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5ead/spells/md/deep_magic_5e/booster-shot.md
2025-06-07 07:58:30 -05:00

1.4 KiB
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Booster Shot

  • Level: 3 evocation
  • Classes: Ranger, Sorcerer, Warlock
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Source: Deep Magic 5e

You imbue a two-handed ranged weapon (typically a shortbow, longbow, light crossbow, or heavy crossbow) that you touch with a random magical benefit. While the spell lasts, a projectile fired from the weapon has an effect that occurs on a hit in addition to its normal damage. Roll a d6 to determine the additional effect for each casting of this spell.

D6 EFFECT
1 2d10 acid damage to all creatures within 10 feet of the target
2 2d10 lightning damage to the target and 1d10 lightning damage to all creatures in a 5-foot-wide line between the weapon and the target
3 2d10 necrotic damage to the target, and the target has disadvantage on its first attack roll before the start of the weapon users next turn
4 2d10 cold damage to the target and 1d10 cold damage to all other creatures in a 60-foot cone in front of the weapon
5 2d10 force damage to the target, and the target is pushed 20 feet
6 2d10 psychic damage to the target, and the target is stunned until the start of the weapon users next turn

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, all damage increases by 1d10 for each slot level above 3rd.