16 lines
991 B
Markdown
16 lines
991 B
Markdown
# Flaming Sphere
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- **Level**: 2 Conjuration
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- **Classes**: Druid, Wizard
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- **Casting Time**: 1 action
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- **Range**: 60 feet
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- **Components**: V, S, M
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- **Duration**: Concentration, up to 1 minute
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- **Source**: Level Up Advanced 5e
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A 5-foot-diameter sphere of fire appears within range, lasting for the duration. It casts bright light in a 20-foot radius and dim light for another 20 feet, and ignites unattended flammable objects it touches.
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You can use a bonus action to move the sphere up to 30 feet. It can jump over pits 10 feet wide or obstacles 5 feet tall. If you move the sphere into a creature, the sphere ends its movement for that turn and the creature makes a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one. A creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw against the sphere's damage.
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**Using a Higher-Level Spell Slot.** The damage increases by 1d6 for each slot level above 2nd.
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