4371 lines
151 KiB
Markdown
4371 lines
151 KiB
Markdown
# Exploration
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# The Journey
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At the heart of exploration is the journey, or the story that happens
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while the adventurers travel from origin to destination – surviving
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the elements, discovering new places, and overcoming the obstacles
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presented by the environment.
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Before a journey, the party sets their travel pace, or how fast they'd
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like to go. The Narrator determines the difficulty of the journey itself
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and the number of encounters the adventurers have on the journey. Some
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encounters might be a fight against one or more monsters or happening
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across other travelers, but they'll also have to contend with the world
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itself in exploration challenges.
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## Navigation
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When the adventurers have a map (see Survival Gear) there is little
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chance of them getting lost. The mystery lies in the time it takes them
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to reach their destination, and the challenges that they face along the
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way. Without a map, adventurers always know which region (see below)
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they are in, but are not usually aware of adjacent regions (unless one
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of them takes the Scout journey activity). They can journey from region
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to region, making choices along the way – for example, the party might
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be in Rolling Grasslands, and need to decide between hiking Lofty
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Mountains or chancing a Feywood as their next step before finally
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reaching some safe Open Roads leading to their destination.
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## Travel Pace
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Adventurers can travel at a normal, fast, or slow pace, which
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determines the distance they cover in a day of travel (see Table: Travel
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Pace). While a fast pace might shorten the time required for a journey,
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moving so quickly makes travelers less aware of the dangers around them.
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Likewise, a steadier slow pace prolongs a journey but adventurers can
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stay alert, cover their tracks, and move more stealthily. The effects
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from traveling faster than a slow pace are cumulative.
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Fatigue. Creatures suffering from two or more levels of fatigue
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cannot travel faster than at a normal pace. Creatures suffering from
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three or more levels of fatigue cannot travel faster than at a slow
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pace. Creatures suffering from four or more levels of fatigue cannot
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travel faster than a crawl.
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### Travel Pace Table
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- **Crawl**
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- **MI/MINUTE:** 50 feet
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- **MI/HOUR:** 1/2 mile
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- **MI/DAY:** 4 miles
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- **Effect:** Advantage on Survival checks to cover tracks
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- **Slow/Walking**
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- **MI/MINUTE:** 200 feet
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- **MI/HOUR:** 2 miles
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- **MI/DAY:** 16 miles
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- **Effect:** None
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- **Normal Walking**
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- **MI/MINUTE:** 300 feet
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- **MI/HOUR:** 3 miles
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- **MI/DAY:** 24 miles
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- **Effect:** Unable to use Stealth
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- **Fast/Mounted**
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- **MI/MINUTE:** 400 feet
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- **MI/HOUR:** 4 miles
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- **MI/DAY:** 32 miles
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- **Effect:** -5 penalty to Passive Perception and disadvantage on Perception checks
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- **Gallop**
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- **MI/MINUTE:** 800 feet
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- **MI/HOUR:** 8 miles\*
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- **MI/DAY:** –
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- **Effect:** Disadvantage on Survival checks to track
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A mount can only travel at gallop speed for 1 hour each day. Otherwise, it travels at the fast/mounted pace.
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### Forced March
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Adventurers on a journey can travel for up to 8 hours in a day before
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requiring a long rest to reinvigorate themselves and continue – any
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further and they may exhaust themselves. For every additional hour of
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travel past 8 hours, an adventurer makes a Constitution saving throw at
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the end of the hour (DC 10 + the number of additional hours of travel),
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suffering a level of fatigue on a failure. The party can set the pace,
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increasing the DC of the saving throw for a normal pace (+1) or
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fast/mounted pace (+2).
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### Mounts and Pack Animals
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Mounts such as riding horses can only travel for about an hour a day at
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the gallop pace listed in Table: Travel Pace. While mounts and pack
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animals may be useful on a journey, they are also a responsibility each mount requires its own Supply, may have difficulty traveling in
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different kinds of environments, and can become a liability during
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certain exploration challenges. For example, it may be difficult to lead
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a mount through a swampy area or have it traverse a landslide.
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### Resting and Havens
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While on a journey, adventurers are only able to recover from 2 or more
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levels of fatigue or strife on a long rest when they have access to a
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haven. A haven is a place to get a meal and a full night's sleep without
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the reasonable risk of attack or harm from the elements. For example, an
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inn is considered a haven, but a campsite where adventurers must take
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turns keeping watch through the night is not. Some spells and class
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features may create havens.
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### Tracking Supply
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Mundane consumable items like food and water are simplified into a
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single item called Supply. When an adventurer gains access to food and
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water, they can add Supply to their inventory. Basic rations (dry food
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and water) usually costs 5 silver for 1 Supply, but finer foods may cost
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more.
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- 1 Supply consists of enough combined food and water to sustain a
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Small- or Medium- sized creature for a day.
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- Large-sized creatures require 2 Supply each day. Creatures of Huge
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size or larger require an amount of Supply determined by the
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Narrator.
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- A creature can carry a number of Supply equal to its Strength score
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in addition to the rest of its gear. A Large-sized creature can
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carry Supply equal to twice its Strength score.
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- Whenever a creature takes a long rest, it must consume Supply. If
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it does not, it gains a level of fatigue.
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- At the Narrator's discretion a beast can hunt, forage, or graze
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before taking a long rest, only requiring Supply if the region is
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not plentiful enough for it to do so.
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- Supply consumed while in another form (like while under the effects
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of a polymorphing spell or a druid's wild shape) is wasted and
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provides no nourishment when a creature returns to its normal
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form.
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When adventurers run out of Supply while journeying, they can access
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more in a few ways. Some journey activities allow adventurers to forage
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for more food and water. Boons and discoveries, which are common rewards
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for exploration challenges, may lead to more Supply. As a last resort,
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the party may need to take a detour to the nearest town, find a
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wandering merchant, or even abandon the journey and head home.
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### Vehicles
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Not all travel is done by foot or hoof. Vehicles are used by many
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adventurers to help travel the vast distances of the world.
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Land Vehicles. Wagons and carts are unable to go faster than a
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slow pace, but some land vehicles can choose at which pace to move.
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Stealth cannot be used while journeying in a land vehicle, and they
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require a DC 13 land vehicle check every day spent traveling at a fast
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pace. On a failure, the vehicle suffers a malfunction.
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Water Vehicles. Water vehicles are restricted by the speed of
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the vehicle and gain no benefits from a slow pace, but have no penalties
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for moving at a fast pace. Depending on the vehicle and crew size, a
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ship can travel up to 24 hours a day.
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## Regions
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A region is an area of the world, defined geographically by its
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physical features. It might be a vast forest or a sandy desert; or it
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might be a snow-tipped mountain range or a stretch of underground
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caverns. Regions are often – but not always – named areas on the
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map. Regions are important building blocks of the world, and each region
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has its own properties and encounter tables. Later in this chapter are
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some common regions for Narrators to use.
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Combined Regions. Sometimes an area on the map might fit the
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description of more than one region. The Narrator may choose either
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region, combine both, or create a new region.
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Terrains. A region can have more than one kind of terrain and
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those listed are general suggestions for the most common types to be
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found there. Ultimately the types of terrain in a region are at the
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Narrator's discretion and the needs of the campaign.
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Regions and Tiers. Each region on the map is
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designated with a tier (from 0–4) which corresponds with the
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adventuring tiers of play. Any region can be any tier.
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A region's tier determines the difficulty of the challenges encountered
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within. Exploration and monster encounter tables are all categorized by
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tier, making it easy to select tier-relevant encounters. Of course,
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exceptions can and do exist, and a powerful monster can wander into a
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low-tier region, but such an occurrence is not typical of that region
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and is usually used as the subject of an adventure rather than a random
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encounter.
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It should be noted that it is possible for a low-level party to wander
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into a region too dangerous for them. The Narrator should provide clues
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to the danger level and – where appropriate – allow for some means
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of escape should the adventurers find themselves in over their
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heads.
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Party-Appropriate Challenges. In some games the Narrator may
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prefer not to designate regions with a default tier, and instead present
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the adventurers with encounters and challenges appropriate for their
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level.
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### Weather
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Each region contains a short list of randomly generated weather
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options. These are generally limited to non-extreme weather conditions,
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including clear, overcast, mist, rain, and snow, and are purely
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descriptive tools to help the Narrator set the scene – they do not
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affect the adventurers. More extreme weather events are treated as
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exploration challenges (see page 106) and include phenomena like
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blizzards, dense fogs, hail storms, sandstorms, tornados, thunderstorms,
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and more.
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Roll a d20 for weather once for each region. In the winter season, add
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5 to the roll, unless the region is in a notably warm or tropical clime.
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Occasionally, exploration challenges result in extreme weather events.
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These include the following.
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- Blinding Blizzard (CR 1)
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- Choking Smoke (CR 11)
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- Dense Fog (CR 6)
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- Flash Flood (CR 6)
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- Flood (CR 3)
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- Hail Deluge (CR 8)
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- Hail Storm (CR 1)
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- Haze (CR 1/4)
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- Hoar Frost (CR 15)
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- Killing Cloud (CR 18)
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- Primordial Tornado (CR 12)
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- Sandstorm (CR 7)
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- Sunspots (CR 11)
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- Thunderstorm (CR 3)
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- Tornado (CR 10)
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- Tsunami (CR 17)
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### Encounters
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Each region the adventurers travel through will include one or more
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encounters. The Narrator decides how many encounters the party
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has.
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Encounters include four categories: exploration challenges, monsters,
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social encounters, and scenery. It is important that the players do not
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know which type of encounter they've stumbled into – it should be
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introduced to them narratively. That chill feeling might be mere
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scenery, but it might be the sign of some kind of undead spirit, or it
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might foreshadow a weather event.
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Each region presents encounter tables which include all four encounter
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types. The Narrator can roll on these tables, choose an option, or
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introduce something new.
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Along a journey the Narrator should employ a mix of combat encounters,
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social encounters, exploration challenges, and scenery. Exploration
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challenges, which are detailed later, have assigned tiers and challenge
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ratings that correspond to adventurers' levels. It is assumed that
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high-level adventurers are able to pass tier 1 exploration challenges
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without much effort, but a tier 4 exploration challenge poses a major
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threat.
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Ultimately how many encounters adventurers have while traveling is at
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the discretion of the Narrator, but in general it's recommended that the
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party has at least one encounter (combat, exploration, or social) in
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every region they journey through to make it memorable. Some regions are
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going to have more encounters than other regions – either because they
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are tumultuous, the area plays an important part in the campaign, or
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they are large in size – and the types of encounters the party might
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have in a given region are listed in its Exploring table. Depending on
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the needs of the game and campaign setting, the types of encounters,
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frequency of encounters, and difficulty of certain journey activities
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might be different.
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## Journey Activities
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Adventurers have the option to participate in activities while
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traveling in order to pick up some extra resources, improve the
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conditions of their journey, or learn more about the world around
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them.
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Difficulty Class. The DC of a journey activity is
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based on the region's tier:
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- tier 0 – DC 10
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- tier 1 – DC 12
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- tier 2 – DC 14
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- tier 3 – DC 16
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- tier 4 – DC 18
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Depending on the region, some journey activities are made with either advantage or disadvantage.
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Experienced Travelers. The Busk and Rob journey activities are
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most profitable for novice adventurers, but experienced travelers can
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sometimes pick out a mark carrying confidential materials instead of
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gold, and nobles seek out performers of note wherever they might be.
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Additionally, when an adventurer is attempting to gather a specific
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component of 100 gold or less with Gather Components, they can roll with
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disadvantage, finding it on a success.
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Modifying DC. The Narrator can raise the DC on a journey
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activity based on extenuating circumstances. Here are some suggestions
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for modifying a journey activity's difficulty class:
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- Inclement Weather (+2) may impede an adventurer's ability
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to search for things with the Scout activity, or lead to fewer
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people on the road (making the Busk and Rob activities more
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difficult).
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- Multitasking (+3) such as attempting a journey activity
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while trying not to be discovered, may make it harder to attempt the
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check.
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- Hostile Territory (+4) may make it difficult to interact
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with the locals, impeding a check made to Busk or Gossip. It may be
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dangerous to stop, so taking the Pray activity or using Scout is
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harder to do.
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Adventurers choose how long (in days) to engage in an activity, making
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a single check for that duration, and many activities grant additional
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rewards based on the time spent doing them. For example, when using the
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Busk activity, a PC gains gold for each day they perform that activity.
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An adventurer is free to divide their travel across a region into
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different activities, performing each for a number of days. When
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determining how many days the adventurer is undertaking an activity for,
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count the total number of days and roll once, even if those days are not
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consecutive. When to make a check for a journey activity is determined
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by what region it is made in and otherwise at the Narrator's
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discretion.
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Adventurers usually choose one journey activity for the entire region,
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and many activities grant additional rewards based on the time spent
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doing them. For example, when using the Busk activity, a PC gains gold
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for each day they perform that activity. The number of days spent is
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determined by the size of the region and the party\'s travel
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speed.
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When making an ability check for a journey activity, the check is made
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at the start of the region. An adventurer may achieve a success or a
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failure, or a critical success or a critical failure, each with a
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different outcome which applies while the party remains in that
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region.
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### Befriend Animal
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An adventurer can make friends with a wild animal (a beast with a
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challenge rating equal to or less than 1/3rd the party's total level) by
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succeeding on an Animal Handling check.
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Critical Failure. The adventurer scares or angers the animal,
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which attacks them.
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Failure. The adventurer is unable to befriend the animal.
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Success. The adventurer befriends one animal. The animal
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follows the party through the region until it spots danger. Adventurers
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can assume that when the animal runs off that something dangerous is
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following them or hidden nearby. The adventurer who befriended the
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creature can then make a Perception check contested by the hidden
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creature's Stealth check in order to spot the danger.
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Critical Success. As a success, but the animal also leads the
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adventurer to a Boon or Discovery. Additionally, the adventurer gains
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advantage on their Perception check to spot a hidden danger. Only one
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such boon can be gained per region.
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### Busk
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Adventurers can entertain passersby with a successful Acrobatics,
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Athletics, or Performance check.
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Note: To perform this journey activity, the party must be in a
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populated area such as a Country Shire, Open Roads, or an Urban
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Township.
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Critical Failure. Passersby steal 3d4 gold from the
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adventurer.
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Failure. The adventurer earns no money.
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Success. The adventurer gains 1 gold per day of travel plus 1
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gold for each point they beat the DC by.
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Critical Success. The adventurer gains 2 gold per day of travel
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plus 1 gold for each point they beat the DC by, and one passerby gifts
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them with a random magical item worth 50 gold or less. Only one such
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gift can be earned per region.
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### Chronicle
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An adventurer that spends their time writing down observations of local
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landmarks, recording various customs, or charting a map can make a
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History check. The adventurer must spend the entire region undertaking
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this activity.
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Critical Failure. The adventurer slips, falls, or otherwise
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bumbles during the journey, destroying their journaling scrolls or the
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book they were writing in.
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Failure. The adventurer fails to record anything of note or
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value.
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Success. The adventurer gains an expertise die on current or
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future History or Survival checks made within or about the region.
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Critical Success. As a success, and the adventurer discovers a
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Boon or Discovery about the region. Only one such boon can be gained per
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region.
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### Cook
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By acting as the party's cook and quartermaster, with a cook's utensils
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or Survival check an adventurer can help ensure that everybody remains
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fed.
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Critical Failure. For every two creatures being fed, the Supply
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requirement to feed them is increased by 1 Supply.
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Failure. The cooking is adequate, but has no special
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effects.
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Success.The daily Supply requirement to feed the party is
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reduced by one-quarter (round down to a minimum of 1 Supply) up to a
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maximum number of creatures equal to twice the adventurer's proficiency
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bonus.
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Critical Success. As a success, and each creature being fed
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gains one additional hit die to spend on each day they are fed by the
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adventurer.
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### Cover Tracks
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While moving at a slow pace, an adventurer can cover the party's tracks
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with a Survival check so that it is harder for pursuers to follow. The
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adventurer's Survival check result is the DC for any pursuer's Survival
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check to track them.
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Critical Failure. The party leaves an obvious trail, and their
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pursuers gain a day's worth of travel covering the distance between them
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for each day spent doing this journey activity.
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Failure. The party leaves a trail, and their pursuers continue
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to harass them.
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Success. The party manages to put an extra day between
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themselves and their pursuers for each day spent doing this journey
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activity.
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Critical Success. The party lose their pursuers.
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### Entertain
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With a successful Performance check an adventurer can help keep the
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party's spirits high. Each party member can only benefit from this
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journey activity once per week.
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Critical Failure. The adventurer's performance is so bad that
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the party gains a level of strife.
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Failure. The party is not entertained.
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Success. The first time the adventurer or an ally, up to a
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number of creatures equal to the adventurer\'s proficiency bonus, would
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suffer a level of strife, they do not. When there is more than one
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member of the party that can benefit from this journey activity (like
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when the entire party makes saving throws against strife at the same
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time), the adventurer that performed chooses who benefits.
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Critical Success. The adventurer and any allies each recover
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one level of fatigue or strife. This benefit can only be gained by each
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adventurer once per week.
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### Gather Components
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Adventurers that gather supplies useful for the material components of
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spellcasting can make an Arcana or Nature check.
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Critical Failure. The adventurer accidentally picks components
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about to decay or rot, destroying 1d4 gold worth of their own material
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components before realizing it.
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Failure. The adventurer finds no components.
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Success. The adventurer finds 1d4 gold worth of components per
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day, plus 1 gold worth of components for each point they beat the DC
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by.
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Critical Success. The adventurer finds 2d4 gold worth of
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components per day, plus 1 gold worth of components for each point they
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beat the DC by.
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### Gossip
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Success on an Investigation or Persuasion check tells an adventurer the
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local news and rumors.
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Critical Failure. The party learns a false rumor.
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Failure. The party gains no rumor.
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||
Success. For each day spent doing this journey activity, the
|
||
Narrator reveals an engaging rumor or tidbit that could lead the party
|
||
on a new sidequest or support the main plot of the campaign.
|
||
|
||
Critical Success. As a success, and local gossip leads the
|
||
party to a Boon or Discovery.
|
||
|
||
### Harvest
|
||
|
||
An adventurer that succeeds on a Medicine or Nature check finds plants
|
||
to refill a healer's satchel.
|
||
|
||
Critical Failure. The adventurer accidentally picks plants
|
||
about to decay or rot, destroying 1 use of their healer's satchel before
|
||
realizing it.
|
||
|
||
Failure. The adventurer finds no plants.
|
||
|
||
Success. The adventurer finds plants to refill 1 use of a
|
||
healer's satchel for each day spent doing this journey activity.
|
||
|
||
Critical Success. As a success, and the adventurer finds plants
|
||
which duplicate the effects of a potion of healing. This benefit can
|
||
only be gained once per week.
|
||
|
||
Alternatively, an adventurer can choose to make an herbalism kit check
|
||
or poisoner's kit check.
|
||
|
||
### Hunt and Gather
|
||
|
||
It's often fruitful for an adventurer to track and kill game, or forage
|
||
for food and water, along the road with a Survival check.
|
||
|
||
Critical Failure. The adventurer gains toxic Supply, and the
|
||
entire party suffers a level of fatigue.
|
||
|
||
Failure. The adventurer gains no Supply.
|
||
|
||
Success. The adventurer gains 1 Supply per day spent doing this
|
||
journey activity.
|
||
|
||
Critical Success. The adventurer gains double the Supply.
|
||
|
||
### Pray
|
||
|
||
While traveling many choose to connect with deities and spirits. An
|
||
adventurer makes a Religion check.
|
||
|
||
Critical Failure. The gods are displeased. Each party member
|
||
discovers that 1 Supply has spoiled.
|
||
|
||
Failure. The gods do not listen.
|
||
|
||
Success. The entire party gains advantage to one
|
||
ability check or attack made while within this region, and the gods lead
|
||
the adventurer to a Boon or Discovery.
|
||
|
||
Critical Success. The entire party gains an
|
||
expertise die on their next ability checks made in this region, and the
|
||
gods lead the adventurer to a Boon or Discovery.
|
||
|
||
### Rob
|
||
|
||
Adventurers can force others into handing over their coins with a
|
||
successful Intimidation check, or pickpocket travelers with a successful
|
||
Sleight of Hand check. To perform this journey activity, the party must
|
||
be in a populated area such as a Country Shire, Open Roads, or Urban
|
||
Township. This journey activity usually takes a week to complete.
|
||
|
||
Critical Failure. A potential victim turns out to be a rival
|
||
adventuring party of similar capabilities and a fight ensues.
|
||
|
||
Failure. No gold is gained.
|
||
|
||
Success. The adventurer gains 1d8 gold per week of travel. When
|
||
this journey activity is done in fewer than 7 days, the adventurer
|
||
instead gains half as much gold (minimum 1 gold).
|
||
|
||
Critical Success. As a success, and the adventurer gains a
|
||
magic item worth 100 gold or less. This benefit can only be gained once
|
||
per region.
|
||
|
||
### Scout
|
||
|
||
An adventurer roams at a distance from the party, making a Perception
|
||
check seeking vantage points to look ahead. This journey activity may
|
||
only be performed once per region.
|
||
|
||
Note: This journey activity may only be performed once per
|
||
region.
|
||
|
||
Critical Failure. The adventurer gets lost and suffers a level
|
||
of fatigue before returning to the party.
|
||
|
||
Failure. The adventurer learns nothing useful.
|
||
|
||
Success. The party automatically learns which regions adjoin
|
||
the current region. Additionally, the party gains advantage on
|
||
Perception checks made against any attempts to surprise or ambush them
|
||
while journeying through this region.
|
||
|
||
Critical Success. As a success, and the adventurer
|
||
finds a handy path. The party gains half a day's travel for each day
|
||
spent doing this journey activity.
|
||
|
||
### Track
|
||
|
||
A designated tracker can ensure that the party remains on the trail of
|
||
their prey with a Survival check. This check is opposed by the Survival
|
||
check of the creature being tracked if it is attempting to hide its
|
||
tracks, or the region's journey activity DC if it is not.
|
||
|
||
Critical Failure. The party loses their prey.
|
||
|
||
Failure. The party falls back an extra day between
|
||
themselves and their prey for each day spent doing this journey
|
||
activity.
|
||
|
||
Success. The party continues to follow their prey.
|
||
|
||
Critical Success. The adventurer finds an obvious
|
||
trail, and the party gains a day's worth of travel covering the distance
|
||
between them and their prey for each day spent doing this journey
|
||
activity.
|
||
|
||
In some campaigns the wilderness is just the gap between dungeons and
|
||
plot points, and in others battling against the elements and nature is a
|
||
major focus. Consider the following two alternate methods of supply
|
||
tracking to better fit the campaign:
|
||
|
||
Casual Supplies. These rules are best used in adventures where
|
||
surviving the elements is not a major theme.
|
||
|
||
- A creature is assumed to eat and care for itself as needed and
|
||
rations are not tracked.
|
||
- As long as a creature has access to its gear, it's assumed to have
|
||
packed enough food and water to sustain itself during any
|
||
journey.
|
||
|
||
Desperate Supplies. Adventures where wilderness survival is the
|
||
primary theme are best served with these rules.
|
||
|
||
- All mundane consumable items must be tracked separately and must be
|
||
stored in proper containers (see Containers, Chapter 4: Equipment in
|
||
the Adventurer's Guide).
|
||
- Throughout the course of a day, Medium-sized creatures must consume
|
||
at least 1 pound of food and 1 gallon (8 pounds) of water (or half
|
||
as much if Small-sized, or twice as much if Large-sized). When a
|
||
creature completes a long rest without having consumed its required
|
||
food and water, it gains a level of fatigue.
|
||
|
||
# Regions
|
||
|
||
## Blasted Badlands
|
||
|
||
These deserts are notorious for their many capricious ruins, the
|
||
devastated landscape the biggest mark left upon the world by the
|
||
forgotten civilizations that once flourished there. Monsters aplenty
|
||
roam the wastes as well, so adventurers journeying through it encounter
|
||
many creatures and constructed terrain exploration challenges.
|
||
|
||
Terrains. Desert, laboratory, mountains, ruins, subterranean,
|
||
swamp, temple, tomb.
|
||
|
||
Tiers. Blasted Badlands tend to be tier 2 and above.
|
||
|
||
Weather. 1–10 clear, 11–25 overcast.
|
||
|
||
Journey Activities. Adventurers gain advantage on checks made
|
||
to Scout, but disadvantage on checks made to Befriend Animal, Gossip,
|
||
and Rob. It is not possible to Busk, Harvest, or Hunt and Gather.
