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5ead/spells/md/deep_magic_5e/blood-armor.md
2025-06-07 07:58:30 -05:00

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Blood Armor

  • Level: 3 necromancy
  • Classes: Sorcerer, Warlock, Wizard
  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S (you must have just struck a foe with a melee weapon)
  • Duration: 1 hour
  • Source: Deep Magic 5e

When you strike a foe with a melee weapon attack, you can immediately cast blood armor as a bonus action. The foe you struck must contain blood; if the target doesnt bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18 + your Dexterity modifier for the spells duration. This armor has no Strength requirement, doesnt hinder spellcasting, and doesnt incur disadvantage on Dexterity (Stealth) checks.

If the creature you struck was a celestial, blood armor also grants you advantage on Charisma saving throws for the duration of the spell.