Files
5ead/spells/md/deep_magic_5e/amplify-gravity.md
2025-06-07 07:58:30 -05:00

866 B

Amplify Gravity

  • Level: 7 transmutation
  • Classes: Sorcerer, Warlock, Wizard
  • Casting Time: 1 action
  • Range: 100 feet
  • Components: V, S, M (a piece of lead)
  • Duration: Concentration, up to 1 minute
  • Source: Deep Magic 5e

This spell intensifies gravity in a 50-foot-radius area within range. Inside the area, damage from falling is quadrupled (2d6 per 5 feet fallen) and maximum damage from falling is 40d6. Any creature on the ground in the area when the spell is cast must make a successful Strength saving throw or be knocked prone; the same applies to a creature that enters the area or ends its turn in the area. A prone creature in the area must make a successful Strength saving throw to stand up. A creature on the ground in the area moves at half speed and has disadvantage on Dexterity checks and ranged attack rolls.