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5ead/spells/md/deep_magic_5e/night-terrors.md
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# Night Terrors
- **Level**: 4 illusion
- **Classes**: Sorcerer, Warlock, Wizard
- **Casting Time**: 1 action
- **Range**: 120 feet
- **Components**: V, S, M (a crows eye)
- **Duration**: Concentration, up to 1 minute
- **Source**: Deep Magic 5e
You amplify the fear that lurks in the heart of all creatures. Select a target point you can see within the spells range. Every creature within 20 feet of that point becomes frightened until the start of your next turn and must make a successful Wisdom saving throw or become paralyzed. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures immune to being frightened are not affected by **night terrors**.