On a success, it takes half as much damage.</li>
</ul>
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