|
||
|
||
### Blasted Badlands Exploring Tier 0
|
||
|
||
- **1–3:** Bandit (Mnst)
|
||
- **4–5:** Cockatrice (Mnst)
|
||
- **6–7:** Cultist (Mnst)
|
||
- **8–9:** Cutthroat (Mnst)
|
||
- **10–19:** Travel Scenery
|
||
- **20–21:** Ettercap (Mnst)
|
||
- **22–23:** Gargoyle (Mnst)
|
||
- **24–25:** Gelatinous Cube (Mnst)
|
||
- **26–27:** Ghoul (Mnst)
|
||
- **28–29:** Bridge of Stones (Expl)
|
||
- **30–31:** Giant Centipede (Mnst)
|
||
- **32–34:** Giant Wolf Spider (Mnst)
|
||
- **35–37:** Goblin (Mnst)
|
||
- **38–42:** Gray Ooze (Mnst)
|
||
- **43–45:** Enchanted Windmill (Expl)
|
||
- **46–48:** Grick (Mnst)
|
||
- **49–51:** Grimlock (Mnst)
|
||
- **52–54:** HyenaG (Mnst)
|
||
- **55–57:** Jackal (Mnst)
|
||
- **58–59:** Hail Storm (Expl)
|
||
- **60–61:** Kobold (Mnst)
|
||
- **62–64:** LizardG (Mnst)
|
||
- **65–66:** Ochre Jelly (Mnst)
|
||
- **67–69:** Haze (Expl)
|
||
- **70–71:** Ogrekin (Mnst)
|
||
- **72–74:** Poisonous Snake G (Mnst)
|
||
- **75–77:** Lost Item (Expl)
|
||
- **78–80:** RatG (Mnst)
|
||
- **81–83:** Skeleton (Mnst)
|
||
- **84–86:** SpiderG (Mnst)
|
||
- **87–88:** Zombie (Mnst)
|
||
- **89–90:** Sea of Sand (Expl)
|
||
- **91–99:** Social Encounter
|
||
- **100:** Labyrinthine Ravines (Expl)
|
||
|
||
**G:** On an odd result, use the giant version of this creature.
|
||
|
||
### Blasted Badlands Exploring Tier 1
|
||
|
||
- **1–3:** Bandit Captain (Mnst)
|
||
- **4–5:** Banshee (Mnst)
|
||
- **6–7:** Basilisk (Mnst)
|
||
- **8–9:** Black Pudding (Mnst)
|
||
- **10–17:** Travel Scenery
|
||
- **18–19:** Cult Fanatic (Mnst)
|
||
- **20–21:** Cutthroat (Mnst)
|
||
- **22–23:** Doppelganger (Mnst)
|
||
- **24–25:** Ettin (Mnst)
|
||
- **26–27:** Flood (Expl)
|
||
- **28–29:** Gargoyle (Mnst)
|
||
- **30–31:** Gelatinous Cube (Mnst)
|
||
- **32–34:** Ghast (Mnst)
|
||
- **35–36:** Ghost (Mnst)
|
||
- **37–38:** Labyrinthine Ravines (Expl)
|
||
- **39–42:** Ghoul (Mnst)
|
||
- **43–45:** Goblin Boss or Goblin Warlock (Mnst)
|
||
- **46–48:** Grimlock Technical (Mnst)
|
||
- **49–51:** Intellect Devourer (Mnst)
|
||
- **52–54:** Pests (Expl)
|
||
- **55–56:** Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **57–59:** Mimic (Mnst)
|
||
- **60–61:** Mummy (Mnst)
|
||
- **62–63:** Ogre (Mnst)
|
||
- **64–66:** Pit Trap (Expl)
|
||
- **67–69:** Ogre Zombie (Mnst)
|
||
- **70–71:** Shadow (Mnst)
|
||
- **72–73:** Skeletal Champion (Mnst)
|
||
- **74–75:** Skeleton Horde (Mnst)
|
||
- **76–77:** Quicksand (Expl)
|
||
- **78–79:** Specter (Mnst)
|
||
- **80–81:** Walking Statue (Mnst)
|
||
- **82–83:** Wererat (Mnst)
|
||
- **84–85:** Werewolf (Mnst)
|
||
- **86–87:** Thunderstorm (Expl)
|
||
- **88–89:** Zombie Horde (Mnst)
|
||
- **90–91:** Zombie Knight (Mnst)
|
||
- **92–99:** Social Encounter
|
||
- **100:** Rot Grubs (Expl)
|
||
|
||
### Blasted Badlands Exploring Tier 2
|
||
|
||
- **1–3:** Acid Field (Expl)
|
||
- **4–5:** Cursed Temple (Expl)
|
||
- **6–8:** Air ElementalG (Mnst)
|
||
- **9–10:** Black Pudding (Mnst)
|
||
- **12–17:** Travel Scenery
|
||
- **18–19:** Cambion (Mnst)
|
||
- **20–21:** Clay Guardian (Mnst)
|
||
- **22–23:** Dense Fog (Expl)
|
||
- **24–25:** Enchanted Statue (Expl)
|
||
- **26–27:** Cyclops (Mnst)
|
||
- **28–30:** Earth ElementalG (Mnst)
|
||
- **31–32:** Flash Flood (Expl)
|
||
- **33–35:** Ettin (Mnst)
|
||
- **36–38:** Fire ElementalG (Mnst)
|
||
- **39–40:** Flimsy Rope Bridge (Expl)
|
||
- **41–42:** Green Lake (Expl)
|
||
- **43–44:** Flesh Guardian (Mnst)
|
||
- **45–46:** Guardian Naga (Mnst)
|
||
- **47–48:** Hail Deluge (Expl)
|
||
- **49–50:** Half-Red Dragon Veteran (Mnst)
|
||
- **51–52:** Half-Shadow Dragon Assassin (Mnst)
|
||
- **53–54:** Lethal Outgassing (Expl)
|
||
- **55–56:** Rot Grubs (Expl)
|
||
- **57–59:** Mage (Mnst)
|
||
- **60–61:** Mummy (Mnst)
|
||
- **62–63:** Sandstorm (Expl)
|
||
- **64–66:** Night Hag (Mnst)
|
||
- **67–69:** Ogre Mage (Mnst)
|
||
- **70–71:** Shattered Earth (Expl)
|
||
- **72–73:** Tornado (Expl)
|
||
- **74–75:** Revenant (Mnst)
|
||
- **76–77:** Shield Guardian (Mnst)
|
||
- **78–79:** Voracious Pests (Expl)
|
||
- **80–81:** Skeletal Tyrannosaurus Rex (Mnst)
|
||
- **82–83:** Stone Guardian (Mnst)
|
||
- **84–85:** Wild Magic Zone (Expl)
|
||
- **86–88:** Water ElementalG (Mnst)
|
||
- **89–91:** Wraith (Mnst)
|
||
- **92–99:** Social Encounter
|
||
- **100:** Cursed Waterway (Expl)
|
||
|
||
**G:** On an odd result, use the giant version of this creature instead.
|
||
|
||
### TABLE: BLASTED BADLANDS - EXPLORING TIER 3
|
||
|
||
- **1–3:** Adult Emerald Dragon *(Mnst)*
|
||
- **4–6:** Bridge of Sorrow *(Expl)*
|
||
- **7–9:** Banshee *(Mnst)*
|
||
- **10–12:** Behir *(Mnst)*
|
||
- **13–18:** Travel Scenery
|
||
- **19–21:** Blackguard *(Mnst)*
|
||
- **22–24:** Cambion *(Mnst)*
|
||
- **25–27:** Choking Smoke *(Expl)*
|
||
- **28–30:** Clay Guardian *(Mnst)*
|
||
- **31–33:** Cyclops Myrmidon *(Mnst)*
|
||
- **34–36:** Cursed Waterway *(Expl)*
|
||
- **37–39:** Forgotten God *(Mnst)*
|
||
- **40–42:** Iron Guardian *(Mnst)*
|
||
- **43–45:** Endless Plummet *(Expl)*
|
||
- **46–48:** Mummy Lord *(Mnst)*
|
||
- **49–51:** Night Hag *(Mnst)*
|
||
- **52–54:** Lifeless Desolation *(Expl)*
|
||
- **55–57:** Sphinx *(Mnst)*
|
||
- **58–61:** Spirit Naga *(Mnst)*
|
||
- **62–64:** Primordial Tornado *(Expl)*
|
||
- **65–69:** Stone Guardian *(Mnst)*
|
||
- **70–73:** Troll or Dread Troll *(Mnst)*
|
||
- **74–76:** Sphere of Annihilation *(Expl)*
|
||
- **77–79:** Vampire *(Mnst)*
|
||
- **80–82:** Werewolf *(Mnst)*
|
||
- **83–85:** Sunspots *(Expl)*
|
||
- **86–88:** Wraith Lord *(Mnst)*
|
||
- **89–91:** Zombie Dragon *(Mnst)*
|
||
- **92–99:** Social Encounter
|
||
- **100:** Faulty Planar Portal *(Expl)*
|
||
|
||
### TABLE: BLASTED BADLANDS - EXPLORING TIER 4
|
||
|
||
- **1–5:** Corrupted Druid Grove *(Expl)*
|
||
- **6–10:** Adult Gold Dragon *(Mnst)*
|
||
- **11–16:** Travel Scenery
|
||
- **17–21:** Ancient Emerald Dragon *(Mnst)*
|
||
- **22–26:** Divine War *(Expl)*
|
||
- **27–31:** Demilich *(Mnst)*
|
||
- **32–36:** God Corpse *(Expl)*
|
||
- **37–42:** Dread Knight *(Mnst)*
|
||
- **43–47:** Hallowed Ground *(Expl)*
|
||
- **48–53:** Empyrean *(Mnst)*
|
||
- **55–60:** Hellscape *(Expl)*
|
||
- **61–65:** Lich *(Mnst)*
|
||
- **66–71:** Killing Cloud *(Expl)*
|
||
- **72–76:** Mummy Lord *(Mnst)*
|
||
- **77–81:** Malfunctioning Planar Portal *(Expl)*
|
||
- **82–87:** Troll or Dread Troll *(Mnst)*
|
||
- **88–94:** Vampire *(Mnst)*
|
||
- **95–100:** Social Encounter
|
||
|
||
## Country Shire
|
||
|
||
Small villages and rural communities, often surrounded by a patchwork
|
||
of farms, make for a safe and cozy existence with the most threatening
|
||
events involving an angry bear harassing livestock. Adventurers
|
||
journeying through this region can expect little danger, and a high
|
||
number of social encounters.
|
||
|
||
Terrains. Forest, grassland, hills, settlement, subterranean,
|
||
swamp, temple.
|
||
|
||
Tiers. Country Shires are usually tier 0 or tier 1 regions.
|
||
Often used as the starting area in a campaign, it would be unusual to
|
||
find tier 3 or 4 country shires.
|
||
|
||
Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
||
20–25 snow.
|
||
|
||
Friendly Locals. Adventurers gain an expertise die on Charisma checks made against people local to the region.
|
||
|
||
Haven. The whole of this area counts as a haven. Travelers can always recover from fatigue and strife when taking a long rest, even when camping.
|
||
|
||
Journey Activities. Adventurers gain advantage on checks made to Busk, Chronicle, Gossip, Harvest, and Rob.
|
||
|
||
### Table: Country Shire - Exploring Tier 1
|
||
|
||
- **1:** Axe Beak *(Mnst)*
|
||
- **2–3:** Badger *(Mnst)*
|
||
- **4–5:** Bridge of Stones *(Expl)*
|
||
- **6–7:** Bandit *(Mnst)*
|
||
- **8–9:** Blink Dog *(Mnst)*
|
||
- **10–31:** Travel Scenery
|
||
- **32–33:** Blood Hawk *(Mnst)*
|
||
- **34–35:** Centaur *(Mnst)*
|
||
- **36–37:** Deer *(Mnst)*
|
||
- **38–39:** Enchanted Windmill *(Expl)*
|
||
- **40–41:** Druid *(Mnst)*
|
||
- **42:** Faerie Dragon *(Mnst)*
|
||
- **43–44:** Giant Badger *(Mnst)*
|
||
- **45–46:** End of Hibernation *(Expl)*
|
||
- **47–48:** Giant Poisonous Snake *(Mnst)*
|
||
- **49–50:** Goblin *(Mnst)*
|
||
- **51–52:** Hawk *(Mnst)*
|
||
- **53–54:** Forested Hills *(Expl)*
|
||
- **55–56:** Lizard *(Mnst)*
|
||
- **57–58:** Noble *(Mnst)*
|
||
- **59–60:** Hail Storm *(Expl)*
|
||
- **61–63:** Poisonous Snake *(Mnst)*
|
||
- **64–65:** River Dragon Wyrmling *(Mnst)*
|
||
- **66–67:** Haze *(Expl)*
|
||
- **68–70:** Scarecrow *(Mnst)*
|
||
- **71–72:** Scout *(Mnst)*
|
||
- **73–74:** Lost Item *(Expl)*
|
||
- **75–76:** Soldier *(Mnst)*
|
||
- **77–80:** Public Ceremony *(Expl)*
|
||
- **81–82:** Warrior *(Mnst)*
|
||
- **83–84:** Wolf *(Mnst)*
|
||
- **85–99:** Social Encounter
|
||
- **100:** Mushroom Ring *(Expl)*
|
||
|
||
### Table: Country Shire - Exploring Tier 2
|
||
|
||
- **1:** Ankheg *(Mnst)*
|
||
- **2–3:** Bandit Captain *(Mnst)*
|
||
- **4–5:** Bridge of Stones *(Expl)*
|
||
- **6–7:** Bugbear *(Mnst)*
|
||
- **8–9:** Doppelganger *(Mnst)*
|
||
- **10–27:** Travel Scenery
|
||
- **28–29:** Druid *(Mnst)*
|
||
- **30–31:** Ettin *(Mnst)*
|
||
- **32–33:** Counterfeit Goods *(Expl)*
|
||
- **34–35:** Ghast *(Mnst)*
|
||
- **36–37:** Ghost *(Mnst)*
|
||
- **38–39:** Enchanted Windmill *(Expl)*
|
||
- **40–41:** Ghoul *(Mnst)*
|
||
- **42:** Goblin Boss or Goblin Warlock *(Mnst)*
|
||
- **43–44:** End of Hibernation *(Expl)*
|
||
- **45–46:** Griffon *(Mnst)*
|
||
- **47–48:** Guard Squad *(Mnst)*
|
||
- **49–51:** Stampede *(Expl)*
|
||
- **52–54:** Harpy *(Mnst)*
|
||
- **55–57:** Hobgoblin Captain *(Mnst)*
|
||
- **58–59:** Flood *(Expl)*
|
||
- **60–61:** Jackalope *(Mnst)*
|
||
- **62–63:** Jackalwere *(Mnst)*
|
||
- **64–65:** Labyrinthine Ravines *(Expl)*
|
||
- **66–67:** Knight *(Mnst)*
|
||
- **68–69:** Kobold Broodguard or Kobold Sorcerer *(Mnst)*
|
||
- **70–71:** Mushroom Ring *(Expl)*
|
||
- **72–73:** Lamia *(Mnst)*
|
||
- **74–75:** Manticore *(Mnst)*
|
||
- **76–77:** Pests *(Expl)*
|
||
- **78–79:** Ogre *(Mnst)*
|
||
- **80–81:** Phase Spider *(Mnst)*
|
||
- **82–83:** Private Property *(Expl)*
|
||
- **84–85:** Veteran *(Mnst)*
|
||
- **86–87:** Warrior Band *(Mnst)*
|
||
- **88–89:** Thunderstorm *(Expl)*
|
||
- **90–99:** Social Encounter
|
||
- **100:** Green Lake *(Expl)*
|
||
|
||
### Table: Country Shire - Exploring Tier 3
|
||
|
||
- **1–4:** Adult Copper Dragon *(Mnst)*
|
||
- **5–7:** Blackguard *(Mnst)*
|
||
- **8–10:** Cambion *(Mnst)*
|
||
- **11–16:** Travel Scenery
|
||
- **17–19:** Champion Warrior *(Mnst)*
|
||
- **20–22:** Cyclops *(Mnst)*
|
||
- **23–25:** Gorgon *(Mnst)*
|
||
- **26–28:** Caught in the Crossfire *(Expl)*
|
||
- **29–31:** Harpy *(Mnst)*
|
||
- **32–34:** High Priest *(Mnst)*
|
||
- **35–37:** Hill Giant *(Mnst)*
|
||
- **38–39:** Choking Smoke *(Expl)*
|
||
- **40–42:** Hobgoblin Warlord *(Mnst)*
|
||
- **43–45:** Holy Knight *(Mnst)*
|
||
- **46–48:** Knight Captain *(Mnst)*
|
||
- **49–51:** Cursed Waterway *(Expl)*
|
||
- **52–54:** Ogre Mage *(Mnst)*
|
||
- **55–57:** Rakshasa *(Mnst)*
|
||
- **58–61:** Roc *(Mnst)*
|
||
- **62–64:** Endless Plummet *(Expl)*
|
||
- **65–69:** Soldier Squad *(Mnst)*
|
||
- **70–73:** Stone Giant Stonetalker *(Mnst)*
|
||
- **74–76:** Troll or Dread Troll *(Mnst)*
|
||
- **77–79:** Fey Glade *(Expl)*
|
||
- **80–82:** Vampire *(Mnst)*
|
||
- **83–85:** Werebear *(Mnst)*
|
||
- **86–88:** Wraith *(Mnst)*
|
||
- **89–90:** Perilous Cliff Path *(Expl)*
|
||
- **91–92:** Wyvern *(Mnst)*
|
||
- **93–99:** Social Encounter
|
||
- **100:** Hallowed Ground *(Expl)*
|
||
|
||
### Table: Country Shire - Exploring Tier 4
|
||
|
||
- **1–5:** Ancient Copper Dragon *(Mnst)*
|
||
- **6–10:** Hill Giant *(Mnst)*
|
||
- **11–16:** Travel Scenery
|
||
- **17–21:** Hill Giant Chief *(Mnst)*
|
||
- **22–26:** Hobgoblin Warlord *(Mnst)*
|
||
- **27–31:** Corrupted Druid Grove *(Expl)*
|
||
- **32–36:** Holy Knight *(Mnst)*
|
||
- **37–42:** Knight Captain *(Mnst)*
|
||
- **43–47:** Forest Fire *(Expl)*
|
||
- **48–53:** Rakshasa *(Mnst)*
|
||
- **55–60:** Stone Giant Stonetalker *(Mnst)*
|
||
- **61–65:** Hallowed Ground *(Expl)*
|
||
- **66–71:** Troll or Dread Troll *(Mnst)*
|
||
- **72–76:** Vampire *(Mnst)*
|
||
- **77–81:** Malfunctioning Planar Portal *(Expl)*
|
||
- **82–87:** Wraith *(Mnst)*
|
||
- **88–94:** Wraith Lord *(Mnst)*
|
||
- **95–100:** Social Encounter
|
||
|
||
## Feywood
|
||
|
||
Home to faeries, sprites, dryads, nymphs, satyrs, and other fey, the
|
||
animals in this forest are bold and only foolish travelers fail to
|
||
respect nature as they go along their way. Adventurers journeying
|
||
through regions like this contend with frequent combat encounters,
|
||
social encounters, and natural terrain and supernatural exploration
|
||
challenges.
|
||
|
||
Terrains. Forest, grassland, hills, jungle, mountains, ruins,
|
||
settlement, subterranean, swamp, temple, tomb.
|
||
|
||
Tiers. Feywoods often range from tier 1 through tier 4. While a
|
||
tier 1 Feywood presents little danger other than from wildlife and the
|
||
occasional faeries, a tier 4 Feywood might be a dangerous plane like the
|
||
Dreaming, or the domain of an ancient green dragon.
|
||
|
||
Weather. 1–15 clear, 16–19 mist, 20–25
|
||
rain.
|
||
|
||
Fey Promises. When an adventurer breaks a promise
|
||
made in a Feywood they suffer a level of strife.
|
||
|
||
Natural Camouflage. Adventurers gain an expertise
|
||
die on Stealth checks.
|
||
|
||
Journey Activities. When making a check to Harvest
|
||
or to Hunt and Gather, an adventurer rolls with advantage.
