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<title>Amplify Gravity</title>
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<h1>Amplify Gravity</h1>
<ul>
<li><strong>Level</strong>: 7 transmutation</li>
<li><strong>Classes</strong>: Sorcerer, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 100 feet</li>
<li><strong>Components</strong>: V, S, M (a piece of lead)</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>This spell intensifies gravity in a 50-foot-radius area within range. Inside the area, damage from falling is quadrupled (2d6 per 5 feet fallen) and maximum damage from falling is 40d6. Any creature on the ground in the area when the spell is cast must make a successful Strength saving throw or be knocked prone; the same applies to a creature that enters the area or ends its turn in the area. A prone creature in the area must make a successful Strength saving throw to stand up. A creature on the ground in the area moves at half speed and has disadvantage on Dexterity checks and ranged attack rolls.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/amplify-gravity.md">Markdown Format</a></p>
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