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<title>Mist of Wonders</title>
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<h1>Mist of Wonders</h1>
<ul>
<li><strong>Level</strong>: 2 conjuration</li>
<li><strong>Classes</strong>: Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Self (30-foot radius)</li>
<li><strong>Components</strong>: V, S</li>
<li><strong>Duration</strong>: 1 minute</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>A colorful mist surrounds you out to a radius of 30 feet. Creatures inside the mist see odd shapes in it and hear random sounds that dont make sense. The very concepts of order and logic dont seem to exist inside the mist.</p>
<p>Any 1st-level spell thats cast in the mist by another caster or that travels through the mist is affected by its strange nature. The caster must make a Constitution saving throw when casting the spell. On a failed save, the spell transforms into another 1st-level spell the caster knows (chosen by the GM from those available), even if that spell is not currently prepared. The altered spells slot level or its original target or targeted area cant be changed. Cantrips are unaffected. If (in the GMs judgment) none of the casters spells known of that level can be transformed, the spell being cast simply fails.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 3rd level or higher, it affects any spell cast using a spell slot of any lower level. For instance, using a 6th-level slot enables you to transform a spell of 5th level or lower into another spell of the same level.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/mist-of-wonders.md">Markdown Format</a></p>
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