|
||
### Feywood Exploring Encounters
|
||
|
||
#### Tier 0
|
||
- **1:** Awakened Shrub (Mnst)
|
||
- **2–3:** Awakened Tree (Mnst)
|
||
- **4–5:** Bridge of Stones (Expl)
|
||
- **6–7:** Badger (Mnst)
|
||
- **8–17:** Travel Scenery
|
||
- **18–19:** Black Bear (Mnst)
|
||
- **20–21:** Blink Dog (Mnst)
|
||
- **22–23:** End of Hibernation (Expl)
|
||
- **24–25:** Boar (Mnst)
|
||
- **26–27:** Brown Bear (Mnst)
|
||
- **28–29:** Falling Net (Expl)
|
||
- **30–31:** Bugbear (Mnst)
|
||
- **32–34:** Centaur (Mnst)
|
||
- **35–36:** Forested Hills (Expl)
|
||
- **37–38:** Deer (Mnst)
|
||
- **39–41:** Dire Wolf (Mnst)
|
||
- **42:** Hail Storm (Expl)
|
||
- **43–45:** Druid (Mnst)
|
||
- **46–48:** Dryad (Mnst)
|
||
- **49–51:** Haze (Expl)
|
||
- **52–54:** Elk (Mnst)
|
||
- **55–56:** Faerie Dragon (Mnst)
|
||
- **57–59:** Landslide (Expl)
|
||
- **60–61:** Giant Boar (Mnst)
|
||
- **62–63:** Giant Owl (Mnst)
|
||
- **64–66:** Giant Weasel (Mnst)
|
||
- **67–69:** Lost Item (Expl)
|
||
- **70–71:** Gnoll (Mnst)
|
||
- **72–73:** Ogrekin (Mnst)
|
||
- **74–75:** Peryton (Mnst)
|
||
- **76–77:** Stampede (Expl)
|
||
- **78–79:** Pixie (Mnst)
|
||
- **80–81:** Pseudodragon (Mnst)
|
||
- **82–83:** Satyr (Mnst)
|
||
- **84–85:** Sprite (Mnst)
|
||
- **86–87:** Swarm of Ravens (Mnst)
|
||
- **88–99:** Social Encounter
|
||
- **100:** Quicksand (Expl)
|
||
|
||
#### Tier 1
|
||
- **1:** Awakened Tree (Mnst)
|
||
- **2–3:** Bandit Captain (Mnst)
|
||
- **4–5:** Bridge of Stones (Expl)
|
||
- **6–7:** Berserker (Mnst)
|
||
- **8–9:** Bugbear Chief (Mnst)
|
||
- **10–17:** Travel Scenery
|
||
- **18–19:** Doppelganger (Mnst)
|
||
- **20–21:** Druid (Mnst)
|
||
- **22–23:** Dryad (Mnst)
|
||
- **24–25:** End of Hibernation (Expl)
|
||
- **26–27:** Ettercap (Mnst)
|
||
- **28–29:** Fey Knight (Mnst)
|
||
- **30–31:** Goblin Boss or Goblin Warlock (Mnst)
|
||
- **32–34:** Stampede (Expl)
|
||
- **35–36:** Green Hag (Mnst)
|
||
- **37–38:** Hippogriff (Mnst)
|
||
- **39–41:** Flood (Expl)
|
||
- **42:** Hobgoblin Captain (Mnst)
|
||
- **43–45:** Knight (Mnst)
|
||
- **46–48:** Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **49–51:** Labyrinthine Ravines (Expl)
|
||
- **52–54:** Manticore (Mnst)
|
||
- **55–56:** Minstrel (Mnst)
|
||
- **57–58:** Ogre (Mnst)
|
||
- **59–61:** Mushroom Ring (Expl)
|
||
- **62–63:** Owlbear (Mnst)
|
||
- **64–66:** Peryton (Mnst)
|
||
- **67–69:** Pixie (Mnst)
|
||
- **70–71:** Pests (Expl)
|
||
- **72–73:** Satyr (Mnst)
|
||
- **74–75:** Sprite (Mnst)
|
||
- **76–77:** Pit Trap (Expl)
|
||
- **78–79:** Veteran (Mnst)
|
||
- **80–82:** Warrior Band (Mnst)
|
||
- **83–84:** Quicksand (Expl)
|
||
- **85–86:** Werewolf (Mnst)
|
||
- **87–88:** Thunderstorm (Expl)
|
||
- **89–99:** Social Encounter
|
||
- **100:** Faerie Ring (Expl)
|
||
|
||
#### Tier 2
|
||
- **1–3:** Cursed Temple (Expl)
|
||
- **4–5:** Alchemist (Mnst)
|
||
- **6–7:** Assassin (Mnst)
|
||
- **8–9:** Berserker (Mnst)
|
||
- **10–17:** Travel Scenery
|
||
- **18–19:** Bugbear Chief (Mnst)
|
||
- **20–21:** Centaur (Mnst)
|
||
- **22–23:** Chimera (Mnst)
|
||
- **24–25:** Dense Fog (Expl)
|
||
- **26–27:** Doppelganger (Mnst)
|
||
- **28–29:** Druid (Mnst)
|
||
- **30–31:** Ettercap (Mnst)
|
||
- **32–33:** Faerie Ring (Expl)
|
||
- **34–35:** Ettin (Mnst)
|
||
- **36–37:** Fey Knight (Mnst)
|
||
- **38–39:** Giant Ape (Mnst)
|
||
- **40–42:** Living Land (Expl)
|
||
- **43–44:** Gnoll Demonfang (Mnst)
|
||
- **45–46:** Gorgon (Mnst)
|
||
- **47–48:** Green Hag (Mnst)
|
||
- **49–51:** Magical Overgrowth (Expl)
|
||
- **52–54:** Mage (Mnst)
|
||
- **55–56:** Night Hag (Mnst)
|
||
- **57–58:** Ogre Mage (Mnst)
|
||
- **59–61:** Rot Grubs (Expl)
|
||
- **62–63:** Owlbear (Mnst)
|
||
- **64–65:** Pegasus (Mnst)
|
||
- **66–67:** Revenant (Mnst)
|
||
- **68–69:** Voracious Pests (Expl)
|
||
- **70–71:** Shambling Mound (Mnst)
|
||
- **72–73:** Strider (Mnst)
|
||
- **74–75:** Treant (Mnst)
|
||
- **76–77:** White Elk (Expl)
|
||
- **78–79:** Troll (Mnst)
|
||
- **80–82:** Unicorn (Mnst)
|
||
- **83–84:** Warrior Band (Mnst)
|
||
- **85–86:** Wild Magic Zone (Expl)
|
||
- **87–88:** Wereboar (Mnst)
|
||
- **89–91:** Wyvern (Mnst)
|
||
- **92–99:** Social Encounter
|
||
- **100:** Fey Glade (Expl)
|
||
|
||
#### Tier 3
|
||
|
||
- **1–4:** Adult Green Dragon (Mnst)
|
||
- **5–7:** Archmage (Mnst)
|
||
- **8–10:** Banshee (Mnst)
|
||
- **11–16:** Travel Scenery
|
||
- **17–19:** Faerie Noble (Mnst)
|
||
- **20–22:** Gorgon (Mnst)
|
||
- **23–25:** Guardian Naga (Mnst)
|
||
- **26–28:** Caught in the Crossfire (Expl)
|
||
- **29–31:** Hill Giant Chief (Mnst)
|
||
- **32–34:** Hobgoblin Warlord (Mnst)
|
||
- **35–37:** Medusa (Mnst)
|
||
- **38–39:** Choking Smoke (Expl)
|
||
- **40–42:** Night Hag (Mnst)
|
||
- **43–45:** Ogre Mage (Mnst)
|
||
- **46–48:** Rakshasa (Mnst)
|
||
- **49–51:** Cursed Waterway (Expl)
|
||
- **52–54:** Soldier Squad (Mnst)
|
||
- **55–57:** Treant (Mnst)
|
||
- **58–61:** Troll or Dread Troll (Mnst)
|
||
- **62–64:** Endless Plummet (Expl)
|
||
- **65–69:** Unicorn (Mnst)
|
||
- **70–73:** Vampire (Mnst)
|
||
- **74–76:** Werebear (Mnst)
|
||
- **77–79:** Fey Glade (Expl)
|
||
- **80–82:** Wereboar (Mnst)
|
||
- **83–85:** Werewolf (Mnst)
|
||
- **86–88:** Wraith Lord (Mnst)
|
||
- **89–90:** Sunspots (Expl)
|
||
- **91–92:** Wyvern (Mnst)
|
||
- **93–99:** Social Encounter
|
||
- **100:** Malfunctioning Planar Portal (Expl)
|
||
|
||
#### Tier 4
|
||
|
||
- **1–5:** Ancient Green Dragon (Mnst)
|
||
- **6–10:** Archmage (Mnst)
|
||
- **11–16:** Travel Scenery
|
||
- **17–21:** Faerie Noble (Mnst)
|
||
- **22–26:** Hill Giant Chief (Mnst)
|
||
- **27–31:** Corrupted Druid Grove (Expl)
|
||
- **32–36:** Hobgoblin Warlord (Mnst)
|
||
- **37–42:** Master Assassin (Mnst)
|
||
- **43–47:** Forest Fire (Expl)
|
||
- **48–53:** Rakshasa (Mnst)
|
||
- **55–60:** Treant (Mnst)
|
||
- **61–65:** Killing Cloud (Expl)
|
||
- **66–71:** Troll or Dread Troll (Mnst)
|
||
- **72–76:** Vampire (Mnst)
|
||
- **77–81:** Malfunctioning Planar Portal (Expl)
|
||
- **82–87:** Wraith (Mnst)
|
||
- **88–94:** Wraith Lord (Mnst)
|
||
- **95–100:** Social Encounter
|
||
|
||
## Fiery Hellscape
|
||
|
||
From active volcanoes to the hottest layers of Hell, these regions are
|
||
dominated by red-hot lava flows and flaming geysers. Adventurers
|
||
journeying through these regions can expect to encounter many natural
|
||
terrain challenges and dangerous creatures.
|
||
|
||
Terrains. Desert, laboratory, mountains, ruins, subterranean,
|
||
temple, tomb.
|
||
|
||
Tiers. These regions lend themselves towards danger and are
|
||
usually tier 3 or tier 4. A higher tier Fiery Hellscape might be found
|
||
on a plane of elemental fire or the volcanic domain of a red dragon.
|
||
Lower tier versions of these regions are rare, but might be found
|
||
naturally occurring in some places.
|
||
|
||
Weather. Uncomfortably warm.
|
||
|
||
Hot. Traveling at faster than a slow pace is dangerous in the
|
||
region's hot temperatures, and adventurers that do so suffer a level of
|
||
fatigue when taking a long rest (even if they have Supply). The use of
|
||
appropriate mounts (such as camels) and keeping a light pack (less than
|
||
half carrying capacity) allow for adventurers to travel as fast as a
|
||
normal pace without suffering fatigue during a long rest.
|
||
|
||
Unquenchable Thirst. Twice the usual amount of
|
||
Supply is required when taking a long rest.
|
||
|
||
Journey Activities. Checks to Harvest or Hunt and Gather are
|
||
made at disadvantage. It is not possible to Busk.
|
||
Here are the encounters formatted as a markdown list:
|
||
|
||
**TIER 0 - Fiery Hellscape**
|
||
|
||
- **1-3**: Ankheg Spawn (Mnst)
|
||
- **4-5**: Axe Beak (Mnst)
|
||
- **6-8**: BatG (Mnst)
|
||
- **9-10**: Cockatrice (Mnst)
|
||
- **11-12**: Cutthroat (Mnst)
|
||
- **13-26**: Travel Scenery
|
||
- **27-29**: Death Dog (Mnst)
|
||
- **30-32**: Dretch (Mnst)
|
||
- **33-35**: Dust Mephit (Mnst)
|
||
- **36-38**: Giant Fire Beetle (Mnst)
|
||
- **39-40**: Ghoul (Mnst)
|
||
- **41-43**: Haze (Expl)
|
||
- **44-46**: Giant Wasp (Mnst)
|
||
- **47-48**: Gnoll (Mnst)
|
||
- **49-50**: Goblin (Mnst)
|
||
- **51-53**: Harpy (Mnst)
|
||
- **54-56**: HyenaG (Mnst)
|
||
- **57-59**: Imp (Mnst)
|
||
- **60-62**: Lost Item (Expl)
|
||
- **63-64**: Jackal (Mnst)
|
||
- **66-67**: Kobold (Mnst)
|
||
- **68-69**: Lemure (Mnst)
|
||
- **70-72**: LizardG (Mnst)
|
||
- **73-75**: Ogrekin (Mnst)
|
||
- **76-78**: Poisonous SnakeG (Mnst)
|
||
- **79-81**: Sea of Sand (Expl)
|
||
- **82-83**: Pteranodon (Mnst)
|
||
- **84-85**: Skeleton (Mnst)
|
||
- **86-88**: SpiderG (Mnst)
|
||
- **89-90**: Zombie (Mnst)
|
||
- **91-99**: Social Encounter
|
||
- **100**: Labyrinthine Ravines (Mnst)
|
||
|
||
**Note**: On an odd result, use the giant version of the creature instead.
|
||
|
||
**TIER 1 - Fiery Hellscape**
|
||
|
||
- **1-2**: Ankheg (Mnst)
|
||
- **3-4**: Banshee (Mnst)
|
||
- **5-6**: Bearded Devil (Mnst)
|
||
- **7-8**: Darkmantle (Mnst)
|
||
- **9-10**: Dretch (Mnst)
|
||
- **11-12**: Ghast (Mnst)
|
||
- **13-21**: Travel Scenery
|
||
- **22-23**: Ghost (Mnst)
|
||
- **24-25**: Ghoul (Mnst)
|
||
- **26-27**: Giant Scorpion (Mnst)
|
||
- **28-29**: Gnoll (Mnst)
|
||
- **30-31**: Goblin Boss or Goblin Warlock (Mnst)
|
||
- **32-34**: Hell Hound (Mnst)
|
||
- **35-36**: Imp (Mnst)
|
||
- **37-38**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **39-41**: Labyrinthine Ravines (Expl)
|
||
- **42-43**: Lemure (Mnst)
|
||
- **44-46**: Lemure Band (Mnst)
|
||
- **47-48**: Malcubus (Mnst)
|
||
- **49-51**: Minotaur (Mnst)
|
||
- **52-54**: Nightmare (Mnst)
|
||
- **55-56**: Ogre (Mnst)
|
||
- **57-58**: Ogre Zombie (Mnst)
|
||
- **60-61**: Pests (Expl)
|
||
- **62-63**: Phase Spider (Mnst)
|
||
- **64-66**: Quasit (Mnst)
|
||
- **67-69**: Shadow (Mnst)
|
||
- **70-71**: Shadow Demon (Mnst)
|
||
- **72-73**: Thunderstorm (Expl)
|
||
- **74-75**: Skeletal Champion (Mnst)
|
||
- **76-77**: Skeleton Horde (Mnst)
|
||
- **78-79**: Specter (Mnst)
|
||
- **80-81**: Wight (Mnst)
|
||
- **82-83**: Zombie Horde (Mnst)
|
||
- **84-85**: Zombie Knight (Mnst)
|
||
- **86-90**: Quicksand (Expl)
|
||
- **91-99**: Social Encounter
|
||
- **100**: Cursed Temple (Expl)
|
||
|
||
**TIER 2 - Fiery Hellscape**
|
||
|
||
- **1-3**: Ankheg Queen (Mnst)
|
||
- **4-5**: Acid Field (Expl)
|
||
- **6-7**: Cursed Temple (Expl)
|
||
- **8-9**: Barbed Devil (Mnst)
|
||
- **10-17**: Travel Scenery
|
||
- **18-19**: Bearded Devil (Mnst)
|
||
- **20-21**: Blackguard (Mnst)
|
||
- **22-23**: Dense Fog (Expl)
|
||
- **24-25**: Enchanted Statue (Expl)
|
||
- **26-27**: Bone Devil (Mnst)
|
||
- **28-29**: Cambion (Mnst)
|
||
- **30-31**: Flimsy Rope Bridge (Expl)
|
||
- **32-34**: Chain Devil (Mnst)
|
||
- **35-36**: Glabrezu (Mnst)
|
||
- **37-38**: Green Lake (Expl)
|
||
- **39-42**: Hail Deluge (Expl)
|
||
- **43-45**: Gnoll Demonfang (Mnst)
|
||
- **46-48**: Hell Hound (Mnst)
|
||
- **49-51**: Lethal Outgassing (Expl)
|
||
- **52-54**: Hezrou (Mnst)
|
||
- **55-56**: Khalkos (Mnst)
|
||
- **57-58**: Marsh Gas (Expl)
|
||
- **59-61**: Rot Grubs (Expl)
|
||
- **62-63**: Khalkos Spawn (Mnst)
|
||
- **64-66**: Malcubus (Mnst)
|
||
- **67-69**: Sandstorm (Expl)
|
||
- **70-71**: Minotaur (Mnst)
|
||
- **72-73**: Night Hag (Mnst)
|
||
- **74-75**: Shattered Earth (Expl)
|
||
- **76-77**: Tornado (Expl)
|
||
- **78-79**: Nightmare (Mnst)
|
||
- **80-81**: Shadow Demon (Mnst)
|
||
- **82-83**: Voracious Pests (Expl)
|
||
- **84-85**: Swarm of Khalkos Spawn (Mnst)
|
||
- **86-87**: Vrock (Mnst)
|
||
- **88-93**: Wild Magic Zone (Expl)
|
||
- **94-99**: Social Encounter
|
||
- **100**: Choking Smoke (Expl)
|
||
|
||
**TIER 3 - Fiery Hellscape**
|
||
|
||
- **1-3**: Bridge of Sorrow (Expl)
|
||
- **4-6**: Barbed Devil (Mnst)
|
||
- **7-10**: Blackguard (Mnst)
|
||
- **11-18**: Travel Scenery
|
||
- **19-21**: Bone Devil (Mnst)
|
||
- **22-23**: Cambion (Mnst)
|
||
- **24-26**: Caught in the Crossfire (Expl)
|
||
- **27-29**: Chain Devil (Mnst)
|
||
- **30-32**: Erinyes (Mnst)
|
||
- **33-35**: Choking Smoke (Expl)
|
||
- **36-38**: Glabrezu (Mnst)
|
||
- **39-40**: Hell Hound (Mnst)
|
||
- **41-43**: Cursed Waterway (Expl)
|
||
- **44-46**: Hezrou (Mnst)
|
||
- **47-49**: Horned Devil (Mnst)
|
||
- **50-52**: Endless Plummet (Expl)
|
||
- **53-55**: Fire Giant (Mnst)
|
||
- **56-58**: Ice Devil (Mnst)
|
||
- **59-61**: Lifeless Desolation (Expl)
|
||
- **62-64**: Khalkos (Mnst)
|
||
- **65-69**: Malcubus (Mnst)
|
||
- **70-73**: Primordial Tornado (Expl)
|
||
- **74-76**: Minotaur (Mnst)
|
||
- **77-79**: Minotaur Champion (Mnst)
|
||
- **80-82**: Sphere of Annihilation (Expl)
|
||
- **83-85**: Nalfeshnee (Mnst)
|
||
- **86-88**: Night Hag (Mnst)
|
||
- **89-90**: Sunspots (Expl)
|
||
- **91-92**: Rakshasa (Mnst)
|
||
- **93-94**: Vrock (Mnst)
|
||
- **95-99**: Social Encounter
|
||
- **100**: Malfunctioning Planar Portal (Expl)
|
||
|
||
**TIER 4 - Fiery Hellscape**
|
||
|
||
- **1-5**: Balor (Mnst)
|
||
- **6-10**: Chained One (Chain Devil Variant) (Mnst)
|
||
- **11-16**: Travel Scenery
|
||
- **17-21**: Erinyes (Mnst)
|
||
- **22-26**: Horned Devil (Mnst)
|
||
- **27-31**: Divine War (Expl)
|
||
- **32-36**: Ice Devil (Mnst)
|
||
- **37-42**: Khalkos (Mnst)
|
||
- **43-47**: God Corpse (Expl)
|
||
- **48-54**: Khalkos Spawn (Mnst)
|
||
- **55-60**: Lich (Mnst)
|
||
- **61-65**: Hellscape (Expl)
|
||
- **66-71**: Marilith (Mnst)
|
||
- **72-76**: Nelfashnee (Mnst)
|
||
- **77-81**: Killing Cloud (Expl)
|
||
- **82-87**: Pit Fiend (Mnst)
|
||
- **88-94**: Rakshasa (Mnst)
|
||
- **95-98**: Malfunctioning Planar Portal (Expl)
|
||
- **99-100**: Social Encounter
|
||
|
||
## Flowing River
|
||
|
||
Rivers can provide a convenient and fast way to travel. Encounters are
|
||
less frequent, and the journey is less arduous.
|
||
|
||
Terrains. Any; most river regions extend from at least one
|
||
region into one or more other regions.
|
||
|
||
Tiers. It's unusual (although not impossible) for rivers to be
|
||
above tier 2.
|
||
|
||
Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
||
20–25 snow.
|
||
|
||
Vehicles. Adventurers move at the speed of their water
|
||
vehicles.
|
||
|
||
Journey Activities. Adventurers gain advantage on Survival
|
||
checks made to Hunt and Gather due to abundant fishing opportunities.
|
||
Checks made to Hide Tracks automatically succeed, and those made to
|
||
Track automatically fail. It is not possible to Busk.
|
||
|
||
### Tier 0
|
||
|
||
- **1–3**: Aboleth Thrall (Mnst)
|
||
- **4–6**: Crab (Mnst)
|
||
- **7–10**: Crocodile (Mnst)
|
||
- **11–22**: Travel Scenery
|
||
- **23–25**: Flumph (Mnst)
|
||
- **26–28**: Giant Frog (Mnst)
|
||
- **29–31**: Giant Toad (Mnst)
|
||
- **32–34**: Counterfeit Goods (Expl)
|
||
- **35–37**: Gray Ooze (Mnst)
|
||
- **38–39**: Kobold (Mnst)
|
||
- **40–42**: Merfolk (Mnst)
|
||
- **43–45**: Hail Storm (Expl)
|
||
- **46–48**: Ochre Jelly (Mnst)
|
||
- **49–51**: Pirate (Bandit Variant) (Mnst)
|
||
- **52–54**: Poisonous Snake (Mnst)
|
||
- **55–57**: Haze (Expl)
|
||
- **58–61**: Quipper (Mnst)
|
||
- **62–64**: Sahuagin (Mnst)
|
||
- **65–69**: Spark Mephit (Mnst)
|
||
- **70–73**: Lost Item (Expl)
|
||
- **74–76**: Swarm Of Poisonous Snakes (Mnst)
|
||
- **77–79**: Swarm Of Quippers (Mnst)
|
||
- **80–82**: Will-O-Wisp (Mnst)
|
||
- **83–85**: Public Ceremony (Expl)
|
||
- **86–99**: Social Encounter
|
||
- **100**: Labyrinthine Ravines (Expl)
|
||
|
||
### Tier 1
|
||
|
||
- **1–5**: Aboleth Thrall (Mnst)
|
||
- **6–10**: Black Pudding (Mnst)
|
||
- **11–20**: Travel Scenery
|
||
- **21–25**: Gelatinous Cube (Mnst)
|
||
- **26–30**: Ghost (Mnst)
|
||
- **31–35**: Labyrinthine Ravines (Expl)
|
||
- **36–40**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **41–45**: Merfolk (Mnst)
|
||
- **46–50**: Pests (Expl)
|
||
- **51–55**: Merfolk Knight (Mnst)
|
||
- **56–60**: Merrow (Mnst)
|
||
- **61–65**: Private Property (Expl)
|
||
- **66–70**: Ochre Jelly (Mnst)
|
||
- **71–75**: Pirate Captain (Bandit Captain Variant) (Mnst)
|
||
- **76–80**: Thunderstorm (Expl)
|
||
- **81–85**: Sahuagin (Mnst)
|
||
- **86–90**: Will-O-Wisp (Mnst)
|
||
- **91–99**: Social Encounter
|
||
- **100**: River Rapids (Expl)
|
||
|
||
### Tier 2
|
||
|
||
- **1–4**: Bunyip (Mnst)
|
||
- **5–7**: Chuul (Mnst)
|
||
- **8–17**: Travel Scenery
|
||
- **18–20**: Ghost (Mnst)
|
||
- **21–24**: Giant Crocodile (Mnst)
|
||
- **25–28**: Cursed Temple (Expl)
|
||
- **29–31**: Giant Water Elemental (Mnst)
|
||
- **32–34**: Hydra (Mnst)
|
||
- **35–37**: Dense Fog (Expl)
|
||
- **38–39**: Merfolk Knight (Mnst)
|
||
- **40–42**: Merrow Mage (Mnst)
|
||
- **43–45**: Green Lake (Expl)
|
||
- **46–48**: Revenant (Mnst)
|
||
- **49–51**: Sahuagin Champion (Mnst)
|
||
- **52–54**: Hail Deluge (Expl)
|
||
- **55–57**: Scrag (Troll Variant) (Mnst)
|
||
- **58–61**: Spell-Warded Chuul (Chuul Variant) (Mnst)
|
||
- **62–64**: Marsh Gas (Expl)
|
||
- **65–69**: Vengeful Ghost (Mnst)
|
||
- **70–72**: Water Elemental (Mnst)
|
||
- **73–76**: River Rapids (Expl)
|
||
- **77–79**: Will-O-Wisp (Mnst)
|
||
- **80–82**: Young River Dragon (Mnst)
|
||
- **83–85**: Voracious Pests (Expl)
|
||
- **86–99**: Social Encounter
|
||
- **100**: Sunspots (Expl)
|
||
|
||
### Tier 3
|
||
|
||
- **1–5**: Aboleth (Mnst)
|
||
- **6–10**: Adult Bronze Dragon (Mnst)
|
||
- **11–19**: Travel Scenery
|
||
- **20–24**: Adult River Dragon (Mnst)
|
||
- **25–29**: Champion Warrior (Mnst)
|
||
- **30–34**: Chuul (Mnst)
|
||
- **35–39**: Caught in the Crossfire (Expl)
|
||
- **40–44**: Marid (Mnst)
|
||
- **45–49**: Merclops (Cyclops Variant) (Mnst)
|
||
- **50–54**: Merfolk Knight (Mnst)
|
||
- **55–59**: Cursed Waterway (Expl)
|
||
- **60–64**: Pyrohydra (Hydra Variant) (Mnst)
|
||
- **65–69**: Roc (Mnst)
|
||
- **70–74**: Sahuagin Champion (Mnst)
|
||
- **75–79**: Sunspots (Expl)
|
||
- **80–84**: Scrag (Troll Variant) (Mnst)
|
||
- **85–89**: Storm Giant (Mnst)
|
||
- **90–99**: Social Encounter
|
||
- **100**: Malfunctioning Planar Portal (Expl)
|
||
|
||
### Tier 4
|
||
|
||
- **1–5**: Aboleth (Mnst)
|
||
- **6–14**: Travel Scenery
|
||
- **15–18**: Adult Gold Dragon (Mnst)
|
||
- **19–22**: Ancient Bronze Dragon (Mnst)
|
||
- **23–29**: Divine War (Expl)
|
||
- **30–36**: Ancient River Dragon (Mnst)
|
||
- **37–43**: Ancient Aboleth (Aboleth Elite) (Mnst)
|
||
- **44–52**: God Corpse (Expl)
|
||
- **53–59**: Dragon Turtle (Mnst)
|
||
- **60–66**: Marid (Mnst)
|
||
- **67–73**: Killing Cloud (Expl)
|
||
- **74–80**: Marid Noble (Elite) (Mnst)
|
||
- **81–87**: Storm Giant (Mnst)
|
||
- **88–94**: Malfunctioning Planar Portal (Expl)
|
||
- **95–100**: Social Encounter
|
||
|
||
## Frozen Wastes
|
||
|
||
Endless fields of white and imposing mountains stretching towards the
|
||
sky fill this icy land, and though it is rather devoid of life it is a
|
||
place of great peril. Adventurers journeying through this region have to
|
||
overcome many natural terrain and weather event exploration challenges,
|
||
and perhaps a few combat or social encounters.
|
||
|
||
Terrains. Arctic, hills, mountains, ruins, subterranean,
|
||
temple, tomb, water.
|
||
|
||
Tiers. Arctic-like tundra can range from tier 2 to tier 4
|
||
depending on the severity of its climate.
|
||
|
||
Weather. 1–6 clear, 7–12 overcast, 13–25 snow.
|
||
|
||
Chilly. Without the proper gear or magic to survive the cold
|
||
temperatures (see Survival Gear), an adventurer suffers a level of
|
||
fatigue when taking a long rest in this environment (even if it has
|
||
Supply).
