Files
5ead/spells/md/level_up_advanced_5e/spike-growth-a5e.md
2025-06-07 07:58:30 -05:00

638 B

Spike Growth

  • Level: 2 Transmutation
  • Classes: Druid
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M
  • Duration: Concentration, up to 10 minutes
  • Source: Level Up Advanced 5e

You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves within the area, it takes 2d4 piercing damage for every 5 feet it travels.

Your magic causes the ground to look natural. A creature that can't see the area when the spell is cast can spot the hazardous terrain just before entering it by making a Perception check against your spell save DC.