26 lines
1.5 KiB
Markdown
26 lines
1.5 KiB
Markdown
# Web
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- **Level**: 2 Conjuration
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- **Classes**: Artificer, Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: 60 feet
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- **Components**: V, S, M
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- **Duration**: Concentration, up to 1 hour
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- **Source**: Level Up Advanced 5e
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Thick, sticky webs fill the area, lightly obscuring it and making it difficult terrain.
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You must anchor the webs between two solid masses (such as walls or trees) or layer them across a flat surface. If you don't the conjured webs collapse and at the start of your next turn the spell ends.
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Webs layered over a flat surface are 5 feet deep.
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Each creature that starts its turn in the webs or that enters them during its turn makes a Dexterity saving throw or it is restrained as long as it remains in the webs (or until the creature breaks free).
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A creature restrained by the webs can escape by using its action to make a Strength check against your spell save DC.
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Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
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**Using a Higher-Level Spell Slot.** When using a 4th-level spell slot, you also summon a giant wolf spider in an unoccupied space within the web's area. When using a 6th-level spell slot, you summon up to two spiders.
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When using a 7th-level spell slot, you summon up to three spiders. The spiders are friendly to you and your companions. Roll initiative for the spiders as a group, which have their own turns. The spiders obey your verbal commands, but they disappear when the spell ends or when they leave the web's area.
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