Files
5ead/spells/md/deep_magic_5e/twist-the-skein.md
2025-06-07 07:58:30 -05:00

627 B
Raw Permalink Blame History

Twist the Skein

  • Level: 1 enchantment
  • Classes: Cleric, Sorcerer, Warlock, Wizard
  • Casting Time: 1 reaction, which you take when a creature makes an attack roll, saving throw, or skill check
  • Range: 30 feet
  • Components: S
  • Duration: Instantaneous
  • Source: Deep Magic 5e

You tweak a strand of a creatures fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subtract 10 to produce a number from 10 to 9. Add that number to the creatures roll. This adjustment can turn a failure into a success or vice versa, or it might not change the outcome at all.