# Time Jump - **Level**: 8 transmutation - **Classes**: Bard, Sorcerer, Wizard - **Casting Time**: 1 action - **Range**: Touch - **Components**: V, S - **Duration**: Instantaneous - **Source**: Deep Magic 5e You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.