15 lines
943 B
Markdown
15 lines
943 B
Markdown
# Blood Armor
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- **Level**: 3 necromancy
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- **Classes**: Sorcerer, Warlock, Wizard
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- **Casting Time**: 1 bonus action
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- **Range**: Self
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- **Components**: V, S (you must have just struck a foe with a melee weapon)
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- **Duration**: 1 hour
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- **Source**: Deep Magic 5e
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When you strike a foe with a melee weapon attack, you can immediately cast **blood armor** as a bonus action. The foe you struck must contain blood; if the target doesn’t bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18 + your Dexterity modifier for the spell’s duration. This armor has no Strength requirement, doesn’t hinder spellcasting, and doesn’t incur disadvantage on Dexterity (Stealth) checks.
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If the creature you struck was a celestial, **blood armor** also grants you advantage on Charisma saving throws for the duration of the spell.
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