|
||
|
||
Journey Activities. Adventurers gain advantage on Survival
|
||
checks made to find a target using tracks left in the snow. Checks made
|
||
to hide tracks have disadvantage. It is not possible to Busk.
|
||
### Tier 0
|
||
- **1–3**: Bandit (Mnst)
|
||
- **4–6**: Berserker (Mnst)
|
||
- **7–9**: Blood Hawk (Mnst)
|
||
- **10–18**: Travel Scenery
|
||
- **19–21**: Dire Wolf (Mnst)
|
||
- **22–24**: Druid (Mnst)
|
||
- **25–27**: Elk (Mnst)
|
||
- **28–30**: Blinding Blizzard (Expl)
|
||
- **31–33**: Ghoul (Mnst)
|
||
- **34–36**: Giant Elk (Mnst)
|
||
- **37–39**: Goblin (Mnst)
|
||
- **40–42**: Bridge of Stones (Expl)
|
||
- **43–45**: Harpy (Mnst)
|
||
- **46–48**: Ice Mephit (Mnst)
|
||
- **49–52**: Kobold (Mnst)
|
||
- **53–55**: Hail Storm (Expl)
|
||
- **56–58**: Ogrekin (Mnst)
|
||
- **59–61**: Polar Bear (Mnst)
|
||
- **62–64**: Saber-Toothed Tiger (Mnst)
|
||
- **65–67**: Haze (Expl)
|
||
- **68–70**: Scout (Mnst)
|
||
- **71–73**: Snowman (Scarecrow Variant) (Mnst)
|
||
- **74–76**: Warrior (Mnst)
|
||
- **77–79**: Landslide (Expl)
|
||
- **80–82**: Wolf (Mnst)
|
||
- **83–85**: Worg (Mnst)
|
||
- **86–88**: Lost Item (Expl)
|
||
- **89–99**: Social Encounter
|
||
- **100**: Labyrinthine Ravines (Expl)
|
||
|
||
### Tier 1
|
||
- **1–4**: Bandit Captain (Mnst)
|
||
- **5–8**: Berserker (Mnst)
|
||
- **9–12**: Druid (Mnst)
|
||
- **13–20**: Travel Scenery
|
||
- **21–24**: Ghast (Mnst)
|
||
- **25–28**: Ghost (Mnst)
|
||
- **29–32**: Ghoul (Mnst)
|
||
- **33–36**: Labyrinthine Ravines (Expl)
|
||
- **37–40**: Goblin Boss or Goblin Warlock (Mnst)
|
||
- **41–44**: Harpy (Mnst)
|
||
- **45–48**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **49–52**: Pests (Expl)
|
||
- **53–56**: Manticore (Mnst)
|
||
- **57–60**: Ogrekin (Mnst)
|
||
- **61–64**: Scout (Mnst)
|
||
- **65–68**: Pit Trap (Expl)
|
||
- **69–72**: Snowman (Scarecrow Variant) (Mnst)
|
||
- **73–76**: Warrior Band (Mnst)
|
||
- **77–80**: Wight (Mnst)
|
||
- **81–84**: Thunderstorm (Expl)
|
||
- **85–86**: Winter Wolf (Mnst)
|
||
- **87–90**: Yeti (Mnst)
|
||
- **91–99**: Social Encounter
|
||
- **100**: Dense Fog (Expl)
|
||
|
||
### Tier 2
|
||
- **1–3**: Cursed Temple (Expl)
|
||
- **4–5**: Blackguard (Mnst)
|
||
- **6–7**: Champion Warrior (Mnst)
|
||
- **8–15**: Travel Scenery
|
||
- **16–17**: Frost Giant (Mnst)
|
||
- **18–19**: Elktaur (Centaur Variant) (Mnst)
|
||
- **20–21**: Dense Fog (Expl)
|
||
- **22–23**: Frost Giant (Mnst)
|
||
- **24–25**: Ghast (Mnst)
|
||
- **26–27**: Flimsy Rope Bridge (Expl)
|
||
- **28–29**: Ghost (Mnst)
|
||
- **30–31**: Ghoul (Mnst)
|
||
- **32–34**: Green Lake (Expl)
|
||
- **35–36**: Mammoth (Mnst)
|
||
- **37–38**: Manticore (Mnst)
|
||
- **39–42**: Hail Deluge (Expl)
|
||
- **43–45**: Medusa (Mnst)
|
||
- **46–48**: Ogre (Mnst)
|
||
- **49–51**: Magical Overgrowth (Expl)
|
||
- **52–54**: Remorhaz Spawn (Mnst)
|
||
- **55–56**: Revenant (Mnst)
|
||
- **57–59**: Rot Grubs (Expl)
|
||
- **60–61**: Scout (Mnst)
|
||
- **62–63**: Strider (Mnst)
|
||
- **64–66**: Shattered Earth (Expl)
|
||
- **67–69**: Tundra Chimera (Mnst)
|
||
- **70–71**: Warrior Band (Mnst)
|
||
- **72–73**: Sinkhole (Expl)
|
||
- **74–75**: Werebear (Mnst)
|
||
- **76–77**: Wight (Mnst)
|
||
- **78–79**: Treacherous Tundra (Expl)
|
||
- **80–81**: Winter Hag (Mnst)
|
||
- **82–83**: Wyvern (Mnst)
|
||
- **84–85**: Voracious Pests (Expl)
|
||
- **86–87**: Yeti (Mnst)
|
||
- **88–89**: Young White Dragon (Mnst)
|
||
- **90–91**: White Elk (Expl)
|
||
- **92–99**: Social Encounter
|
||
- **100**: Cursed Waterway (Expl)
|
||
|
||
### Tier 3
|
||
- **1–4**: Abominable Snowman (Yeti Elite) (Mnst)
|
||
- **5–7**: Adult White Dragon (Mnst)
|
||
- **8–13**: Travel Scenery
|
||
- **14–17**: Blackguard (Mnst)
|
||
- **18–21**: Champion Warrior (Mnst)
|
||
- **22–25**: Bridge of Sorrow (Expl)
|
||
- **26–29**: Frost Giant (Mnst)
|
||
- **30–33**: Frost Giant Jarl (Mnst)
|
||
- **34–37**: Cursed Waterway (Expl)
|
||
- **38–41**: Harpy (Mnst)
|
||
- **42–45**: Medusa (Mnst)
|
||
- **46–49**: Endless Plummet (Expl)
|
||
- **50–53**: Medusa Queen (Mnst)
|
||
- **54–57**: Ogre Mage (Mnst)
|
||
- **58–61**: Hoar Frost (Expl)
|
||
- **62–65**: Remorhaz (Mnst)
|
||
- **66–69**: Remorhaz Spawn (Mnst)
|
||
- **70–73**: Lifeless Desolation (Expl)
|
||
- **74–77**: Werebear (Mnst)
|
||
- **78–81**: Winter Hag (Mnst)
|
||
- **82–85**: Perilous Cliff Path (Expl)
|
||
- **86–89**: Wyvern (Mnst)
|
||
- **90–92**: Yeti (Mnst)
|
||
- **93–99**: Social Encounter
|
||
- **100**: Hallowed Ground (Expl)
|
||
|
||
### Tier 4
|
||
- **1–4**: Corrupted Druid Grove (Expl)
|
||
- **5–12**: Ancient White Dragon (Mnst)
|
||
- **13–18**: Travel Scenery
|
||
- **19–26**: Frost Giant (Mnst)
|
||
- **27–31**: Divine War (Expl)
|
||
- **32–42**: Frost Giant Jarl (Mnst)
|
||
- **43–47**: God Corpse (Expl)
|
||
- **48–60**: Remorhaz (Mnst)
|
||
- **61–65**: Hallowed Ground (Expl)
|
||
- **66–76**: Remorhaz Spawn (Mnst)
|
||
- **77–81**: Malfunctioning Planar Portal (Expl)
|
||
- **82–94**: Winter Hag (Mnst)
|
||
- **95–100**: Social Encounter
|
||
|
||
## Haunted Lands
|
||
|
||
Settlements that have suffered a curse, or areas which are home to
|
||
powerful undead beings, typically have effects that spread far from the
|
||
source bringing woe to the people living nearby and attracting prowling
|
||
monsters and ominous signs. Adventurers journeying through regions like
|
||
this have plenty of combat encounters, some social encounters, and many
|
||
circumstance or supernatural exploration challenges.
|
||
|
||
Terrains. Any.
|
||
|
||
Tiers. Haunted lands are often higher tier areas. The corrupted
|
||
realm surrounding a dread knight's castle or a county ruled over by a
|
||
sinister vampire would likely be tier 3 or higher.
|
||
|
||
Weather. 1–5 clear, 6–10 overcast, 11–15 foggy, 16–25
|
||
rain.
|
||
|
||
Bleak Light. All light sources illuminate only half the area
|
||
they would normally cover.
|
||
|
||
Night Terrors. It is difficult to get a restful night's sleep
|
||
in this area. Adventurers make a Wisdom saving throw against the
|
||
region's journey activity DC when taking a long rest or suffer a level
|
||
of strife.
|
||
|
||
Suspicious Minds. The people who inhabit this area are wary and
|
||
suspicious of strangers. Adventurers have disadvantage on Charisma
|
||
checks made against people local to the region.
|
||
|
||
Journey Activities. The Entertain activity is made with
|
||
disadvantage. The Pray activity is made with disadvantage if your deity
|
||
has the Good alignment.
|
||
|
||
### Tier 0
|
||
|
||
- **1–3**: Bandit (Mnst)
|
||
- **4–5**: Cockatrice (Mnst)
|
||
- **6–7**: Cultist (Mnst)
|
||
- **8–9**: Cutthroat (Mnst)
|
||
- **10–19**: Travel Scenery
|
||
- **20–21**: Ettercap (Mnst)
|
||
- **22–23**: Gelatinous Cube (Mnst)
|
||
- **24–25**: Ghoul (Mnst)
|
||
- **26–27**: Giant Centipede (Mnst)
|
||
- **28–29**: Counterfeit Goods (Expl)
|
||
- **30–31**: Giant Wolf Spider (Mnst)
|
||
- **32–33**: Goblin (Mnst)
|
||
- **34–35**: Gray Ooze (Mnst)
|
||
- **36–37**: Grick (Mnst)
|
||
- **38–42**: Grimlock (Mnst)
|
||
- **43–45**: Enchanted Windmill (Expl)
|
||
- **46–48**: Hyena (Mnst)
|
||
- **49–50**: Jackal (Mnst)
|
||
- **51–53**: Kobold (Mnst)
|
||
- **54–56**: Lizard (Mnst)
|
||
- **57–59**: Haze (Expl)
|
||
- **60–61**: Mimic (Mnst)
|
||
- **62–63**: Ochre Jelly (Mnst)
|
||
- **64–65**: Ogrekin (Mnst)
|
||
- **66–68**: Poisonous Snake (Mnst)
|
||
- **67–69**: Lost Item (Expl)
|
||
- **70–72**: Rat (Mnst)
|
||
- **73–74**: Shadow (Mnst)
|
||
- **75–77**: Skeleton (Mnst)
|
||
- **78–80**: Spider (Mnst)
|
||
- **79–81**: Public Ceremony (Expl)
|
||
- **82–84**: Swarm of Poisonous Snakes (Mnst)
|
||
- **85–86**: Swarm of Rats (Mnst)
|
||
- **87–89**: Wererat (Mnst)
|
||
- **90–92**: Zombie (Mnst)
|
||
- **92–99**: Social Encounter
|
||
- **100**: Thunderstorm (Expl)
|
||
|
||
### Tier 1
|
||
|
||
- **1–3**: Animated Armor (Mnst)
|
||
- **4–5**: Bandit Captain (Mnst)
|
||
- **6–7**: Banshee (Mnst)
|
||
- **8–9**: Basilisk (Mnst)
|
||
- **10–11**: Black Pudding (Mnst)
|
||
- **12–19**: Travel Scenery
|
||
- **18–19**: Cult Fanatic (Mnst)
|
||
- **20–21**: Cutthroat (Mnst)
|
||
- **22–23**: Doppelganger (Mnst)
|
||
- **24–25**: Ettercap (Mnst)
|
||
- **26–27**: Ettin (Mnst)
|
||
- **28–29**: Mushroom Ring (Expl)
|
||
- **30–31**: Gargoyle (Mnst)
|
||
- **32–33**: Gelatinous Cube (Mnst)
|
||
- **34–35**: Ghast (Mnst)
|
||
- **36–37**: Ghost (Mnst)
|
||
- **38–39**: Ghoul (Mnst)
|
||
- **40–41**: Goblin Boss or Goblin Warlock (Mnst)
|
||
- **42–43**: Green Hag (Mnst)
|
||
- **44–46**: Pests (Expl)
|
||
- **47–48**: Grick (Mnst)
|
||
- **49–50**: Grimlock (Mnst)
|
||
- **51–52**: Intellect Devourer (Mnst)
|
||
- **53–54**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **55–56**: Mimic (Mnst)
|
||
- **57–58**: Mummy (Mnst)
|
||
- **59–61**: Pit Trap (Expl)
|
||
- **62–63**: Ochre Jelly (Mnst)
|
||
- **64–66**: Ogre (Mnst)
|
||
- **67–68**: Ogre Zombie (Mnst)
|
||
- **69–70**: Phase Spider (Mnst)
|
||
- **71–72**: Shadow (Mnst)
|
||
- **73–74**: Skeletal Champion (Mnst)
|
||
- **75–76**: Private Property (Expl)
|
||
- **77–78**: Skeleton Horde (Mnst)
|
||
- **79–80**: Specter (Mnst)
|
||
- **81–82**: Walking Statue (Mnst)
|
||
- **83–84**: Wererat (Mnst)
|
||
- **85–86**: Thunderstorm (Expl)
|
||
- **87–88**: Zombie Horde (Mnst)
|
||
- **89–91**: Zombie Knight (Mnst)
|
||
- **92–99**: Social Encounter
|
||
- **100**: Cursed Temple (Expl)
|
||
|
||
### Tier 2
|
||
|
||
- **1–4**: Air Elemental (Mnst)
|
||
- **5–7**: Bandit Captain (Mnst)
|
||
- **8–13**: Travel Scenery
|
||
- **14–15**: Blackguard (Mnst)
|
||
- **16–17**: Black Pudding (Mnst)
|
||
- **18–19**: Cambion (Mnst)
|
||
- **20–21**: Cursed Temple (Expl)
|
||
- **22–23**: Clay Guardian (Mnst)
|
||
- **24–25**: Cyclops (Mnst)
|
||
- **26–27**: Drider (Mnst)
|
||
- **28–29**: Enchanted Statue (Expl)
|
||
- **30–32**: Earth Elemental (Mnst)
|
||
- **33–35**: Ettin (Mnst)
|
||
- **36–38**: Fire Elemental (Mnst)
|
||
- **39–40**: Faerie Ring (Expl)
|
||
- **41–42**: Flesh Guardian (Mnst)
|
||
- **43–44**: Ghast (Mnst)
|
||
- **45–46**: Ghost (Mnst)
|
||
- **47–48**: Living Land (Expl)
|
||
- **49–51**: Ghoul (Mnst)
|
||
- **52–54**: Grick (Mnst)
|
||
- **55–56**: Grimlock (Mnst)
|
||
- **57–59**: Magical Overgrowth (Expl)
|
||
- **60–61**: Intellect Devourer (Mnst)
|
||
- **62–63**: Mage (Mnst)
|
||
- **64–65**: Mummy (Mnst)
|
||
- **66–67**: Rot Grubs (Expl)
|
||
- **68–69**: Night Hag (Mnst)
|
||
- **70–71**: Ogre Mage (Mnst)
|
||
- **72–73**: Revenant (Mnst)
|
||
- **74–75**: Voracious Pests (Expl)
|
||
- **76–77**: Shield Guardian (Mnst)
|
||
- **78–79**: Skeletal Warhorse (Mnst)
|
||
- **80–81**: Spirit Naga (Mnst)
|
||
- **82–83**: White Elk (Expl)
|
||
- **84–85**: Stone Guardian (Mnst)
|
||
- **86–88**: Water Elemental (Mnst)
|
||
- **89–90**: Werewolf (Mnst)
|
||
- **91–92**: Wild Magic Zone (Expl)
|
||
- **93–99**: Social Encounter
|
||
- **100**: Sphere of Annihilation (Expl)
|
||
|
||
**Tier 3**
|
||
|
||
- **1-3**: Bridge of Sorrow - Expl
|
||
- **4-6**: Banshee - Mnst
|
||
- **5-7**: Blackguard - Mnst
|
||
- **8-10**: Cambion - Mnst
|
||
- **11-16**: Travel Scenery
|
||
- **17-19**: Clay Guardian - Mnst
|
||
- **20-22**: Cyclops Myrmidon - Mnst
|
||
- **23-25**: Drider - Mnst
|
||
- **26-28**: Choking Smoke - Expl
|
||
- **29-31**: Forgotten God - Mnst
|
||
- **32-34**: Guardian Naga - Mnst
|
||
- **35-37**: Iron Guardian - Mnst
|
||
- **38-39**: Cursed Waterway - Expl
|
||
- **40-42**: Mummy Lord - Mnst
|
||
- **43-45**: Night Hag - Mnst
|
||
- **46-48**: Ogre Mage - Mnst
|
||
- **49-51**: Endless Plummet - Expl
|
||
- **52-54**: Sphinx - Mnst
|
||
- **55-57**: Spirit Naga - Mnst
|
||
- **58-61**: Stone Guardian - Mnst
|
||
- **62-64**: Fey Glade - Expl
|
||
- **65-68**: Troll or Dread Troll - Mnst
|
||
- **69-71**: Ur-Otyugh (Otyugh Variant) - Mnst
|
||
- **72-73**: Vampire - Mnst
|
||
- **74-76**: Lifeless Desolation - Expl
|
||
- **77-79**: Vampire Spawn - Mnst
|
||
- **80-82**: Werewolf - Mnst
|
||
- **83-85**: Wraith - Mnst
|
||
- **86-88**: Sphere of Annihilation - Expl
|
||
- **89-90**: Wraith Lord - Mnst
|
||
- **91-92**: Zombie Dragon - Mnst
|
||
- **93-95**: Sunspots - Expl
|
||
- **93-99**: Social Encounter
|
||
- **100**: Malfunctioning Planar Portal - Expl
|
||
|
||
**Tier 4**
|
||
|
||
- **1-4**: Adult Gold Dragon - Mnst
|
||
- **5-10**: Travel Scenery
|
||
- **11-14**: Ancient Emerald Dragon - Mnst
|
||
- **15-18**: Clay Guardian - Mnst
|
||
- **19-21**: Corrupted Druid Grove - Expl
|
||
- **22-25**: Demilich - Mnst
|
||
- **26-29**: Dread Knight - Mnst
|
||
- **30-33**: Divine War - Expl
|
||
- **34-37**: Elder Vampire (Vampire Elite) - Mnst
|
||
- **38-41**: Empyrean - Mnst
|
||
- **42-45**: God Corpse - Expl
|
||
- **46-49**: Lich - Mnst
|
||
- **50-53**: Mummy Lord - Mnst
|
||
- **54-57**: Hallowed Ground - Expl
|
||
- **58-61**: Stone Guardian - Mnst
|
||
- **62-65**: Troll or Dread Troll - Mnst
|
||
- **66-69**: Hellscape - Expl
|
||
- **70-73**: Vampire - Mnst
|
||
- **76-79**: Vampire Spawn - Mnst
|
||
- **80-83**: Killing Cloud - Expl
|
||
- **84-87**: Wraith - Mnst
|
||
- **88-91**: Wraith Lord - Mnst
|
||
- **92-95**: Malfunctioning Planar Portal - Expl
|
||
- **96-100**: Social Encounter
|
||
|
||
## Lofty Mountains
|
||
|
||
Legends from all over the realm speak of remote passes, cataclysmic
|
||
conflicts and relics of fell power within the ancient ruins of temples
|
||
to defeated evils, the graves of terrible warlords, and sites of
|
||
unspeakable rituals. Adventurers journeying through this region have few
|
||
social encounters, a moderate amount of combat encounters, and many
|
||
constructed terrain, natural terrain, and supernatural exploration
|
||
challenges.
|
||
|
||
Terrains. Arctic, hills, jungle, mountains, ruins, settlement,
|
||
subterranean, temple, tomb.
|
||
|
||
Tiers. Idyllic mountain ranges might be tier 1, while cliffs
|
||
and crags ruled over by an ancient dragon would be tier 4.
|
||
|
||
Weather. 1–8 clear, 9–12 overcast, 13–16 mist, 17–18 rain,
|
||
19–25 snow.
|
||
|
||
Climbable. The terrain offers numerous footholds and pitted
|
||
surfaces. Adventurers gain an expertise die on checks made to
|
||
climb.
|
||
|
||
High Altitude. Breathing air gets harder at altitudes of 10,000
|
||
feet or higher above sea level, and adventurers not used to the reduced
|
||
oxygen tire easily. Every hour spent traveling at high altitude counts
|
||
as 2 hours of travel for the purposes of travel pace. For example, after
|
||
4 hours of travel a creature makes forced march checks every half
|
||
hour.
|
||
|
||
After spending 30 days or longer at high altitude an adventurer becomes
|
||
acclimated to it and can travel normally. Altitudes above 20,000 feet
|
||
can only be acclimated to by creatures native to the environment.
|
||
|
||
Mountsbane. Travel time is doubled for mounts and pack
|
||
animals.
