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5ead/spells/md/deep_magic_5e/time-jump.md
2025-06-07 07:58:30 -05:00

477 B

Time Jump

  • Level: 8 transmutation
  • Classes: Bard, Sorcerer, Wizard
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • Source: Deep Magic 5e

You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.