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<title>Shiver</title>
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<h1>Shiver</h1>
<ul>
<li><strong>Level</strong>: Cantrip Evocation</li>
<li><strong>Classes</strong>: Cleric, Druid, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 30 ft.</li>
<li><strong>Components</strong>: V, S, M (humanoid tooth)</li>
<li><strong>Duration</strong>: 1 round</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You fill a humanoid creature with such cold that its teeth begin to chatter and its body shakes uncontrollably. Roll 5d8; the total is the maximum hit points of a creature this spell can affect. The affected creature must succeed on a Constitution saving throw, or it cannot cast a spell or load a missile weapon until the end of your next turn. Once a creature has been affected by this spell, it is immune to further castings of this spell for 24 hours.</p>
<p><strong>Cantrip Upgrade.</strong> The maximum hit points you can affect increases by 4d8 when you reach 5th level (9d8), 11th level (13d8), and 17th level (17d8).</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/shiver.md">Markdown Format</a></p>
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