# Twist the Skein - **Level**: 1 enchantment - **Classes**: Cleric, Sorcerer, Warlock, Wizard - **Casting Time**: 1 reaction, which you take when a creature makes an attack roll, saving throw, or skill check - **Range**: 30 feet - **Components**: S - **Duration**: Instantaneous - **Source**: Deep Magic 5e You tweak a strand of a creature’s fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subtract 10 to produce a number from 10 to –9. Add that number to the creature’s roll. This adjustment can turn a failure into a success or vice versa, or it might not change the outcome at all.