|
||
|
||
### Tier 0
|
||
|
||
- **1–3**: Blinding Blizzard (Expl)
|
||
- **4–5**: Bandit (Mnst)
|
||
- **6–7**: Berserker (Mnst)
|
||
- **8–9**: Black Bear (Mnst)
|
||
- **10–19**: Travel Scenery
|
||
- **20–21**: Blood Hawk (Mnst)
|
||
- **22–23**: Brown Bear (Mnst)
|
||
- **24–26**: Eagleg (Mnst)
|
||
- **27–28**: Bridge of Stones (Expl)
|
||
- **29–31**: Gnoll (Mnst)
|
||
- **32–34**: GoatG (Mnst)
|
||
- **35–37**: End of Hibernation (Expl)
|
||
- **38–42**: Goblin (Mnst)
|
||
- **43–45**: Gray Ooze (Mnst)
|
||
- **46–48**: Grick (Mnst)
|
||
- **49–51**: Hail Storm (Expl)
|
||
- **52–54**: Harpy (Mnst)
|
||
- **55–57**: Hawk (Mnst)
|
||
- **58–60**: Kobold (Mnst)
|
||
- **61–63**: Haze (Expl)
|
||
- **64–66**: Pegasus (Mnst)
|
||
- **67–69**: Peryton (Mnst)
|
||
- **70–72**: Poisonous SnakeG (Mnst)
|
||
- **73–74**: Landslide (Expl)
|
||
- **75–76**: Pseudodragon (Mnst)
|
||
- **77–78**: Pteranodon (Mnst)
|
||
- **79–80**: Swarm of Bats (Mnst)
|
||
- **81–82**: Lost Item (Expl)
|
||
- **83–84**: Swarm of Poisonous Snakes (Mnst)
|
||
- **84–86**: WolfG (Mnst)
|
||
- **87–88**: Poorly-Repaired Tunnel (Expl)
|
||
- **89–90**: Worg (Mnst)
|
||
- **91–99**: Social Encounter
|
||
- **100**: Thunderstorm (Expl)
|
||
|
||
### Tier 1
|
||
|
||
- **1–2**: Allosaurus (Mnst)
|
||
- **3–4**: Azer (Mnst)
|
||
- **5–6**: Bandit Captain (Mnst)
|
||
- **7–8**: Basilisk (Mnst)
|
||
- **9–10**: Bugbear (Mnst)
|
||
- **11–17**: Travel Scenery
|
||
- **18–19**: Ettin (Mnst)
|
||
- **20–21**: Flying Lion (Mnst)
|
||
- **22–23**: Gargoyle (Mnst)
|
||
- **24–25**: Ghast (Mnst)
|
||
- **26–27**: Ghost (Mnst)
|
||
- **28–29**: Poorly-Repaired Tunnel (Expl)
|
||
- **30–31**: Ghoul (Mnst)
|
||
- **32–33**: Gnoll (Mnst)
|
||
- **34–35**: Goblin Boss or Goblin Warlock (Mnst)
|
||
- **36–37**: Grick (Mnst)
|
||
- **38–39**: Griffon (Mnst)
|
||
- **40–41**: Labyrinthine Ravines (Expl)
|
||
- **42–43**: Guard (Mnst)
|
||
- **44–45**: Half-Red Dragon Veteran (Mnst)
|
||
- **46–47**: Harpy (Mnst)
|
||
- **48–49**: Hell Hound (Mnst)
|
||
- **50–51**: Hippogriff (Mnst)
|
||
- **52–53**: Pests (Expl)
|
||
- **54–55**: Hobgoblin (Mnst)
|
||
- **56–57**: Knight (Mnst)
|
||
- **58–59**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **60–61**: Magmin (Mnst)
|
||
- **62–63**: Manticore (Mnst)
|
||
- **64–65**: Pit Trap (Expl)
|
||
- **66–67**: Ogrekin (Mnst)
|
||
- **68–69**: Owlbear (Mnst)
|
||
- **70–71**: Peryton (Mnst)
|
||
- **72–73**: Phase Spider (Mnst)
|
||
- **74–75**: Pugilist (Mnst)
|
||
- **76–79**: Thunderstorm (Expl)
|
||
- **80–81**: Scout (Mnst)
|
||
- **82–83**: Soldier (Mnst)
|
||
- **84–85**: Veteran (Mnst)
|
||
- **86–87**: Warrior (Mnst)
|
||
- **88–89**: Warrior Band (Mnst)
|
||
- **90–91**: Werewolf (Mnst)
|
||
- **92–99**: Social Encounter
|
||
- **100**: Rockfall (Expl)
|
||
|
||
### Tier 2
|
||
|
||
- **1–2**: Air Elemental G (Mnst)
|
||
- **3–4**: Allosaurus (Mnst)
|
||
- **5–6**: Cursed Temple (Expl)
|
||
- **7–8**: Azer Forgemaster (Mnst)
|
||
- **9–10**: Bandit Captain (Mnst)
|
||
- **11–17**: Travel Scenery
|
||
- **18–19**: Blackguard (Mnst)
|
||
- **20–21**: Bugbear Chief (Mnst)
|
||
- **22–23**: Dense Fog (Expl)
|
||
- **24–25**: Bulette (Mnst)
|
||
- **26–27**: Chimera (Mnst)
|
||
- **28–29**: Flimsy Rope Bridge (Expl)
|
||
- **30–31**: Cloud Giant (Mnst)
|
||
- **32–33**: Cyclops (Mnst)
|
||
- **34–35**: Green Lake (Expl)
|
||
- **36–37**: Fire ElementalG (Mnst)
|
||
- **38–39**: Frost Giant (Mnst)
|
||
- **40–41**: Hail Deluge (Expl)
|
||
- **42–43**: Gnoll Demonfang (Mnst)
|
||
- **44–45**: GrickG (Mnst)
|
||
- **46–47**: Lethal Outgassing (Expl)
|
||
- **48–49**: Guard Squad (Mnst)
|
||
- **50–51**: Hill Giant (Mnst)
|
||
- **52–53**: Rockfall (Expl)
|
||
- **54–55**: Hobgoblin Captain (Mnst)
|
||
- **56–57**: Manticore (Mnst)
|
||
- **58–59**: Rot Grubs (Expl)
|
||
- **60–61**: Medusa (Mnst)
|
||
- **62–63**: Ogre (Mnst)
|
||
- **64–65**: Shattered Earth (Expl)
|
||
- **66–67**: Owlbear Recluse (Elite) (Mnst)
|
||
- **68–69**: Remorhaz Spawn (Mnst)
|
||
- **70–71**: Treacherous Tundra (Expl)
|
||
- **72–73**: Roc Juvenile (Mnst)
|
||
- **74–75**: Soldier Squad (Mnst)
|
||
- **76–79**: Voracious Pests (Expl)
|
||
- **80–81**: Stone Giant (Mnst)
|
||
- **82–83**: Troll (Mnst)
|
||
- **84–85**: White Elk (Expl)
|
||
- **86–87**: Warrior Band (Mnst)
|
||
- **88–89**: Wyvern (Mnst)
|
||
- **90–91**: Wild Magic Zone (Expl)
|
||
- **92–99**: Social Encounter
|
||
- **100**: Choking Smoke (Expl)
|
||
|
||
### Tier 3
|
||
|
||
- **1–4**: Bridge of Sorrow (Expl)
|
||
- **5–7**: Adult Copper Dragon (Mnst)
|
||
- **8–10**: Adult Earth Dragon (Mnst)
|
||
- **11–16**: Travel Scenery
|
||
- **17–19**: Adult Silver Dragon (Mnst)
|
||
- **20–22**: Ascetic Grandmaster (Mnst)
|
||
- **23–25**: Caught in the Crossfire (Expl)
|
||
- **26–28**: Cloud Giant Noble (Mnst)
|
||
- **29–31**: Cyclops Myrmidon (Mnst)
|
||
- **32–34**: Choking Smoke (Expl)
|
||
- **35–37**: Dread Troll (Troll Variant) (Mnst)
|
||
- **38–40**: Efreeti (Mnst)
|
||
- **41–43**: Cursed Waterway (Expl)
|
||
- **44–46**: Fire Giant (Mnst)
|
||
- **47–49**: Frost Giant (Mnst)
|
||
- **50–52**: Endless Plummet (Expl)
|
||
- **53–55**: Hill Giant Chief (Mnst)
|
||
- **56–58**: Hobgoblin Warlord (Mnst)
|
||
- **59–61**: Lifeless Desolation (Expl)
|
||
- **62–64**: Medusa Queen (Mnst)
|
||
- **65–69**: Ogre Mage (Mnst)
|
||
- **70–73**: Perilous Cliff Path (Expl)
|
||
- **74–76**: Purple Worm (Mnst)
|
||
- **77–79**: Remorhaz (Mnst)
|
||
- **80–82**: Sphere of Annihilation (Expl)
|
||
- **83–85**: Roc (Mnst)
|
||
- **86–88**: Stone Giant Stonetalker (Mnst)
|
||
- **89–90**: Sunspots (Expl)
|
||
- **91–92**: Wraith (Mnst)
|
||
- **93–99**: Social Encounter
|
||
- **100**: Malfunctioning Planar Portal (Expl)
|
||
|
||
## Tier 4
|
||
|
||
- **1–4**: Adult Red Dragon (Mnst)
|
||
- **5–7**: Ancient Copper Dragon (Mnst)
|
||
- **8–10**: Ancient Earth Dragon (Mnst)
|
||
- **11–16**: Travel Scenery
|
||
- **17–19**: Arcane Blademaster (Mnst)
|
||
- **20–22**: Ascetic Grandmaster (Mnst)
|
||
- **23–25**: Cloud Giant (Mnst)
|
||
- **26–28**: Divine War (Expl)
|
||
- **29–31**: Cloud Giant Noble (Mnst)
|
||
- **32–34**: Dread Knight (Mnst)
|
||
- **35–37**: Efreeti (Mnst)
|
||
- **38–40**: God Corpse (Expl)
|
||
- **41–43**: Efreeti Noble (Mnst)
|
||
- **44–46**: Fire Giant (Mnst)
|
||
- **47–49**: Frost Giant (Mnst)
|
||
- **50–52**: Hallowed Ground (Expl)
|
||
- **53–55**: Frost Giant Jarl (Mnst)
|
||
- **56–58**: Hill Giant Chief (Mnst)
|
||
- **59–61**: Remorhaz (Mnst)
|
||
- **62–64**: Hellscape (Expl)
|
||
- **65–69**: Stone Giant Stonetalker (Mnst)
|
||
- **70–73**: Storm Giant (Mnst)
|
||
- **74–76**: Troll or Dread Troll (Mnst)
|
||
- **77–79**: Killing Cloud (Expl)
|
||
- **80–82**: Vampire (Mnst)
|
||
- **83–85**: Vampire Spawn (Mnst)
|
||
- **86–88**: Wraith (Mnst)
|
||
- **89–91**: Malfunctioning Planar Portal (Expl)
|
||
- **92–94**: Wraith Lord (Mnst)
|
||
- **95–100**: Social Encounter
|
||
|
||
## Open Roads
|
||
|
||
Well-traveled roads with wide tracks, and plentiful inns, villages, and
|
||
other stopping points along the way make some journeys less arduous than
|
||
others. Adventurers journeying along country roads have many social
|
||
encounters, combat encounters with NPCs or the occasional wild beast,
|
||
and circumstance and constructed terrain exploration challenges.
|
||
|
||
Terrains. Any; most road regions extend from at least one
|
||
region into one or more other regions.
|
||
|
||
Tiers. It's unusual (although not impossible) for open roads to
|
||
be above tier 2.
|
||
|
||
Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
||
20–25 snow.
|
||
|
||
Fast Travel. Adventurers move one mile per hour faster when
|
||
traveling along open roads.
|
||
|
||
## Tier 0 Encounters
|
||
|
||
- **1**: Awakened Shrub (Mnst)
|
||
- **2–3**: Bandit (Mnst)
|
||
- **4–5**: Counterfeit Goods (Expl)
|
||
- **6–7**: Cockatrice (Mnst)
|
||
- **8–9**: Cult Fanatic (Mnst)
|
||
- **10–19**: Travel Scenery
|
||
- **20–21**: Cultist (Mnst)
|
||
- **22–23**: Ettercap (Mnst)
|
||
- **24–25**: Enchanted Windmill (Expl)
|
||
- **26–27**: Ghoul (Mnst)
|
||
- **28–29**: Giant Spider (Mnst)
|
||
- **30–31**: End of Hibernation (Expl)
|
||
- **32–34**: Giant Wolf Spider (Mnst)
|
||
- **35–37**: Goblin (Mnst)
|
||
- **38–41**: Falling Net (Expl)
|
||
- **42**: Kobold (Mnst)
|
||
- **43–45**: Lizard (Mnst)
|
||
- **46–48**: Hail Storm (Expl)
|
||
- **49–51**: Ogre Zombie (Mnst)
|
||
- **52–54**: Poisonous Snake (Mnst)
|
||
- **55–57**: Haze (Expl)
|
||
- **58–60**: Rat (Mnst)
|
||
- **61–63**: Skeleton (Mnst)
|
||
- **64–66**: Landslide (Expl)
|
||
- **67–69**: Specter (Mnst)
|
||
- **70–71**: Swarm of Rats (Mnst)
|
||
- **72–73**: Lost Item (Expl)
|
||
- **74–75**: Wererat (Mnst)
|
||
- **76–77**: Zombie (Mnst)
|
||
- **78–79**: Public Ceremony (Expl)
|
||
- **80–99**: Social Encounter
|
||
- **100**: Pests (Expl)
|
||
|
||
## Open Roads - Exploring Tier 1 Encounters
|
||
|
||
- **1**: Awakened Tree (Mnst)
|
||
- **2–3**: Bandit Captain (Mnst)
|
||
- **4–5**: Counterfeit Goods (Expl)
|
||
- **6–7**: Banshee (Mnst)
|
||
- **8–9**: Basilisk (Mnst)
|
||
- **10–19**: Travel Scenery
|
||
- **20–21**: Cult Fanatic (Mnst)
|
||
- **22–23**: Cutthroat (Mnst)
|
||
- **24–25**: Enchanted Windmill (Expl)
|
||
- **26–27**: Doppelganger (Mnst)
|
||
- **28–29**: Ettercap (Mnst)
|
||
- **30–31**: End of Hibernation (Expl)
|
||
- **32–34**: Ettin (Mnst)
|
||
- **35–37**: Ghast (Mnst)
|
||
- **38–41**: Stampede (Expl)
|
||
- **42**: Ghost (Mnst)
|
||
- **43–45**: Ghoul (Mnst)
|
||
- **46–48**: Flood (Expl)
|
||
- **49–51**: Goblin Boss or Goblin Warlock (Mnst)
|
||
- **52–54**: Green Hag (Mnst)
|
||
- **55–57**: Mushroom Ring (Expl)
|
||
- **58–60**: Half-Red Dragon Veteran (Mnst)
|
||
- **61–63**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **64–66**: Pests (Expl)
|
||
- **67–68**: Ogrekin (Mnst)
|
||
- **69–70**: Ogre (Mnst)
|
||
- **71–72**: Pit Trap (Expl)
|
||
- **73–74**: Phase Spider (Mnst)
|
||
- **75–76**: Shadow (Mnst)
|
||
- **77–78**: Quicksand (Expl)
|
||
- **79–80**: Skeletal Champion (Mnst)
|
||
- **81–82**: Specter (Mnst)
|
||
- **83–84**: Thunderstorm (Expl)
|
||
- **85–86**: Werewolf (Mnst)
|
||
- **87–88**: Zombie Knight (Mnst)
|
||
- **89–99**: Social Encounter
|
||
- **100**: Sinkhole (Expl)
|
||
|
||
## Open Roads - Exploring Tier 2 Encounters
|
||
|
||
- **1–3**: Cursed Temple (Expl)
|
||
- **4–5**: Bandit Captain (Mnst)
|
||
- **6–7**: Blackguard (Mnst)
|
||
- **8–9**: Bulette (Mnst)
|
||
- **10–17**: Travel Scenery
|
||
- **18–19**: Cambion (Mnst)
|
||
- **20–21**: Cyclops (Mnst)
|
||
- **22–23**: Doppelganger (Mnst)
|
||
- **24–25**: Dense Fog (Expl)
|
||
- **26–27**: Ettercap (Mnst)
|
||
- **28–29**: Ettin (Mnst)
|
||
- **30–31**: Ghast (Mnst)
|
||
- **32–34**: Flash Flood (Expl)
|
||
- **35–36**: Ghost (Mnst)
|
||
- **37–38**: Ghoul (Mnst)
|
||
- **39–41**: Goblin Boss or Goblin Warlock (Mnst)
|
||
- **42–45**: Flimsy Rope Bridge (Expl)
|
||
- **46–48**: Half-Red Dragon Veteran (Mnst)
|
||
- **49–51**: Half-Shadow Dragon Assassin (Mnst)
|
||
- **52–54**: Hill Giant (Mnst)
|
||
- **55–56**: Hail Deluge (Expl)
|
||
- **57–58**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **59–61**: Mage (Mnst)
|
||
- **62–63**: Ogre Mage (Mnst)
|
||
- **64–66**: Lethal Outgassing (Expl)
|
||
- **67–68**: Ogre Zombie (Mnst)
|
||
- **69–70**: Revenant (Mnst)
|
||
- **71–72**: Skeletal Warhorse (Mnst)
|
||
- **73–74**: Rot Grubs (Expl)
|
||
- **75–76**: Skeleton Horde (Mnst)
|
||
- **77–78**: Troll (Mnst)
|
||
- **79–80**: Werewolf (Mnst)
|
||
- **81–82**: Sinkhole (Expl)
|
||
- **83–84**: Wraith (Mnst)
|
||
- **85–86**: Zombie Horde (Mnst)
|
||
- **87–88**: Voracious Pests (Expl)
|
||
- **89–90**: Zombie Knight (Mnst)
|
||
- **91–99**: Social Encounter
|
||
- **100**: Caught in the Crossfire (Expl)
|
||
|
||
## Open Roads - Exploring Tier 3 Encounters
|
||
|
||
- **1–5**: Archpriest (Mnst)
|
||
- **6–10**: Blackguard (Mnst)
|
||
- **11–15**: Travel Scenery
|
||
- **16–20**: Champion Warrior (Mnst)
|
||
- **21–25**: Cyclops (Mnst)
|
||
- **26–30**: Forgotten God (Mnst)
|
||
- **31–35**: Caught in the Crossfire (Expl)
|
||
- **36–40**: High Priest (Mnst)
|
||
- **41–45**: Hill Giant (Mnst)
|
||
- **46–50**: Knight Captain (Mnst)
|
||
- **51–55**: Choking Smoke (Expl)
|
||
- **56–60**: Malcubus (Mnst)
|
||
- **61–65**: Soldier Squad (Mnst)
|
||
- **66–70**: Vampire (Mnst)
|
||
- **71–75**: Endless Plummet (Expl)
|
||
- **76–80**: Wereboar (Mnst)
|
||
- **81–85**: Werewolf (Mnst)
|
||
- **86–90**: Wraith Lord (Mnst)
|
||
- **91–99**: Social Encounter
|
||
- **100**: Divine War (Expl)
|
||
|
||
## Open Roads - Exploring Tier 4 Encounters
|
||
|
||
- **1–5**: Arcane Blademaster (Mnst)
|
||
- **6–10**: Archpriest (Mnst)
|
||
- **11–16**: Travel Scenery
|
||
- **17–21**: Ascetic Grandmaster (Mnst)
|
||
- **22–26**: Dread Knight (Mnst)
|
||
- **27–31**: Divine War (Expl)
|
||
- **32–36**: Empyrean (Mnst)
|
||
- **37–42**: Hill Giant (Mnst)
|
||
- **43–47**: God Corpse (Expl)
|
||
- **48–53**: Holy Knight (Mnst)
|
||
- **55–60**: Knight Captain (Mnst)
|
||
- **61–65**: Hallowed Ground (Expl)
|
||
- **66–71**: Master Assassin (Mnst)
|
||
- **72–76**: Troll or Dread Troll (Mnst)
|
||
- **77–81**: Killing Cloud (Expl)
|
||
- **82–87**: Vampire (Mnst)
|
||
- **88–94**: Wraith Lord (Mnst)
|
||
- **95–100**: Social Encounter
|
||
|
||
## Parched Sands
|
||
|
||
Endless dunes and the baking sun make these deserts difficult and
|
||
dangerous places in which to survive. Adventurers journeying through
|
||
this region have very few social encounters.
|
||
|
||
Terrains. Desert, grassland, hills, mountains, ruins,
|
||
settlement, subterranean, temple, tomb.
|
||
|
||
Tiers. A desert region with numerous oases might be tier 1, but
|
||
most are tier 2 or higher.
|
||
|
||
Weather. 1–25 clear.
|
||
|
||
Hot. Traveling at faster than a slow pace is dangerous in the
|
||
region's hot temperatures, and adventurers that do so suffer a level of
|
||
fatigue when taking a long rest (even if they have Supply). The use of
|
||
appropriate mounts (such as camels) and keeping a light pack (less than
|
||
half carrying capacity) allow for adventurers to travel as fast as a
|
||
normal pace without suffering fatigue during a long rest.
|
||
|
||
Unquenchable Thirst. Twice the usual amount of Supply is required when taking a long rest.
|
||
|
||
Journey Activities. It is not possible to Busk. Checks to Harvest or Hunt and Gather are made at disadvantage.
|
||
|
||
### Tier 0
|
||
|
||
- **1–3**: Acolyte (Mnst)
|
||
- **4–6**: Ankheg Spawn (Mnst)
|
||
- **7–9**: Bandit (Mnst)
|
||
- **10–12**: Berserker (Mnst)
|
||
- **13–21**: Travel Scenery
|
||
- **22–24**: Blood Hawk (Mnst)
|
||
- **25–27**: Camel (Mnst)
|
||
- **28–30**: Cockatrice (Mnst)
|
||
- **31–33**: Cultist (Mnst)
|
||
- **34–36**: Counterfeit Goods (Expl)
|
||
- **39–41**: Death Dog (Mnst)
|
||
- **42–44**: Flying Snake (Mnst)
|
||
- **45–47**: Gnoll (Mnst)
|
||
- **48–50**: Hyena (Mnst)
|
||
- **51–53**: Landslide (Expl)
|
||
- **54–56**: Jackal (Mnst)
|
||
- **57–59**: Kobold (Mnst)
|
||
- **60–62**: Lizard (Mnst)
|
||
- **63–65**: Mimic (Mnst)
|
||
- **66–67**: Lost Item (Expl)
|
||
- **68–70**: Poisonous Snake (Mnst)
|
||
- **71–73**: Pseudodragon (Mnst)
|
||
- **74–76**: Scorpion (Mnst)
|
||
- **77–79**: Scout (Mnst)
|
||
- **80–84**: Sea of Sand (Expl)
|
||
- **85–87**: Swarm of Poisonous Snakes (Mnst)
|
||
- **88–90**: Vulture (Mnst)
|
||
- **91–92**: Warrior (Mnst)
|
||
- **93–99**: Social Encounter
|
||
- **100**: Labyrinthine Ravines (Expl)
|
||
|
||
### Tier 1
|
||
|
||
- **1–2**: Sea of Sand (Expl)
|
||
- **3–4**: Acolyte (Mnst)
|
||
- **5–6**: Ankheg (Mnst)
|
||
- **7–8**: Bandit Captain (Mnst)
|
||
- **9–10**: Basilisk (Mnst)
|
||
- **11–12**: Bugbear (Mnst)
|
||
- **13–19**: Travel Scenery
|
||
- **20–21**: Couatl (Mnst)
|
||
- **22–23**: Cult Fanatic (Mnst)
|
||
- **24–25**: Doppelganger (Mnst)
|
||
- **26–27**: Druid (Mnst)
|
||
- **28–29**: Flying Lion (Mnst)
|
||
- **30–31**: Labyrinthine Ravines (Expl)
|
||
- **32–33**: Ghast (Mnst)
|
||
- **34–35**: Ghost (Mnst)
|
||
- **36–37**: Ghoul (Mnst)
|
||
- **38–39**: Giant Scorpion (Mnst)
|
||
- **40–41**: Pests (Expl)
|
||
- **42–43**: Gnoll (Mnst)
|
||
- **44–45**: Goblin Boss (Mnst)
|
||
- **46–47**: Griffon (Mnst)
|
||
- **48–49**: Guard Squad (Mnst)
|
||
- **50–51**: Half-Red Dragon Veteran (Mnst)
|
||
- **52–53**: Pit Trap (Expl)
|
||
- **54–55**: Harpy (Mnst)
|
||
- **56–57**: Hell Hound (Mnst)
|
||
- **58–59**: Jackalwere (Mnst)
|
||
- **60–61**: Knight (Mnst)
|
||
- **62–63**: Lamia (Mnst)
|
||
- **64–65**: Private Property (Expl)
|
||
- **66–67**: Magmin (Mnst)
|
||
- **68–69**: Manticore (Mnst)
|
||
- **70–71**: Mimic (Mnst)
|
||
- **72–73**: Mummy (Mnst)
|
||
- **74–75**: Ogrekin (Mnst)
|
||
- **76–77**: Quicksand (Expl)
|
||
- **78–79**: Priest (Mnst)
|
||
- **80–82**: Scorpionfolk (Mnst)
|
||
- **83–85**: Soldier (Mnst)
|
||
- **86–89**: Warrior Band (Mnst)
|
||
- **90–92**: Veteran (Mnst)
|
||
- **93–99**: Social Encounter
|
||
- **100**: Lethal Outgassing (Expl)
|
||
|
||
### Tier 2
|
||
|
||
- **1–3**: Alchemist (Mnst)
|
||
- **4–5**: Acid Field (Expl)
|
||
- **6–7**: Ankheg Queen (Mnst)
|
||
- **8–9**: Assassin (Mnst)
|
||
- **10–17**: Travel Scenery
|
||
- **18–19**: Blackguard (Mnst)
|
||
- **20–21**: Bugbear Chief (Mnst)
|
||
- **22–23**: Cursed Temple (Expl)
|
||
- **24–25**: Bulette (Mnst)
|
||
- **26–27**: Cambion (Mnst)
|
||
- **28–29**: Flash Flood (Expl)
|
||
- **30–31**: Chimera (Mnst)
|
||
- **32–34**: Cyclops (Mnst)
|
||
- **35–36**: Flimsy Rope Bridge (Expl)
|
||
- **37–38**: Doppelganger (Mnst)
|
||
- **39–41**: Gnoll Demonfang (Mnst)
|
||
- **42–44**: Lethal Outgassing (Expl)
|
||
- **45–47**: Gorgon (Mnst)
|
||
- **48–50**: Guardian Naga (Mnst)
|
||
- **51–53**: Rot Grubs (Expl)
|
||
- **54–56**: High Priest (Mnst)
|
||
- **57–58**: Hobgoblin Captain (Mnst)
|
||
- **59–61**: Sandstorm (Expl)
|
||
- **62–63**: Jackalwere Pack Leader (Mnst)
|
||
- **64–65**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **66–68**: Shattered Earth (Expl)
|
||
- **69–70**: Medusa (Mnst)
|
||
- **71–72**: Ogre (Mnst)
|
||
- **73–74**: Tornado (Expl)
|
||
- **75–76**: Revenant (Mnst)
|
||
- **77–78**: Scorpionfolk (Mnst)
|
||
- **79–80**: Voracious Pests (Expl)
|
||
- **81–82**: Soldier Squad (Mnst)
|
||
- **83–84**: Strider (Mnst)
|
||
- **85–86**: Wild Magic Zone (Expl)
|
||
- **87–88**: Warrior Band (Mnst)
|
||
- **89–92**: Wyvern (Mnst)
|
||
- **93–99**: Social Encounter
|
||
- **100**: Sunspots (Expl)
|
||
|
||
### Tier 3
|
||
|
||
- **1–3**: Adult Blue Dragon (Mnst)
|
||
- **4–6**: Adult Brass Dragon (Mnst)
|
||
- **7–9**: Ascetic Grandmaster (Mnst)
|
||
- **10–16**: Travel Scenery
|
||
- **17–19**: Assassin (Mnst)
|
||
- **20–22**: Champion Warrior (Mnst)
|
||
- **23–25**: Djinni (Mnst)
|
||
- **26–28**: Caught in the Crossfire (Expl)
|
||
- **29–31**: Efreeti (Mnst)
|
||
- **32–34**: Fire Giant (Mnst)
|
||
- **35–37**: Forgotten God (Mnst)
|
||
- **38–39**: Choking Smoke (Expl)
|
||
- **40–42**: Gorgon (Mnst)
|
||
- **43–45**: Guardian Naga (Mnst)
|
||
- **46–48**: Harpy (Mnst)
|
||
- **49–51**: Endless Plummet (Expl)
|
||
- **52–54**: Hobgoblin Warlord (Mnst)
|
||
- **55–57**: Medusa Queen (Mnst)
|
||
- **58–61**: Mummy Lord (Mnst)
|
||
- **62–64**: Lifeless Desolation (Expl)
|
||
- **65–69**: Ogre Mage (Mnst)
|
||
- **70–73**: Rakshasa (Mnst)
|
||
- **74–76**: Sand Ray (Mnst)
|
||
- **77–79**: Primordial Tornado (Expl)
|
||
- **80–82**: Sand Worm (Purple Worm Variant) (Mnst)
|
||
- **83–85**: Scorpionfolk Imperator (Mnst)
|
||
- **86–88**: Sphinx (Mnst)
|
||
- **89–90**: Sunspots (Expl)
|
||
- **91–92**: Stone Colossus (Stone Guardian Variant) (Mnst)
|
||
- **93–99**: Social Encounter
|
||
- **100**: Malfunctioning Planar Portal (Expl)
|
||
|
||
### Tier 4
|
||
|
||
- **1–5**: Divine War (Expl)
|
||
- **6–10**: Ancient Brass Dragon (Mnst)
|
||
- **11–12**: Ascetic Grandmaster (Mnst)
|
||
- **13–16**: Travel Scenery
|
||
- **17–21**: Djinni (Mnst)
|
||
- **22–26**: Djinni Noble (Mnst)
|
||
- **27–31**: God Corpse (Expl)
|
||
- **32–36**: Efreeti (Mnst)
|
||
- **37–42**: Efreeti Noble (Mnst)
|
||
- **43–47**: Hellscape (Expl)
|
||
- **48–53**: Fire Giant (Mnst)
|
||
- **54–60**: Hobgoblin Warlord (Mnst)
|
||
- **61–65**: Killing Cloud (Expl)
|
||
- **66–71**: Master Assassin (Mnst)
|
||
- **72–76**: Mummy Lord (Mnst)
|
||
- **77–81**: Malfunctioning Planar Portal (Expl)
|
||
- **82–87**: Rakshasa (Mnst)
|
||
- **88–94**: Sphinx (Greater) (Mnst)
|
||
- **95–100**: Social Encounter
|
||
|
||
## Restless Sea
|
||
|
||
Rapid currents and quick trade routes make these waters popular with
|
||
merchants, but only the bravest and most skilled sailors are willing to
|
||
chance the frequent, dangerous, and unpredictable waves. Adventurers
|
||
journeying through this region or along its coast have to overcome an
|
||
unusually high number of weather event exploration challenges, as well
|
||
as some combat encounters and social encounters.
