16 lines
1.1 KiB
Markdown
16 lines
1.1 KiB
Markdown
# Calculated Retribution
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- **Level**: 1 Abjuration
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- **Classes**: Artificer, Cleric, Herald, Warlock
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- **Casting Time**: 1 action
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- **Range**: self
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- **Components**: V, S, M
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- **Duration**: Concentration, up to 1 minute
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- **Source**: Level Up Advanced 5e
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You surround yourself with a dampening magical field and collect the energy of a foe's attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack's damage against you, gaining a retribution charge that lasts until the end of your next turn. By expending the retribution charge when you hit with a melee attack, you deal an additional 2d10 force damage.
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**Using a Higher-Level Spell Slot.** You may use your reaction to halve the damage of an attack against you up to a number of times equal to the level of the spell slot used, gaining a retribution charge each time that lasts until 1 round after the spell ends.
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You must still make Constitution saving throws to maintain your concentration on this spell, but you do so with advantage, or if you already have advantage, you automatically succeed.
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