# Spike Growth - **Level**: 2 Transmutation - **Classes**: Druid - **Casting Time**: 1 action - **Range**: 120 feet - **Components**: V, S, M - **Duration**: Concentration, up to 10 minutes - **Source**: Level Up Advanced 5e You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves within the area, it takes 2d4 piercing damage for every 5 feet it travels. Your magic causes the ground to look natural. A creature that can't see the area when the spell is cast can spot the hazardous terrain just before entering it by making a Perception check against your spell save DC.