20 lines
1.2 KiB
Markdown
20 lines
1.2 KiB
Markdown
# Seed Bomb
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- **Level**: 2 Conjuration
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- **Classes**: Druid, Wizard
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- **Casting Time**: 1 action
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- **Range**: self
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- **Components**: S, M
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- **Duration**: 1 minute
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- **Source**: Level Up Advanced 5e
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Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away. Each creature within 5 feet of that point makes a Dexterity saving throw or takes 4d6 piercing damage. Depending on the material component used, a seed bomb also causes one of the following additional effects: Pinecone. Seed shrapnel explodes outward.
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A creature in the area of the exploding seed bomb makes a Constitution saving throw or it is blinded until the end of its next turn.
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Sunflower. Seeds enlarge into a blanket of pointy needles. The area affected by the exploding seed bomb becomes difficult terrain for the next minute.
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Tumbleweed. The weeds unravel to latch around creatures. A creature in the area of the exploding seed bomb makes a Dexterity saving throw or it becomes grappled until the end of its next turn.
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**Using a Higher-Level Spell Slot.** The damage increases by 1d6 for each slot level above 2nd.
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