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<!DOCTYPE html>
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<title>Grimlock</title>
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<body>
<h1>Grimlock</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 11</li>
<li><strong>Hit Points:</strong> 11 (2d8+2)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 318</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>9 (-1)</td>
<td>8 (-1)</td>
<td>6 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> athletics +5, perception +3, stealth +3</li>
<li><strong>Condition Immunities:</strong> blinded</li>
<li><strong>Senses:</strong> blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13</li>
<li><strong>Languages:</strong> Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Blind Senses:</strong> The grimlock can't use its blindsight while deafened and unable to smell.</li>
<li><strong>Keen Hearing and Smell:</strong> The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.</li>
<li><strong>Stone Camouflage:</strong> The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Spiked Bone Club:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/grimlock.md">Markdown Format</a></p>
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