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<title>Seed Bomb</title>
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<h1>Seed Bomb</h1>
<ul>
<li><strong>Level</strong>: 2 Conjuration</li>
<li><strong>Classes</strong>: Druid, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: self</li>
<li><strong>Components</strong>: S, M</li>
<li><strong>Duration</strong>: 1 minute</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away. Each creature within 5 feet of that point makes a Dexterity saving throw or takes 4d6 piercing damage. Depending on the material component used, a seed bomb also causes one of the following additional effects: Pinecone. Seed shrapnel explodes outward.</p>
<p>A creature in the area of the exploding seed bomb makes a Constitution saving throw or it is blinded until the end of its next turn.</p>
<p>Sunflower. Seeds enlarge into a blanket of pointy needles. The area affected by the exploding seed bomb becomes difficult terrain for the next minute.</p>
<p>Tumbleweed. The weeds unravel to latch around creatures. A creature in the area of the exploding seed bomb makes a Dexterity saving throw or it becomes grappled until the end of its next turn.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> The damage increases by 1d6 for each slot level above 2nd.</p>
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