|
||
|
||
Terrains. Coast, water.
|
||
|
||
Tiers. Regions with calm waters might be tier 1, but most
|
||
adventurous seas are tier 2 or tier 3.
|
||
|
||
Weather. 1–7 clear, 8–11 overcast, 12–16 rain, 17–25
|
||
mist.
|
||
|
||
Rolling Mists. Adventurers gain an expertise die on Stealth
|
||
checks if the weather is not clear.
|
||
|
||
Thick Fog. Without the sight of natural landmarks to guide
|
||
them, adventurers have disadvantage on checks made to navigate the area
|
||
if the weather is not clear.
|
||
|
||
Journey Activities. Adventurers have disadvantage on checks
|
||
made to Scout. Busking is possible on coastlines, but not the open sea.
|
||
Checks made to Hide Tracks on the open sea automatically succeed, and
|
||
those made to Track automatically fail. Checks to Hunt and Gather are
|
||
made with advantage.
|
||
|
||
### Tier 0 Encounters
|
||
|
||
- **1**: Aboleth Thrall (Mnst)
|
||
- **2-3**: Crocodile (Mnst)
|
||
- **4-5**: Flumph (Mnst)
|
||
- **6-7**: Gelatinous Cube (Mnst)
|
||
- **8-9**: Giant Crab (Mnst)
|
||
- **10-19**: Travel Scenery
|
||
- **20-21**: Giant Octopus (Mnst)
|
||
- **22-23**: Giant Poisonous Snake (Mnst)
|
||
- **24-25**: Giant Seahorse (Mnst)
|
||
- **26-27**: Gray Ooze (Mnst)
|
||
- **28-29**: Hunter Shark (Mnst)
|
||
- **30-31**: Hail Storm (Expl)
|
||
- **32-34**: Kobold (Mnst)
|
||
- **35-37**: Merfolk (Mnst)
|
||
- **38-42**: Merrow (Mnst)
|
||
- **43-45**: Ochre Jelly (Mnst)
|
||
- **46-48**: Octopus (Mnst)
|
||
- **49-51**: Haze (Expl)
|
||
- **52-54**: Pirate (Mnst, Bandit Variant)
|
||
- **55-57**: Plesiosaurus (Mnst)
|
||
- **58-60**: Poisonous Snake (Mnst)
|
||
- **61-63**: Quipper (Mnst)
|
||
- **64-66**: Reef Shark (Mnst)
|
||
- **67-69**: Lost Item
|
||
- **70-71**: Sahuagin (Mnst)
|
||
- **72-73**: Sea Hag (Mnst)
|
||
- **74-75**: Seahorse (Mnst)
|
||
- **76-77**: Siren (Harpy Variant) (Mnst)
|
||
- **78-79**: Spark Mephit (Mnst)
|
||
- **80-81**: Stampede (Expl)
|
||
- **82-83**: Swarm Of Poisonous Snakes (Mnst)
|
||
- **84-85**: Swarm Of Quippers (Mnst)
|
||
- **86-87**: Will-O-Wisp (Mnst)
|
||
- **88-99**: Social Encounter
|
||
- **100**: Thunderstorm (Expl)
|
||
|
||
### Tier 1 Encounters
|
||
|
||
- **1-4**: Aboleth Thrall (Mnst)
|
||
- **5-8**: Black Pudding (Mnst)
|
||
- **9-12**: Gelatinous Cube (Mnst)
|
||
- **13-18**: Travel Scenery
|
||
- **19-22**: Ghost (Mnst)
|
||
- **23-26**: Giant Lanternfish (Lamia Variant) (Mnst)
|
||
- **27-30**: Killer Whale (Mnst)
|
||
- **31-34**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **35-38**: Lacedon Ghast (Ghast Variant) (Mnst)
|
||
- **39-42**: Lacedon Ghoul (Ghoul Variant) (Mnst)
|
||
- **43-46**: Pests (Expl)
|
||
- **47-50**: Merfolk Knight (Mnst)
|
||
- **51-54**: Merrow (Mnst)
|
||
- **55-58**: Merrow Mage (Mnst)
|
||
- **59-62**: Ochre Jelly (Mnst)
|
||
- **63-66**: Pirate Captain (Bandit Captain Variant) (Mnst)
|
||
- **67-70**: Private Property (Expl)
|
||
- **71-74**: Sahuagin (Mnst)
|
||
- **75-78**: Sea Hag (Mnst)
|
||
- **79-82**: Siren (Harpy Variant) (Mnst)
|
||
- **83-86**: Will-O-Wisp (Mnst)
|
||
- **87-90**: Thunderstorm (Expl)
|
||
- **91-99**: Social Encounter
|
||
- **100**: River Rapids (Expl)
|
||
|
||
### Tier 2 Encounters
|
||
|
||
- **1-4**: Aboleth Thrall (Mnst)
|
||
- **5-8**: Black Pudding (Mnst)
|
||
- **9-13**: Travel Scenery
|
||
- **14-17**: Bunyip (Mnst)
|
||
- **18-21**: Chuul (Mnst)
|
||
- **22-25**: Cursed Temple (Expl)
|
||
- **26-29**: Ghost (Mnst)
|
||
- **30-33**: Giant Crocodile (Mnst)
|
||
- **34-37**: Dense Fog (Expl)
|
||
- **38-41**: Giant Shark (Mnst)
|
||
- **42-45**: Giant Water Elemental (Mnst)
|
||
- **46-49**: Hail Deluge (Expl)
|
||
- **50-53**: Hydra (Mnst)
|
||
- **54-57**: Merfolk Knight (Mnst)
|
||
- **58-61**: River Rapids (Expl)
|
||
- **62-65**: Pirate Captain (Bandit Captain Variant) (Mnst)
|
||
- **66-69**: Sahuagin Champion (Mnst)
|
||
- **70-73**: Tornado (Expl)
|
||
- **74-77**: Sea Hag (Mnst)
|
||
- **78-80**: Sea Serpent (Mnst)
|
||
- **81-84**: Voracious Pests (Expl)
|
||
- **85-88**: Water Elemental (Mnst)
|
||
- **89-92**: Wild Magic Zone (Expl)
|
||
- **93-99**: Social Encounter
|
||
- **100**: Sunspots (Expl)
|
||
|
||
### Tier 3 Encounters
|
||
|
||
- **1-5**: Caught in the Crossfire (Expl)
|
||
- **6-10**: Aboleth (Mnst)
|
||
- **11-12**: Adult Bronze Dragon (Mnst)
|
||
- **13-16**: Travel Scenery
|
||
- **17-22**: Chuul (Mnst)
|
||
- **23-28**: Marid (Mnst)
|
||
- **29-34**: Choking Smoke (Expl)
|
||
- **35-39**: Merclops (Cyclops Variant) (Mnst)
|
||
- **40-45**: Pyrohydra (Hydra Variant) (Mnst)
|
||
- **46-51**: Cursed Waterway (Expl)
|
||
- **52-57**: Roc (Mnst)
|
||
- **58-63**: Sahuagin Champion (Mnst)
|
||
- **64-69**: Lifeless Desolation (Expl)
|
||
- **70-75**: Scrag (Troll Variant) (Mnst)
|
||
- **76-81**: Sea Serpent (Mnst)
|
||
- **82-87**: Sunspots (Expl)
|
||
- **88-92**: Storm Giant (Mnst)
|
||
- **93-99**: Social Encounter
|
||
- **100**: Hallowed Waters (as Hallowed Ground) (Expl)
|
||
|
||
### Tier 4 Encounters
|
||
|
||
- **1-8**: Divine War (Expl)
|
||
- **9-16**: Aboleth (Mnst)
|
||
- **17-21**: Travel Scenery
|
||
- **22-30**: Adult Gold Dragon (Mnst)
|
||
- **31-38**: Ancient Bronze Dragon (Mnst)
|
||
- **39-46**: Hallowed Waters (as Hallowed Ground) (Expl)
|
||
- **47-54**: Ancient Aboleth (Elite Aboleth Variant) (Mnst)
|
||
- **55-63**: Dragon Turtle (Mnst)
|
||
- **64-72**: Hellscape (Expl)
|
||
- **73-80**: Marid Noble (Mnst)
|
||
- **81-88**: Killing Cloud (Expl)
|
||
- **89-91**: Storm Giant (Mnst)
|
||
- **92-94**: Tsunami (Expl)
|
||
- **95-100**: Social Encounter
|
||
|
||
## Rolling Grasslands
|
||
|
||
There is great prosperity among the people that call these fields and
|
||
rolling hills home. Adventurers journeying through this region have
|
||
frequent social encounters, few combat encounters, and several
|
||
circumstance exploration challenges.
|
||
|
||
Terrains. Grassland, hills, ruins, settlement, subterranean,
|
||
temple, tomb.
|
||
|
||
Tiers. These plains and hills tend to be tier 1 and 2 regions,
|
||
with threats from bandits, goblin tribes, or wild animals.
|
||
|
||
Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
||
20–25 snow.
|
||
|
||
Journey Activities. Adventurers gain advantage on checks made
|
||
to Chronicle, Gossip, Harvest, and Rob.
|
||
|
||
### Tier 0
|
||
|
||
- 1: Ankheg (Mnst)
|
||
- 2: Ankheg Spawn (Mnst)
|
||
- 3-4: Bridge Of Stones (Expl)
|
||
- 5: Bandit (Mnst)
|
||
- 6-7: Bloodhawk (Mnst)
|
||
- 8-22: Travel Scenery
|
||
- 23: Bugbear (Mnst)
|
||
- 24: Druid (Mnst)
|
||
- 25: Counterfeit Goods (Expl)
|
||
- 26-27: Eagle (Mnst)
|
||
- 28-29: Ettercap (Mnst)
|
||
- 30-31: Enchanted Windmill (Expl)
|
||
- 32-34: Gnoll (Mnst)
|
||
- 35-37: Goat (Mnst)
|
||
- 38-41: End Of Hibernation (Expl)
|
||
- 42: Goblin (Mnst)
|
||
- 43-45: Harpy (Mnst)
|
||
- 46-48: Falling Net (Expl)
|
||
- 49-51: Hippogriff (Mnst)
|
||
- 52-54: Hobgoblin (Mnst)
|
||
- 55-57: Forested Hills (Expl)
|
||
- 58-60: Kobold (Mnst)
|
||
- 61-63: Ogrekin (Mnst)
|
||
- 64-66: Hail Storm (Expl)
|
||
- 67-69: Pegasus (Mnst)
|
||
- 70-71: Peryton (Mnst)
|
||
- 72-73: Haze (Expl)
|
||
- 74-75: Poisonous Snake (Mnst)
|
||
- 76-77: Satyr (Mnst)
|
||
- 78-79: Landslide (Expl)
|
||
- 80: Scarecrow (Mnst)
|
||
- 81: Stirge (Mnst)
|
||
- 82: Lost Item (Expl)
|
||
- 83-84: Wolf (Mnst)
|
||
- 85: Stampede (Mnst)
|
||
- 86-99: Social Encounter
|
||
- 100: Thunderstorm (Expl)
|
||
|
||
### Tier 1
|
||
|
||
- 1: Ankheg Queen (Mnst)
|
||
- 2-3: Bandit Captain (Mnst)
|
||
- 4-5: Bridge Of Stones (Expl)
|
||
- 6-7: Basilisk (Mnst)
|
||
- 8-21: Travel Scenery
|
||
- 22-23: Bugbear Chief (Mnst)
|
||
- 24-25: Doppelganger (Mnst)
|
||
- 26-27: End Of Hibernation (Expl)
|
||
- 28-29: Druid (Mnst)
|
||
- 30-31: Ettercap (Mnst)
|
||
- 32-34: Ettin (Mnst)
|
||
- 35-36: Stampede (Expl)
|
||
- 37-38: Flying Lion (Mnst)
|
||
- 39-41: Ghast (Mnst)
|
||
- 42: Goblin Boss or Goblin Warlock (Mnst)
|
||
- 43-44: Flood (Expl)
|
||
- 45-46: Griffon (Mnst)
|
||
- 47-48: Guard Squad (Mnst)
|
||
- 49-51: Labyrinthine Ravines (Expl)
|
||
- 52-54: Half-Red Dragon Veteran (Mnst)
|
||
- 55-56: Hobgoblin Captain (Mnst)
|
||
- 57-58: Jackalwere (Mnst)
|
||
- 59-61: Mushroom Ring (Expl)
|
||
- 62-63: Knight (Mnst)
|
||
- 64-66: Kobold Broodguard or Sorcerer (Mnst)
|
||
- 67-68: Lamia (Mnst)
|
||
- 69-70: Pests (Expl)
|
||
- 71-72: Manticore (Mnst)
|
||
- 73-74: Ogre (Mnst)
|
||
- 75-76: Private Property (Expl)
|
||
- 77-78: Owlbear (Mnst)
|
||
- 79-80: Priest (Mnst)
|
||
- 81-82: Thunderstorm (Expl)
|
||
- 83-84: Scout (Mnst)
|
||
- 85-86: Veteran (Mnst)
|
||
- 87-88: Warrior Band (Mnst)
|
||
- 89-99: Social Encounter
|
||
- 100: Rot Grubs (Expl)
|
||
|
||
### Tier 2
|
||
|
||
- 1: Ankheg Queen (Mnst)
|
||
- 2-3: Cursed Temple (Expl)
|
||
- 4-5: Allosaurus (Mnst)
|
||
- 6-7: Ankylosaurus (Mnst)
|
||
- 8-17: Travel Scenery
|
||
- 18-19: Blackguard (Mnst)
|
||
- 20-21: Bugbear Chief (Mnst)
|
||
- 22-23: Dense Fog (Expl)
|
||
- 24-25: Chimera (Mnst)
|
||
- 26-27: Cyclops (Mnst)
|
||
- 28-29: Flash Flood (Expl)
|
||
- 30-31: Ettin (Mnst)
|
||
- 32-34: Flying Lion (Mnst)
|
||
- 35-36: Flimsy Rope Bridge (Expl)
|
||
- 37-38: Gnoll Demonfang (Mnst)
|
||
- 39-41: Gorgon (Mnst)
|
||
- 42: Green Lake (Expl)
|
||
- 43-45: Griffon (Mnst)
|
||
- 46-48: Guard Squad (Mnst)
|
||
- 49-51: Hail Deluge (Expl)
|
||
- 52-54: Jackalwere (Mnst)
|
||
- 55-56: Lamia (Mnst)
|
||
- 57-59: Magical Overgrowth (Expl)
|
||
- 60-61: Manticore (Mnst)
|
||
- 62-63: Ogre Mage (Mnst)
|
||
- 64-65: Rot Grubs (Expl)
|
||
- 66-67: Roc Juvenile (Mnst)
|
||
- 68-69: Scarecrow Harvester (Mnst)
|
||
- 70-71: Shattered Earth (Expl)
|
||
- 72-73: Soldier Squad (Mnst)
|
||
- 74-75: Strider (Mnst)
|
||
- 76-77: Thundering Stampede (Expl)
|
||
- 78-79: Triceratops (Mnst)
|
||
- 80-81: Troll (Mnst)
|
||
- 82-83: Voracious Pests (Expl)
|
||
- 84-85: Warrior Band (Mnst)
|
||
- 86-87: Wyvern (Mnst)
|
||
- 88-89: Wild Magic Zone (Expl)
|
||
- 90-99: Social Encounter
|
||
- 100: Fey Glade (Expl)
|
||
|
||
### Tier 3
|
||
|
||
- 1-3: Bridge Of Sorrow (Expl)
|
||
- 4-6: Adult River Dragon (Mnst)
|
||
- 7-9: Ankylosaurus (Mnst)
|
||
- 10-12: Blackguard (Mnst)
|
||
- 13-16: Travel Scenery
|
||
- 17-19: Champion Warrior (Mnst)
|
||
- 20-22: Cyclops (Mnst)
|
||
- 23-25: Diplodocus (Mnst)
|
||
- 26-28: Caught in the Crossfire (Expl)
|
||
- 29-31: Gorgon (Mnst)
|
||
- 32-34: Harpy (Mnst)
|
||
- 35-37: Hobgoblin Warlord (Mnst)
|
||
- 38-39: Choking Smoke (Expl)
|
||
- 40-45: Holy Knight (Mnst)
|
||
- 46-48: Invisible Stalker (Mnst)
|
||
- 49-51: Knight Captain (Mnst)
|
||
- 52-54: Cursed Waterway (Expl)
|
||
- 55-57: Ogre Mage (Mnst)
|
||
- 58-61: Rakshasa (Mnst)
|
||
- 62-64: Roc (Mnst)
|
||
- 65-69: Endless Plummet (Expl)
|
||
- 70-73: Soldier Squad (Mnst)
|
||
- 74-76: Triceratops (Mnst)
|
||
- 77-79: Troll or Dread Troll (Mnst)
|
||
- 80-82: Fey Glade (Expl)
|
||
- 83-85: Tyrannosaurus Rex (Mnst)
|
||
- 86-88: Weretiger (Mnst)
|
||
- 89-90: Wyvern (Mnst)
|
||
- 91-92: Sunspots (Expl)
|
||
- 93-99: Social Encounter
|
||
- 100: Malfunctioning Planar Portal (Expl)
|
||
|
||
### Tier 4
|
||
|
||
- 1-12: Adult Gold Dragon (Mnst)
|
||
- 13-16: Travel Scenery
|
||
- 17-26: Ancient River Dragon (Mnst)
|
||
- 27-31: Divine War (Expl)
|
||
- 32-42: Hobgoblin Warlord (Mnst)
|
||
- 43-47: God Corpse (Expl)
|
||
- 48-60: Holy Knight (Mnst)
|
||
- 61-65: Hallowed Ground (Expl)
|
||
- 66-76: Rakshasa (Mnst)
|
||
- 77-81: Malfunctioning Planar Portal (Expl)
|
||
- 82-94: Troll or Dread Troll (Mnst)
|
||
- 95-100: Social Encounter
|
||
|
||
## Tangled Forest
|
||
|
||
From temperate forests and woodlands which harbor bandit encampments to
|
||
lush tropical jungles home to giant apes and mighty dinosaurs, these
|
||
regions are covered with trees and undergrowth. Adventurers journeying
|
||
through regions like this contend with frequent monster encounters and
|
||
natural terrain and supernatural exploration challenges.
|
||
|
||
Terrains. Forest, jungle, mountains, ruins, settlement,
|
||
subterranean, swamp, temple, tomb.
|
||
|
||
Tiers. Tangled forests often range from tier 1 through tier 4.
|
||
At tier 1, a Tangled Forest might be the forest home of a band of
|
||
outlaws or bandits, while higher tiers might feature dinosaurs, dragons,
|
||
giant insects, and ancient traps.
|
||
|
||
Weather. 1–6 clear, 7–14 mist, 15–20 rain, 21–25
|
||
snow.
|
||
|
||
Heavy Undergrowth. Ranged attacks beyond 15 feet are made with
|
||
disadvantage.
|
||
|
||
Natural Camouflage. Adventurers gain an expertise die on
|
||
Stealth checks.
|
||
|
||
Journey Activities. Adventurers gain advantage on checks made
|
||
to Harvest or to Hunt and Gather.
