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<title>Reaver Spirit</title>
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<h1>Reaver Spirit</h1>
<ul>
<li><strong>Level</strong>: 3 enchantment</li>
<li><strong>Classes</strong>: Cleric, Druid, Ranger</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 30 feet</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You inspire allies to fight with the savagery of berserkers. You and any allies you can see within range have advantage on Strength checks and Strength saving throws; resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks; and a +2 bonus to damage with melee weapons.</p>
<p>When the spell ends, each affected creature must succeed on a Constitution saving throw or gain 1d4 levels of exhaustion.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 4th level or higher, the bonus to damage increases by 1 for each slot level above 2nd.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/reaver-spirit.md">Markdown Format</a></p>
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