23 lines
1.4 KiB
Markdown
23 lines
1.4 KiB
Markdown
# Booster Shot
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- **Level**: 3 evocation
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- **Classes**: Ranger, Sorcerer, Warlock
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- **Casting Time**: 1 action
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- **Range**: Touch
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- **Components**: V, S
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- **Duration**: Concentration, up to 1 minute
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- **Source**: Deep Magic 5e
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You imbue a two-handed ranged weapon (typically a shortbow, longbow, light crossbow, or heavy crossbow) that you touch with a random magical benefit. While the spell lasts, a projectile fired from the weapon has an effect that occurs on a hit in addition to its normal damage. Roll a d6 to determine the additional effect for each casting of this spell.
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| D6 | EFFECT |
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| 1 | 2d10 acid damage to all creatures within 10 feet of the target |
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| 2 | 2d10 lightning damage to the target and 1d10 lightning damage to all creatures in a 5-foot-wide line between the weapon and the target |
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| 3 | 2d10 necrotic damage to the target, and the target has disadvantage on its first attack roll before the start of the weapon user’s next turn |
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| 4 | 2d10 cold damage to the target and 1d10 cold damage to all other creatures in a 60-foot cone in front of the weapon |
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| 5 | 2d10 force damage to the target, and the target is pushed 20 feet |
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| 6 | 2d10 psychic damage to the target, and the target is stunned until the start of the weapon user’s next turn |
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, all damage increases by 1d10 for each slot level above 3rd.
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