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<title>Labyrinth Mastery</title>
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<h1>Labyrinth Mastery</h1>
<ul>
<li><strong>Level</strong>: 4 divination</li>
<li><strong>Classes</strong>: Bard, Ranger, Sorcerer, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V, S, M (a piece of blank parchment)</li>
<li><strong>Duration</strong>: Concentration, up to 1 hour</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>Upon casting this spell, you immediately gain a sense of your surroundings. If you are in a physical maze or any similar structure with multiple paths and dead ends, this spell guides you to the nearest exit, although not necessarily along the fastest or shortest route.</p>
<p>In addition, while the spell is guiding you out of such a structure, you have advantage on ability checks to avoid being surprised and on initiative rolls.</p>
<p>You gain a perfect memory of all portions of the structure you move through during the spells duration. If you revisit such a portion, you recognize that youve been there before and automatically notice any changes to the environment.</p>
<p>Also, while under the effect of this spell, you can exit any maze spell (and its lesser and greater varieties) as an action without needing to make an Intelligence check.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/labyrinth-mastery.md">Markdown Format</a></p>
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