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5ead/spells/md/level_up_advanced_5e/zone-of-truth-a5e.md
2025-06-07 07:58:30 -05:00

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Zone of Truth

  • Level: 2 Enchantment
  • Classes: Bard, Cleric, Herald
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: 10 minutes
  • Source: Level Up Advanced 5e

You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while in the area.

An affected creature is aware of the spell and can choose not to speak, or it might be evasive in its communications. A creature that enters the zone for the first time on its turn or starts its turn there must make a Charisma saving throw. On a failed save, the creature takes 2d4 psychic damage when it intentionally tries to mislead or occlude important information. Each time the spell damages a creature, it makes a Deception check (DC 8 + the damage dealt) or its suffering is obvious. You know whether a creature succeeds on its saving throw