|
||
|
||
### Tier 0
|
||
- **1**: Ape (Mnst)
|
||
- **2–3**: Awakened Tree (Mnst)
|
||
- **4–5**: Awakened Shrub (Mnst)
|
||
- **6–7**: Baboon (Mnst)
|
||
- **8–15**: Travel Scenery
|
||
- **16–17**: Blood Hawk (Mnst)
|
||
- **18–19**: Bugbear (Mnst)
|
||
- **20–21**: Cockatrice (Mnst)
|
||
- **22–23**: Constrictor Snake (Mnst)
|
||
- **24–25**: Cult Fanatic (Mnst)
|
||
- **26–27**: Cultist (Mnst)
|
||
- **28–29**: Dropbear (Mnst)
|
||
- **30–31**: Druid (Mnst)
|
||
- **32–33**: Bridge of Stones (Expl)
|
||
- **34–35**: Dryad
|
||
- **36–37**: Flying Snake (Mnst)
|
||
- **38–40**: Frog
|
||
- **41–43**: Giant Frog (Mnst)
|
||
- **44–48**: Giant Lizard (Mnst)
|
||
- **49–51**: Giant Poisonous Snake (Mnst)
|
||
- **52–53**: Giant Spider (Mnst)
|
||
- **54–55**: Giant Toad (Mnst)
|
||
- **56–57**: Falling Net (Expl)
|
||
- **58–59**: Harpy (Mnst)
|
||
- **60–61**: Lizard (Mnst)
|
||
- **62–63**: Lizardfolk (Mnst)
|
||
- **64–65**: Lizardfolk Druid (Mnst)
|
||
- **66–70**: Forested Hills (Expl)
|
||
- **71–72**: Ogrekin (Mnst)
|
||
- **73–74**: Panther (Mnst)
|
||
- **75–76**: Poisonous Snake (Mnst)
|
||
- **77–78**: Haze (Expl)
|
||
- **79–80**: Pteranodon (Mnst)
|
||
- **81–82**: Swarm of Insects (Mnst)
|
||
- **83–84**: Swarm of Poisonous Snakes (Mnst)
|
||
- **85–86**: Tiger (Mnst)
|
||
- **87–88**: Stampede (Expl)
|
||
- **89–91**: Warrior (Mnst)
|
||
- **92–99**: Social Encounter
|
||
- **100**: Quicksand (Expl)
|
||
|
||
### Tier 1
|
||
- **1–3**: Allosaurus (Mnst)
|
||
- **4–6**: Ankylosaurus (Mnst)
|
||
- **7–9**: Bandit Captain (Mnst)
|
||
- **10–13**: Basilisk (Mnst)
|
||
- **14–21**: Travel Scenery
|
||
- **22–24**: Boggard (Mnst)
|
||
- **25–28**: Bugbear Chief (Mnst)
|
||
- **29–31**: Couatl (Mnst)
|
||
- **32–34**: Flood (Expl)
|
||
- **35–37**: Green Dragon Wyrmling (Mnst)
|
||
- **38–41**: Elephant (Mnst)
|
||
- **42–46**: Pests (Expl)
|
||
- **47–49**: Green Hag (Mnst)
|
||
- **50–54**: Pit Trap (Expl)
|
||
- **55–58**: Lizardfolk (Mnst)
|
||
- **59–62**: Lizardfolk Druid (Mnst)
|
||
- **63–66**: Manticore (Mnst)
|
||
- **67–70**: Ogre (Mnst)
|
||
- **71–74**: Owlbear (Mnst)
|
||
- **75–77**: Scout (Mnst)
|
||
- **78–80**: Quicksand (Expl)
|
||
- **81–83**: Warrior Band (Mnst)
|
||
- **84–86**: Weretiger (Mnst)
|
||
- **87–92**: Thunderstorm (Expl)
|
||
- **93–99**: Social Encounter
|
||
- **100**: Cursed Temple (Expl)
|
||
|
||
### Tier 2
|
||
- **1–3**: Acid Field (Expl)
|
||
- **4–6**: Alchemist (Mnst)
|
||
- **7–9**: Boggard Sovereign (Mnst)
|
||
- **10–13**: Travel Scenery
|
||
- **14–15**: Champion (Mnst)
|
||
- **16–17**: Diplodocus (Mnst)
|
||
- **18–22**: Cursed Temple (Expl)
|
||
- **23–25**: Giant Ape (Mnst)
|
||
- **26–28**: Guardian Naga (Mnst)
|
||
- **29–33**: Dense Fog (Expl)
|
||
- **34–35**: Mage (Mnst)
|
||
- **36–37**: Medusa (Mnst)
|
||
- **38–40**: Enchanted Statue (Expl)
|
||
- **41–42**: Necromancer (Mage Variant) (Mnst)
|
||
- **43–45**: Owlbear Recluse (Elite) (Mnst)
|
||
- **46–48**: Flash Flood (Expl)
|
||
- **49–52**: Shambling Mound (Mnst)
|
||
- **53–56**: Treant (Mnst)
|
||
- **57–60**: Flimsy Rope Bridge (Expl)
|
||
- **61–63**: Triceratops (Mnst)
|
||
- **64–66**: Troll (Mnst)
|
||
- **67–68**: Lethal Outgassing (Expl)
|
||
- **69–71**: Tyrannosaurus Rex (Mnst)
|
||
- **72–74**: Lizardfolk Chosen One (Mnst)
|
||
- **75–76**: Wood Elf Sharpshooter (Strider Variant) (Mnst)
|
||
- **77–79**: Marsh Gas (Expl)
|
||
- **80–82**: Poison Darts (Expl)
|
||
- **83–85**: Wyvern (Mnst)
|
||
- **86–88**: Young Green Dragon (Mnst)
|
||
- **89–91**: Rot Grubs (Expl)
|
||
- **92–94**: Voracious Pests (Expl)
|
||
- **95–99**: Social Encounter
|
||
- **100**: Cursed Waterway (Expl)
|
||
|
||
### Tier 3
|
||
- **1–5**: Cursed Waterway (Expl)
|
||
- **6–10**: Travel Scenery
|
||
- **11–16**: Ankylosaurus (Mnst)
|
||
- **17–22**: Adult Green Dragon (Mnst)
|
||
- **23–28**: Endless Plummet (Expl)
|
||
- **29–35**: Boggard Sovereign (Mnst)
|
||
- **36–42**: Corrupted Unicorn (Unicorn Variant) (Mnst)
|
||
- **43–48**: Poison Needle (Expl)
|
||
- **49–54**: Dire Tyrannosaurus Rex (Elite) (Mnst)
|
||
- **55–59**: Dread Troll (Mnst)
|
||
- **60–64**: Primordial Tornado (Expl)
|
||
- **65–70**: Guardian Naga (Mnst)
|
||
- **71–76**: Medusa Queen (Mnst)
|
||
- **77–81**: Sphere of Annihilation (Expl)
|
||
- **82–87**: Rakshasa (Mnst)
|
||
- **88–94**: Ogre Mage (Mnst)
|
||
- **95–99**: Social Encounter
|
||
- **100**: Corrupted Druid Grove (Expl)
|
||
|
||
### Tier 4
|
||
- **1–8**: Ancient Green Dragon (Mnst)
|
||
- **9–15**: Travel Scenery
|
||
- **16–23**: Dread Troll (Troll Variant) (Mnst)
|
||
- **24–31**: Corrupted Druid Grove (Expl)
|
||
- **32–39**: Faerie Noble (Mnst)
|
||
- **40–47**: God Corpse (Expl)
|
||
- **48–55**: Rakshasa (Mnst)
|
||
- **56–63**: Forest Fire (Expl)
|
||
- **64–71**: Treant (Mnst)
|
||
- **72–79**: Hallowed Ground (Expl)
|
||
- **80–87**: Troll (Mnst)
|
||
- **88–95**: Killing Cloud (Expl)
|
||
- **96–100**: Social Encounter
|
||
|
||
## Urban Township
|
||
|
||
From mighty sprawling cities to smaller bustling towns, these areas are
|
||
full of people–and more people means more accidents, more conflict,
|
||
and more action. Adventurers journeying through urban areas have many
|
||
social encounters, combat encounters against NPCs, and both circumstance
|
||
and constructed terrain exploration challenges.
|
||
|
||
Terrains. Settlement, sewer, temple.
|
||
|
||
Tiers. Metropolises can be as high as tier 4 and small towns as
|
||
low as tier 1.
|
||
|
||
Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
||
20–25 snow.
|
||
|
||
Breakable Surroundings. A critical failure on a Strength or
|
||
Dexterity check results in destruction of property, angering the owner
|
||
of said property.
|
||
|
||
Journey Activities. Adventurers gain an expertise die on checks
|
||
made to Busk or Rob.
|
||
|
||
### Tier 0 Encounters
|
||
|
||
- **1**: Aboleth Thrall (Mnst)
|
||
- **2**: Acolyte (Mnst)
|
||
- **3-4**: Apprentice Mage (Mnst)
|
||
- **5-6**: Counterfeit Goods (Expl)
|
||
- **7-8**: Bandit (Mnst)
|
||
- **9-10**: Cat (Mnst)
|
||
- **11-12**: Commoner (Mnst)
|
||
- **13-25**: Travel Scenery
|
||
- **26**: Cult Fanatic (Mnst)
|
||
- **27-28**: Cultist (Mnst)
|
||
- **29-30**: Cutthroat (Mnst)
|
||
- **31-32**: Falling Net (Expl)
|
||
- **33-34**: Gargoyle (Mnst)
|
||
- **35-36**: Giant Rat (Mnst)
|
||
- **37-40**: Guard (Mnst)
|
||
- **41-42**: Hail Storm (Expl)
|
||
- **43-44**: Imp (Mnst)
|
||
- **45-46**: Mastiff (Mnst)
|
||
- **47-48**: Minstrel (Mnst)
|
||
- **49-50**: Haze (Expl)
|
||
- **51-52**: Noble (Mnst)
|
||
- **53-54**: Soldier (Mnst)
|
||
- **55-56**: Spy (Mnst, Cutthroat Variant)
|
||
- **57-58**: Lost Item (Expl)
|
||
- **59-60**: Steam Mephit (Mnst)
|
||
- **61-62**: Swarm of Rats (Mnst)
|
||
- **63-64**: Thug (Mnst)
|
||
- **65-66**: Public Ceremony (Expl)
|
||
- **67-68**: Wererat (Mnst)
|
||
- **69-99**: Social Encounter
|
||
- **100**: Dark Alleys (Expl)
|
||
|
||
### Urban Township Exploring Tier 1 Encounters
|
||
|
||
- **1**: Aboleth Thrall (Mnst)
|
||
- **2-3**: Bandit Captain (Mnst)
|
||
- **4-5**: Commoner Mob (Mnst)
|
||
- **6-7**: Counterfeit Goods (Expl)
|
||
- **8-9**: Cutthroat (Mnst)
|
||
- **10-11**: Doppelganger (Mnst)
|
||
- **12-19**: Travel Scenery
|
||
- **20-21**: Gargoyle (Mnst)
|
||
- **22-23**: Ghost (Mnst)
|
||
- **24-25**: Goblin Boss or Goblin Warlock (Mnst)
|
||
- **26-27**: Collapsing Roof (Expl)
|
||
- **28-29**: Guard Squad (Mnst)
|
||
- **30-31**: Half-Red Dragon Veteran (Mnst)
|
||
- **32-34**: Knight (Mnst)
|
||
- **35-36**: Dark Alleys (Expl)
|
||
- **37-38**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **39-41**: Malcubus (Mnst)
|
||
- **42**: Flood (Expl)
|
||
- **43-45**: Minstrel (Mnst)
|
||
- **46-48**: Noble (Mnst)
|
||
- **49-51**: Pests (Expl)
|
||
- **52-54**: Priest (Mnst)
|
||
- **55-56**: Pugilist (Mnst)
|
||
- **57-59**: Private Property (Expl)
|
||
- **60-61**: Soldier (Mnst)
|
||
- **62-63**: Thug (Mnst)
|
||
- **64-66**: Rooftop Run (Expl)
|
||
- **67-69**: Veteran (Mnst)
|
||
- **70-71**: Wereboar (Mnst)
|
||
- **72-73**: Urban Blaze (Expl)
|
||
- **74-75**: Wererat (Mnst)
|
||
- **76-77**: Werewolf (Mnst)
|
||
- **78-79**: Urban Quake (Expl)
|
||
- **80-99**: Social Encounter
|
||
- **100**: Forge, Foundry, and Factory (Expl)
|
||
|
||
### Urban Township Exploring Tier 2 Encounters
|
||
|
||
- **1**: Alchemist (Mnst)
|
||
- **2-3**: Collapsing Roof (Expl)
|
||
- **4-5**: Assassin (Mnst)
|
||
- **6-7**: Bandit Captain (Mnst)
|
||
- **8-9**: Bulette (Mnst)
|
||
- **10-17**: Travel Scenery
|
||
- **18-19**: Cambion (Mnst)
|
||
- **20-21**: Champion Warrior (Mnst)
|
||
- **22-23**: Crime Boss (Mnst)
|
||
- **24-25**: Cursed Temple (Expl)
|
||
- **26-27**: Doppelganger (Mnst)
|
||
- **28-29**: Gargoyle (Mnst)
|
||
- **30-31**: Ghost (Mnst)
|
||
- **32-34**: Dense Fog (Expl)
|
||
- **35-36**: Gladiator (Mnst)
|
||
- **37-38**: Guard Squad (Mnst)
|
||
- **39-41**: Half-Red Dragon Veteran (Mnst)
|
||
- **42-43**: Forge, Foundry, and Factory (Expl)
|
||
- **44-45**: Half-Shadow Dragon Assassin (Mnst)
|
||
- **46-48**: High Priest (Mnst)
|
||
- **49-51**: Holy Knight (Mnst)
|
||
- **52-54**: Rot Grubs (Expl)
|
||
- **55-56**: Khalkos Spawn (Mnst)
|
||
- **57-58**: Malcubus (Mnst)
|
||
- **59-61**: Pugilist (Mnst)
|
||
- **62-63**: Sinkhole (Expl)
|
||
- **64-66**: Revenant (Mnst)
|
||
- **67-69**: Soldier Squad (Mnst)
|
||
- **70-71**: Veteran (Mnst)
|
||
- **72-73**: Tornado (Expl)
|
||
- **74-75**: Werebear (Mnst)
|
||
- **76-77**: Wereboar (Mnst)
|
||
- **78-79**: Wraith (Mnst)
|
||
- **80-81**: Voracious Pests (Expl)
|
||
- **82-99**: Social Encounter
|
||
- **100**: Choking Smoke (Expl)
|
||
|
||
### Urban Township Realm Exploring Tier 3 Encounters
|
||
|
||
- **1**: Archmage (Mnst)
|
||
- **2-4**: Archpriest (Mnst)
|
||
- **5-7**: Ascetic Grandmaster (Mnst)
|
||
- **8-10**: Assassin (Mnst)
|
||
- **11-16**: Travel Scenery
|
||
- **17-19**: Cambion (Mnst)
|
||
- **20-22**: Champion Warrior (Mnst)
|
||
- **23-25**: Crime Boss (Mnst)
|
||
- **26-28**: High Priest (Mnst)
|
||
- **29-31**: Caught In The Crossfire (Expl)
|
||
- **32-34**: Holy Knight (Mnst)
|
||
- **35-37**: Khalkos (Mnst)
|
||
- **38-39**: Knight Captain (Mnst)
|
||
- **40-43**: Malcubus (Mnst)
|
||
- **43-45**: Choking Smoke (Expl)
|
||
- **46-48**: Ogre Mage (Mnst)
|
||
- **49-51**: Rakshasa (Mnst)
|
||
- **52-54**: Soldier Squad (Mnst)
|
||
- **55-57**: Vampire (Mnst)
|
||
- **58-61**: Primordial Tornado (Expl)
|
||
- **62-64**: Veteran (Mnst)
|
||
- **65-69**: Werebear (Mnst)
|
||
- **70-73**: Wereboar (Mnst)
|
||
- **74-76**: Werewolf (Mnst)
|
||
- **77-79**: Sunspots (Expl)
|
||
- **80-81**: Wraith (Mnst)
|
||
- **82-99**: Social Encounter
|
||
- **100**: Killing Cloud (Expl)
|
||
|
||
### Urban Township Exploring Tier 4 Encounters
|
||
|
||
- **1-6**: Travel Scenery
|
||
- **6-12**: Arcane Blademaster (Mnst)
|
||
- **13-19**: Archmage (Mnst)
|
||
- **20-24**: Archpriest (Mnst)
|
||
- **25-31**: Ascetic Grandmaster (Mnst)
|
||
- **32-38**: Holy Knight (Mnst)
|
||
- **39-45**: Khalkos (Mnst)
|
||
- **46-51**: Killing Cloud (Expl)
|
||
- **52-57**: Knight Captain (Mnst)
|
||
- **58-63**: Master Assassin (Mnst)
|
||
- **64-69**: Rakshasa (Mnst)
|
||
- **70-75**: Vampire (Mnst)
|
||
- **76-81**: Wraith (Mnst)
|
||
- **82-85**: Wraith Lord (Mnst)
|
||
- **86-100**: Social Encounter
|
||
|
||
## Underland Realm
|
||
|
||
There is no map–even among the subterranean cultures that dwell
|
||
within–that accurately depicts all of these enormous tunnels, which
|
||
range from natural caverns and dwarven mines to shadow elf cities.
|
||
Adventurers journeying through this region have combat encounters, some
|
||
social encounters, and many constructed terrain, natural terrain, and
|
||
supernatural exploration challenges.
|
||
|
||
Terrains. Forest, jungle, laboratory, ruins, settlement,
|
||
subterranean, swamp, temple, tomb, water.
|
||
|
||
Tiers. It's unusual for these regions to be less than tier
|
||
2.
|
||
|
||
Weather. 1–16 clear, 17–25 mist.
|
||
|
||
Resonant. Adventurers gain an expertise die on sound-based
|
||
Perception checks.
|
||
|
||
Unstable. When an adventurer creates a force that would disturb
|
||
a non-stoneworked area (an explosion, loud sound, or shaping the
|
||
structure of the cave through magic), roll 1d20. On a result of 20 the
|
||
activity causes a cave-in. One passageway in the cave is filled with
|
||
fallen rocks 20 feet wide.
|
||
|
||
Here is the conversion into Markdown lists for each tier:
|
||
|
||
### Tier 0
|
||
- **1:** Bridge of Stones (Expl)
|
||
- **2–3:** Aboleth Thrall (Mnst)
|
||
- **4–5:** Ankheg Spawn (Mnst)
|
||
- **6–7:** Azer (Mnst)
|
||
- **8–9:** Darkmantle (Mnst)
|
||
- **10–11:** Ettercap (Mnst)
|
||
- **12–19:** Travel Scenery
|
||
- **20–21:** Flumph (Mnst)
|
||
- **22–23:** Gelatinous Cube (Mnst)
|
||
- **24–25:** Giant Bat (Mnst)
|
||
- **26–27:** Giant Centipede (Mnst)
|
||
- **28–29:** Giant Fire Beetle (Mnst)
|
||
- **30–31:** Falling Net (Expl)
|
||
- **32–34:** Giant Poisonous Snake (Mnst)
|
||
- **35–37:** Giant Rat (Mnst)
|
||
- **38–41:** Giant Spider (Mnst)
|
||
- **42–43:** Gibbering Mouther (Mnst)
|
||
- **44–45:** Gray Ooze (Mnst)
|
||
- **46–48:** Haze (Expl)
|
||
- **49–51:** Grick (Mnst)
|
||
- **52–54:** Grimlock (Mnst)
|
||
- **55–57:** Magmin (Mnst)
|
||
- **58–60:** Mimic (Mnst)
|
||
- **61–63:** Ochre Jelly (Mnst)
|
||
- **64–66:** Lost Item (Expl)
|
||
- **67–68:** Piercer (Mnst)
|
||
- **69–70:** Rust Monster (Mnst)
|
||
- **71–72:** Shadow (Mnst)
|
||
- **73–74:** Shrieker (Mnst)
|
||
- **75–76:** Stirge (Mnst)
|
||
- **77–78:** Poorly-Repaired Tunnel (Expl)
|
||
- **79–80:** Swarm of Bats (Mnst)
|
||
- **81–82:** Swarm of Poisonous Snakes (Mnst)
|
||
- **83–84:** Swarm of Rats (Mnst)
|
||
- **85–86:** Troglodyte (Mnst)
|
||
- **87–88:** Violet Fungus (Mnst)
|
||
- **89–90:** Stampede (Expl)
|
||
- **91–99:** Social Encounter
|
||
- **100:** Pit Trap (Expl)
|
||
|
||
### Tier 1
|
||
- **1:** Poorly-Repaired Tunnel (Expl)
|
||
- **2–3:** Aboleth Thrall (Mnst)
|
||
- **4–5:** Ankheg (Mnst)
|
||
- **6–7:** Azer (Mnst)
|
||
- **8–9:** Basilisk (Mnst)
|
||
- **10–17:** Travel Scenery
|
||
- **18–19:** Black Pudding (Mnst)
|
||
- **20–21:** Darkmantle (Mnst)
|
||
- **22–23:** Doppelganger (Mnst)
|
||
- **24–25:** Ettercap (Mnst)
|
||
- **26–27:** Flood (Expl)
|
||
- **28–29:** Ettin (Mnst)
|
||
- **30–31:** Gelatinous Cube (Mnst)
|
||
- **32–34:** Gibbering Mouther (Mnst)
|
||
- **35–36:** Goblin (Mnst)
|
||
- **37–38:** Labyrinthine Ravines (Expl)
|
||
- **39–41:** Green Hag (Mnst)
|
||
- **42:** Grick (Mnst)
|
||
- **43–45:** Grimlock (Mnst)
|
||
- **46–48:** Intellect Devourer (Mnst)
|
||
- **49–51:** Mushroom Ring (Expl)
|
||
- **52–54:** Kobold (Mnst)
|
||
- **55–56:** Magmin (Mnst)
|
||
- **57–58:** Mimic (Mnst)
|
||
- **60–61:** Minotaur (Mnst)
|
||
- **62–63:** Pests (Expl)
|
||
- **64–66:** Ochre Jelly (Mnst)
|
||
- **67–69:** Ogrekin (Mnst)
|
||
- **70–72:** Phase Spider (Mnst)
|
||
- **73–75:** Piercer (Mnst)
|
||
- **76–78:** Pit Trap (Expl)
|
||
- **79–81:** Shadow (Mnst)
|
||
- **82–84:** Troglodyte (Mnst)
|
||
- **85–86:** Warrior Band (Mnst)
|
||
- **87–88:** Wererat (Mnst)
|
||
- **89–90:** Quicksand (Expl)
|
||
- **91–92:** Wight (Mnst)
|
||
- **93–99:** Social Encounter
|
||
- **100:** Lethal Outgassing (Expl)
|
||
|
||
### Tier 2
|
||
- **1–2:** Ankheg Queen (Mnst)
|
||
- **3–4:** Azer Forgemaster (Mnst)
|
||
- **5–6:** Acid Field (Expl)
|
||
- **7–8:** Black Pudding (Mnst)
|
||
- **9–10:** Cloaker (Mnst)
|
||
- **11–16:** Travel Scenery
|
||
- **17–18:** Dead Man's Fingers (Mnst)
|
||
- **19–20:** Doppelganger (Mnst)
|
||
- **21–22:** Cursed Temple (Expl)
|
||
- **23–24:** Drider (Mnst)
|
||
- **25–26:** Earth Elemental (Mnst)
|
||
- **27–28:** Dense Fog (Expl)
|
||
- **29–30:** Fomorian (Mnst)
|
||
- **31–32:** Giant Earth Elemental (Mnst)
|
||
- **33–34:** Enchanted Statue (Expl)
|
||
- **35–36:** Giant Grick (Mnst)
|
||
- **37–38:** Green Hag (Mnst)
|
||
- **39–41:** Flash Flood (Expl)
|
||
- **42:** Guardian Naga (Mnst)
|
||
- **43–45:** Hydra (Mnst)
|
||
- **46–48:** Lethal Outgassing (Expl)
|
||
- **49–51:** Intellect Devourer (Mnst)
|
||
- **52–54:** Medusa (Mnst)
|
||
- **55–57:** Magical Overgrowth (Expl)
|
||
- **58–59:** Night Hag (Mnst)
|
||
- **60–61:** Ogre (Mnst)
|
||
- **62–63:** Marsh Gas (Expl)
|
||
- **64–66:** Ogre Mage (Mnst)
|
||
- **67–68:** Otyugh (Mnst)
|
||
- **69–70:** Rockfall (Expl)
|
||
- **71–72:** Piercer (Mnst)
|
||
- **73–74:** Revenant (Mnst)
|
||
- **75–76:** Rolling Sphere (Expl)
|
||
- **77–78:** Roper (Mnst)
|
||
- **79–80:** Salamander (Mnst)
|
||
- **81–82:** Rot Grubs (Expl)
|
||
- **83–84:** Salamander Nymph (Mnst)
|
||
- **85–86:** Spirit Naga (Mnst)
|
||
- **87–88:** Sinkhole (Expl)
|
||
- **89–90:** Warrior Band (Mnst)
|
||
- **91–92:** Xorn (Mnst)
|
||
- **93–94:** Thundering Stampede (Expl)
|
||
- **95–99:** Social Encounter
|
||
- **100:** Spinning Walls (Expl)
|
||
|
||
### Tier 3
|
||
- **1:** Bridge of Sorrow (Expl)
|
||
- **2–4:** Aboleth (Mnst)
|
||
- **5–7:** Adult Amethyst Dragon (Mnst)
|
||
- **8–10:** Adult Emerald Dragon (Mnst)
|
||
- **11–16:** Travel Scenery
|
||
- **17–19:** Adult Sapphire Dragon (Mnst)
|
||
- **20–22:** Adult Shadow Dragon (Mnst)
|
||
- **23–25:** Behir (Mnst)
|
||
- **26–28:** Caught In The Crossfire (Expl)
|
||
- **29–31:** Cloaker (Mnst)
|
||
- **32–34:** Divi (Mnst)
|
||
- **35–37:** Drider (Mnst)
|
||
- **38–39:** Choking Smoke (Expl)
|
||
- **40–41:** Fomorian (Mnst)
|
||
- **42:** Forgotten God (Mnst)
|
||
- **43–45:** Guardian Naga (Mnst)
|
||
- **46–48:** Cursed Waterway (Expl)
|
||
- **49–51:** Medusa Queen (Mnst)
|
||
- **52–54:** Minotaur Champion (Mnst)
|
||
- **55–57:** Murmuring Worm (Mnst)
|
||
- **58–61:** Endless Plummet (Expl)
|
||
- **62–64:** Night Hag (Mnst)
|
||
- **65–69:** Ogre Mage (Mnst)
|
||
- **70–73:** Otyugh (Mnst)
|
||
- **74–76:** Perilous Cliff Path (Expl)
|
||
- **77–79:** Purple Worm (Mnst)
|
||
- **80–82:** Salamander (Mnst)
|
||
- **83–84:** Spirit Naga (Mnst)
|
||
- **85–86:** Sphere of Annihilation (Expl)
|
||
- **87–88:** Troll or Dread Troll (Mnst)
|
||
- **89–90:** Ur-Otyugh (Mnst)
|
||
- **91–92:** Xorn (Mnst)
|
||
- **93–94:** Spinning Walls (Expl)
|
||
- **95–99:** Social Encounter
|
||
- **100:** Malfunctioning Planar Portal (Expl)
|
||
|
||
### Tier 4
|
||
- **1:** Sphere of Annihilation (Expl)
|
||
- **2–8:** Aboleth (Mnst)
|
||
- **9–16:** Ancient Amethyst Dragon (Mnst)
|
||
- **17–21:** Travel Scenery
|
||
- **22–30:** Ancient Emerald Dragon (Mnst)
|
||
- **31–38:** Adult Black Dragon Lich (Mnst)
|
||
- **39–47:** God Corpse (Expl)
|
||
- **48–55:** Divi (Mnst)
|
||
- **56–63:** Empyrean (Mnst)
|
||
- **64–71:** Killing Cloud (Expl)
|
||
- **72–79:** Hobgoblin Warlord (Mnst)
|
||
- **80–88:** Salamander Noble (Mnst)
|
||
- **89–95:** Malfunctioning Planar Portal (Expl)
|
||
- **96–100:** Social Encounter
|
||
|
||
## Unrelenting Marsh
|
||
|
||
So named because time seems to slow to a crawl while traversing its
|
||
swamps, this area is rife with dangerous predators, lethal fauna, and
|
||
ground best left untrusted. Adventurers journeying through this region
|
||
have frequent combat encounters, a few social encounters, and many
|
||
natural terrain exploration challenges.
