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<title>Mjölnir</title>
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<h1>Mjölnir</h1>
<ul>
<li><strong>Rarity:</strong> Legendary</li>
<li><strong>Type:</strong> Weapon</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> Level Up A5E</li>
</ul>
<p>Forged by the dwarf brothers Brokkr and Sindri, this hammer is said to be capable of leveling mountains. You gain a +4 bonus to attack and damage rolls made with this warhammer. If you are not wearing the belt __Megingjörð_ and the iron gloves <em>Járngreipr</em> , you have <em>disadvantage</em> on attack rolls using Mjölnir.</p>
<p><em>Giants Bane.</em> When you roll a 20 on an attack roll made with this warhammer against a giant, the giant makes a DC 17 Constitution <em>saving throw</em> or dies. In addition, when making a weapon attack using Mjölnir against a giant, you may treat the giant as if its type were fiend or undead.</p>
<p><em>Hurl Hammer.</em> The warhammer has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the warhammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the warhammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it makes a DC 17 Constitution <em>saving throw</em> or becomes <em>stunned</em> until the end of your next turn. The warhammer regains 1d4+1 expended charges daily at dawn.</p>
<p><em>Summon the Storm.</em> While attuned to this warhammer, you can use an action to expend 2 charges and cast __call lightning_ , or you can spend 1 minute swinging the warhammer to expend 5 charges and cast <em>control weather .</em></p>
<p><em>Titanic Blows.</em> While attuned to this warhammer, its weapon damage increases to 2d6.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/level_up_a5e/mjolnir-a5e.md">Markdown Format</a></p>
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