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<title>Elemental Horns</title>
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<h1>Elemental Horns</h1>
<ul>
<li><strong>Level</strong>: 2 evocation</li>
<li><strong>Classes</strong>: Druid, Ranger, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Touch</li>
<li><strong>Components</strong>: V, S, M (a brass wand)</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>The target of this spell must be a creature that has horns, or the spell fails. <strong>Elemental horns</strong> causes the touched creatures horns to crackle with elemental energy. Select one of the following energy types when casting this spell: acid, cold, fire, lightning, or radiant. The creatures gore attack deals 3d6 damage of the chosen type in addition to any other damage the attack normally deals.</p>
<p>Although commonly seen among tieflings and minotaurs, this spell is rarely employed by other races.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for each slot level above 2nd.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/elemental-horns.md">Markdown Format</a></p>
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