|
||
|
||
Terrains. Forest, grassland, hills, jungle, ruins, settlement,
|
||
swamp, temple, tomb, water.
|
||
|
||
Tiers. Swamp regions with friendly inhabitants might be tier 1,
|
||
but more hostile places (oft ruled over by ancient dragons or worse) can
|
||
easily be tier 4.
|
||
|
||
Weather. 1–5 clear, 6–8 overcast, 9–15 rain, 16–25
|
||
mist.
|
||
|
||
Hard to Hoof. Mounts and pack animals are unable to travel at a
|
||
fast pace or gallop pace. Additionally, wheeled vehicles cannot travel
|
||
faster than a crawl.
|
||
|
||
Journey Activities. Plants harvested during a journey activity
|
||
are typically very rare. Adventurers gain an expertise die on checks
|
||
made to Harvest, but on a critical failure the plants are carnivorous,
|
||
and the adventurer suffers one level of fatigue.
|
||
|
||
### Tier 0
|
||
|
||
- **1**: Awakened Shrub (Mnst)
|
||
- **2-3**: Bandit (Mnst)
|
||
- **4-5**: Berserker (Mnst)
|
||
- **6-7**: Blood Hawk (Mnst)
|
||
- **8-17**: Travel Scenery
|
||
- **18-19**: Boggard (Mnst)
|
||
- **20-21**: Bugbear (Mnst)
|
||
- **22-23**: Cockatrice (Mnst)
|
||
- **24-25**: Constrictor Snake (Mnst)
|
||
- **26-27**: Bridge of Stones (Expl)
|
||
- **28-29**: Crocodile (Mnst)
|
||
- **30-31**: Druid (Mnst)
|
||
- **32-34**: Dryad (Mnst)
|
||
- **35-37**: Ettercap (Mnst)
|
||
- **38-41**: Counterfeit Goods (Expl)
|
||
- **42**: Flying Snake (Mnst)
|
||
- **43-45**: Ghoul (Mnst)
|
||
- **46-48**: Giant Constrictor Snake (Mnst)
|
||
- **49-51**: Giant Frog (Mnst)
|
||
- **52-54**: End of Hibernation (Expl)
|
||
- **55-57**: Giant Lizard (Mnst)
|
||
- **58-60**: Giant Rat (Mnst)
|
||
- **61-63**: Giant Spider (Mnst)
|
||
- **64-65**: Lizardfolk (Mnst)
|
||
- **66-68**: Falling Net (Expl)
|
||
- **69-70**: Merrow (Mnst)
|
||
- **71-72**: Poisonous Snake (Mnst)
|
||
- **73-74**: Pteranodon (Mnst)
|
||
- **75-76**: Shrieker (Mnst)
|
||
- **77-78**: Haze (Expl)
|
||
- **79-80**: Stirge (Mnst)
|
||
- **81-82**: Swarm of Insects (Mnst)
|
||
- **83-84**: Swarm of Poisonous Snakes (Mnst)
|
||
- **85-86**: Swarm of Rats (Mnst)
|
||
- **87-88**: Lost Item (Expl)
|
||
- **89-91**: Violet Fungus (Mnst)
|
||
- **92-93**: Will-O-Wisp (Mnst)
|
||
- **94-99**: Social Encounter
|
||
- **100**: Pests (Expl)
|
||
|
||
### Tier 1
|
||
|
||
- **1-4**: Allosaurus (Mnst)
|
||
- **5-8**: Ankylosaurus (Mnst)
|
||
- **9-12**: Bandit Captain (Mnst)
|
||
- **13-16**: Banshee (Mnst)
|
||
- **17-21**: Travel Scenery
|
||
- **22-25**: Boggard (Mnst)
|
||
- **26-29**: Bugbear Chief (Mnst)
|
||
- **30-33**: Ettercap (Mnst)
|
||
- **34-37**: Bridge of Stones (Expl)
|
||
- **38-41**: Ettin (Mnst)
|
||
- **42-45**: Fey Knight (Mnst)
|
||
- **46-49**: Ghast (Mnst)
|
||
- **51-54**: Flood (Expl)
|
||
- **55-58**: Goblin Boss or Goblin Warlock (Mnst)
|
||
- **59-62**: Green Hag (Mnst)
|
||
- **63-66**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **67-70**: Pests (Expl)
|
||
- **71-74**: Lizardfolk (Mnst)
|
||
- **75-78**: Merrow (Mnst)
|
||
- **79-82**: Ogre (Mnst)
|
||
- **83-85**: Quicksand (Expl)
|
||
- **86-88**: Warrior Band (Mnst)
|
||
- **89-91**: Weretiger (Mnst)
|
||
- **92-94**: Thunderstorm (Expl)
|
||
- **95-99**: Social Encounter
|
||
- **100**: Dense Fog (Expl)
|
||
|
||
### Tier 2
|
||
|
||
- **1-3**: Acid Field (Expl)
|
||
- **4-6**: Alchemist (Mnst)
|
||
- **7-9**: Blackguard (Mnst)
|
||
- **10-12**: Boggard Sovereign (Mnst)
|
||
- **13-15**: Travel Scenery
|
||
- **16-18**: Champion Warrior (Mnst)
|
||
- **19-21**: Cyclops (Mnst)
|
||
- **22-24**: Dead Man's Fingers (Mnst)
|
||
- **25-27**: Dense Fog (Expl)
|
||
- **28-30**: Diplodocus (Mnst)
|
||
- **31-33**: Giant Crocodile (Mnst)
|
||
- **34-36**: Half-Shadow Dragon Assassin (Mnst)
|
||
- **37-39**: Lethal Outgassing (Expl)
|
||
- **40-42**: Hydra (Mnst)
|
||
- **43-45**: Lizardfolk Chosen One (Mnst)
|
||
- **46-48**: Mage (Mnst)
|
||
- **49-51**: Marsh Gas (Expl)
|
||
- **52-54**: Night Hag (Mnst)
|
||
- **55-57**: Ogre Mage (Mnst)
|
||
- **58-60**: Otyugh (Mnst)
|
||
- **61-63**: Rot Grubs (Expl)
|
||
- **64-66**: Revenant (Mnst)
|
||
- **67-69**: Scarecrow Harvester (Mnst)
|
||
- **70-72**: Shambling Mound (Mnst)
|
||
- **73-75**: Sinkhole (Expl)
|
||
- **76-78**: Strider (Mnst)
|
||
- **79-81**: Treant (Mnst)
|
||
- **82-84**: Triceratops (Mnst)
|
||
- **85-87**: Tornado (Expl)
|
||
- **88-90**: Troll (Mnst)
|
||
- **91-92**: Tyrannosaurus Rex (Mnst)
|
||
- **93-94**: Voracious Pests (Expl)
|
||
- **95-99**: Social Encounter
|
||
- **100**: Sunspots (Expl)
|
||
|
||
### Tier 3
|
||
|
||
- **1-4**: Tornado (Expl)
|
||
- **5-9**: Adult Black Dragon (Mnst)
|
||
- **10-13**: Banshee (Mnst)
|
||
- **14-18**: Travel Scenery
|
||
- **19-21**: Boggard Sovereign (Mnst)
|
||
- **22-26**: Cyclops (Mnst)
|
||
- **27-31**: Choking Smoke (Expl)
|
||
- **32-36**: Diplodocus (Mnst)
|
||
- **37-41**: Forgotten God (Mnst)
|
||
- **42**: Cursed Waterway (Expl)
|
||
- **43-47**: Night Hag (Mnst)
|
||
- **48-53**: Ogre Mage (Mnst)
|
||
- **55-60**: Fey Glade (Expl)
|
||
- **61-65**: Rakshasa (Mnst)
|
||
- **66-71**: Treant (Mnst)
|
||
- **72-76**: Primordial Tornado (Expl)
|
||
- **77-81**: Troll or Dread Troll (Mnst)
|
||
- **82-87**: Tyrannosaurus Rex (Mnst)
|
||
- **88-92**: Sunspots (Expl)
|
||
- **93-99**: Social Encounter
|
||
- **100**: Corrupted Druid Grove (Expl)
|
||
|
||
### Tier 4
|
||
|
||
- **1-10**: Ancient Black Dragon (Mnst)
|
||
- **11-20**: Adult Black Dragon Lich (Mnst)
|
||
- **21-25**: Travel Scenery
|
||
- **26-36**: Faerie Noble (Mnst)
|
||
- **37-47**: Corrupted Druid Grove (Expl)
|
||
- **48-58**: Rakshasa (Mnst)
|
||
- **59-69**: God Corpse (Expl)
|
||
- **70-80**: Treant (Mnst)
|
||
- **81-90**: Troll or Dread Troll (Mnst)
|
||
- **91-94**: Killing Cloud (Expl)
|
||
- **95-100**: Social Encounter
|
||
|
||
## Wartorn Kingdom
|
||
|
||
An occupied nation, or one amidst a civil war, is a dubious place
|
||
populated with aggressive soldiers, desperate commoners, and merciless
|
||
opportunists. Adventurers journeying through this region have many
|
||
social encounters, combat encounters against NPCs, and both circumstance
|
||
and natural terrain exploration challenges as they navigate the country
|
||
in conflict.
|
||
|
||
Terrains. Any.
|
||
|
||
Tiers. Nascent counties skirmishing against one another might
|
||
merit tier 1, but when larger nations take umbrage against one another
|
||
they usually merit being tier 2 or even tier 3.
|
||
|
||
Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist,
|
||
20–25 snow. The Narrator may substitute a weather roll based on the
|
||
terrain (like rolling a Lofty Mountains weather roll in a Wartorn
|
||
Kingdom in a mountain range).
|
||
|
||
Journey Activities. The Busk journey activity is made with
|
||
disadvantage due to the wary and suspicious nature of other
|
||
travelers.
|
||
### Tier 0
|
||
|
||
- **1**: Apprentice Mage (Mnst)
|
||
- **2–3**: Blinding Blizzard (Expl)
|
||
- **4–5**: Bandit (Mnst)
|
||
- **6–7**: Commoner (Mnst)
|
||
- **8–9**: Cultist (Mnst)
|
||
- **10–19**: Travel Scenery
|
||
- **20–21**: Cutthroat (Mnst)
|
||
- **22–23**: Draft Horse (Mnst)
|
||
- **24–25**: Giant Rat (Mnst)
|
||
- **26–27**: Bridge of Stones (Expl)
|
||
- **28–29**: Gnoll (Mnst)
|
||
- **30–31**: Goat (Mnst)
|
||
- **32–34**: Goblin (Mnst)
|
||
- **35–37**: Counterfeit Goods (Expl)
|
||
- **38–41**: Guard (Mnst)
|
||
- **42**: Kobold (Mnst)
|
||
- **43–45**: Mastiff (Mnst)
|
||
- **46–48**: End of Hibernation (Expl)
|
||
- **49–51**: Minstrel (Mnst)
|
||
- **52–54**: Noble (Mnst)
|
||
- **55–57**: Ogrekin (Mnst)
|
||
- **58–60**: Forested Hills (Expl)
|
||
- **61–63**: Pony (Mnst)
|
||
- **64–66**: Priest (Mnst)
|
||
- **67–68**: Rat (Mnst)
|
||
- **69–70**: Hail Storm (Expl)
|
||
- **71–72**: Riding Horse (Mnst)
|
||
- **73–74**: Scarecrow (Mnst)
|
||
- **75–76**: Soldier (Mnst)
|
||
- **77–78**: Haze (Expl)
|
||
- **79–80**: Spy (Mnst, Cutthroat Variant)
|
||
- **81–82**: Swarm of Rats (Mnst)
|
||
- **83–84**: Lost Item (Expl)
|
||
- **85–86**: Thug (Mnst)
|
||
- **87–88**: Warhorse (Mnst)
|
||
- **89–99**: Social Encounter
|
||
- **100**: Pests (Expl)
|
||
|
||
### Tier 1
|
||
|
||
- **1**: Counterfeit Goods (Expl)
|
||
- **2–3**: Aboleth Thrall (Mnst)
|
||
- **4–5**: Acolyte (Mnst)
|
||
- **6–7**: Ankheg (Mnst)
|
||
- **8–17**: Travel Scenery
|
||
- **18–19**: Bandit Captain (Mnst)
|
||
- **20–21**: Commoner Mob (Mnst)
|
||
- **22–23**: Cult Fanatic (Mnst)
|
||
- **24–25**: End of Hibernation (Expl)
|
||
- **26–27**: Doppelganger (Mnst)
|
||
- **28–29**: Ghost (Mnst)
|
||
- **30–31**: Goblin Boss or Goblin Warlock (Mnst)
|
||
- **32–34**: Stampede (Expl)
|
||
- **35–36**: Green Hag (Mnst)
|
||
- **37–38**: Guard Squad (Mnst)
|
||
- **39–41**: Half-Red Dragon Veteran (Mnst)
|
||
- **42**: Flood (Expl)
|
||
- **43–45**: Knight (Mnst)
|
||
- **46–48**: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- **49–51**: Malcubus (Mnst)
|
||
- **52–54**: Labyrinthine Ravines (Expl)
|
||
- **55–56**: Ogrekin (Mnst)
|
||
- **57–58**: Peryton (Mnst)
|
||
- **59–61**: Priest (Mnst)
|
||
- **62–63**: Mushroom Ring (Expl)
|
||
- **64–66**: Pugilist (Mnst)
|
||
- **67–68**: Scarecrow (Mnst)
|
||
- **69–70**: Soldier (Mnst)
|
||
- **71–72**: Pests (Expl)
|
||
- **73–74**: Spy (Mnst, Cutthroat Variant)
|
||
- **75–76**: Thug (Mnst)
|
||
- **77–78**: Veteran (Mnst)
|
||
- **79–80**: Private Property (Expl)
|
||
- **81–82**: Wereboar (Mnst)
|
||
- **83–84**: Wererat (Mnst)
|
||
- **85–86**: Werewolf (Mnst)
|
||
- **87–88**: Thunderstorm (Expl)
|
||
- **89–99**: Social Encounter
|
||
- **100**: Dense Fog (Expl)
|
||
|
||
### Tier 2
|
||
|
||
- **1**: Aboleth Thrall (Mnst)
|
||
- **2–3**: Alchemist (Mnst)
|
||
- **4–5**: Cursed Temple (Expl)
|
||
- **6–7**: Ankheg Queen (Mnst)
|
||
- **8–9**: Assassin (Mnst)
|
||
- **10–15**: Travel Scenery
|
||
- **16–17**: Bandit Captain (Mnst)
|
||
- **18–19**: Cambion (Mnst)
|
||
- **20–21**: Dense Fog (Expl)
|
||
- **22–23**: Champion Warrior (Mnst)
|
||
- **24–25**: Crime Boss (Mnst)
|
||
- **26–27**: Flimsy Rope Bridge (Expl)
|
||
- **28–29**: Doppelganger (Mnst)
|
||
- **30–31**: Ghost (Mnst)
|
||
- **32–34**: Hail Deluge (Expl)
|
||
- **35–36**: Gladiator (Mnst)
|
||
- **37–38**: Guard Squad (Mnst)
|
||
- **39–41**: Lethal Outgassing (Expl)
|
||
- **42**: Half-Shadow Dragon Assassin (Mnst)
|
||
- **43–45**: High Priest (Mnst)
|
||
- **46–48**: Rot Grubs (Mnst)
|
||
- **49–51**: Holy Knight (Mnst)
|
||
- **52–54**: Shattered Earth (Expl)
|
||
- **55–56**: Invisible Stalker (Mnst)
|
||
- **57–58**: Khalkos Spawn (Mnst)
|
||
- **59–61**: Mage (Mnst)
|
||
- **62–63**: Thundering Stampede (Expl)
|
||
- **64–66**: Malcubus (Mnst)
|
||
- **67–68**: Medusa (Mnst)
|
||
- **69–70**: Tornado (Expl)
|
||
- **71–72**: Night Hag (Mnst)
|
||
- **73–74**: Ogre Mage (Mnst)
|
||
- **75–76**: Voracious Pests (Expl)
|
||
- **77–78**: Revanant (Mnst)
|
||
- **79–80**: Soldier Squad (Mnst)
|
||
- **81–82**: White Elk (Expl)
|
||
- **83–84**: Spymaster (Mnst, Assassin Variant)
|
||
- **85–86**: Wraith (Mnst)
|
||
- **87–88**: Wild Magic Zone (Expl)
|
||
- **89–99**: Social Encounter
|
||
- **100**: Caught in the Crossfire (Expl)
|
||
|
||
### Tier 3
|
||
|
||
- **1**: Archmage (Mnst)
|
||
- **2–4**: Archpriest (Mnst)
|
||
- **5–7**: Ascetic Grandmaster (Mnst)
|
||
- **8–10**: Bridge of Sorrow (Expl)
|
||
- **11–13**: Assassin (Mnst)
|
||
- **16–19**: Champion Warrior (Mnst)
|
||
- **20–25**: Crime Boss (Mnst)
|
||
- **26–28**: Travel Scenery
|
||
- **29–31**: Fire Giant (Mnst)
|
||
- **32–34**: High Priest (Mnst)
|
||
- **35–37**: Caught in the Crossfire (Expl)
|
||
- **38–39**: Holy Knight (Mnst)
|
||
- **40–41**: Invisible Stalker (Mnst)
|
||
- **42**: Khalkos (Mnst)
|
||
- **43–45**: Choking Smoke (Expl)
|
||
- **46–48**: Knight Captain (Mnst)
|
||
- **49–51**: Night Hag (Mnst)
|
||
- **52–54**: Malcubus (Mnst)
|
||
- **55–57**: Cursed Waterway (Expl)
|
||
- **58–61**: Ogre Mage (Mnst)
|
||
- **62–64**: Soldier Squad (Mnst)
|
||
- **65–69**: Rakshasa (Mnst)
|
||
- **70–73**: Perilous Cliff Path (Expl)
|
||
- **74–76**: Soldier Squad (Mnst)
|
||
- **77–79**: Vampire (Mnst)
|
||
- **80–82**: Werebear (Mnst)
|
||
- **83–85**: Primordial Tornado (Expl)
|
||
- **86–87**: Wereboar (Mnst)
|
||
- **88–89**: Werewolf (Mnst)
|
||
- **90–91**: Wraith (Mnst)
|
||
- **92–99**: Social Encounter
|
||
- **100**: Divine War (Expl)
|
||
|
||
### Tier 4
|
||
|
||
- **1–5**: Perilous Cliff Path (Expl)
|
||
- **6–10**: Arcane Blademaster (Mnst)
|
||
- **11–16**: Travel Scenery
|
||
- **17–22**: Archmage (Mnst)
|
||
- **23–28**: Divine War (Expl)
|
||
- **29–34**: Archpriest (Mnst)
|
||
- **35–39**: Forest Fire (Expl)
|
||
- **40–45**: Ascetic Grandmaster (Mnst)
|
||
- **46–51**: God Corpse (Expl)
|
||
- **52–57**: Khalkos (Mnst)
|
||
- **58–63**: Hallowed Ground (Expl)
|
||
- **64–69**: Master Assassin (Mnst)
|
||
- **70–75**: Hellscape (Expl)
|
||
- **76–81**: Vampire (Mnst)
|
||
- **82–87**: Killing Cloud (Expl)
|
||
- **88–92**: Wraith Lord (Mnst)
|
||
- **93–100**: Social Encounter
|
||
|
||
## Dungeons
|
||
|
||
Desolate crypts, ancient temples, horrifying tombs, and cursed pyramids
|
||
are often filled with traps and monsters. Unlike the natural caverns of
|
||
most of the underland realm, a dungeon is usually constructed and can be
|
||
above or below ground. Although dungeons aren't regions (so there is no
|
||
weather or travel scenery, and adventurers don't undertake journey
|
||
activities in a dungeon) they are filled with random encounters against
|
||
both traps and monsters, and these areas are ripe with opportunities for
|
||
exploration!
|
||
|
||
Terrains. Dungeons can be found everywhere, and depending on
|
||
their size and location they may have a wide variety of terrains within
|
||
(though laboratory, ruins, sewer, temple, and tomb are the most
|
||
common).
|
||
|
||
Tier. Dungeons range from tier 0 crypts in small villages all
|
||
the way up to the deadliest tier 4 labyrinths of terror constructed by
|
||
ancient evils.
|
||
|
||
## Dungeon Exploring Tier 0
|
||
|
||
- 1-2: Aboleth Thrall (Mnst)
|
||
- 3-4: Animated Armor (Mnst)
|
||
- 5-6: Apprentice Mage (Mnst)
|
||
- 7-8: Bandit (Mnst)
|
||
- 9-10: Bolt-Thrower (Mnst)
|
||
- 11-12: Cultist (Mnst)
|
||
- 13-14: Cutthroat (Mnst)
|
||
- 15-16: Ettercap (Mnst)
|
||
- 17-18: Flumph (Mnst)
|
||
- 19-20: Flying Sword (Mnst)
|
||
- 21-26: Falling Net (Expl)
|
||
- 27-28: Gargoyle (Mnst)
|
||
- 29-30: Gear Spider (Mnst)
|
||
- 31-32: Gelatinous Cube (Mnst)
|
||
- 33-34: Gibbering Mouther (Mnst)
|
||
- 35-36: Ghoul (Mnst)
|
||
- 37-38: Goblin (Mnst)
|
||
- 39-40: Gray Ooze (Mnst)
|
||
- 41-42: Homunculus (Mnst)
|
||
- 43-44: Kobold (Mnst)
|
||
- 45-46: Mimic (Mnst)
|
||
- 46-47: Ochre Jelly (Mnst)
|
||
- 48-49: Ogrekin (Mnst)
|
||
- 50-52: Poisonous Snake (Mnst)
|
||
- 53-59: Haze (Expl)
|
||
- 60-62: Rat (Mnst)
|
||
- 63-64: Rug of Smothering (Mnst)
|
||
- 65-66: Shadow (Mnst)
|
||
- 67-68: Shrieker (Mnst)
|
||
- 69-70: Skeleton (Mnst)
|
||
- 71-72: Specter (Mnst)
|
||
- 73-79: Lost Item (Expl)
|
||
- 80-82: Spider (Mnst)
|
||
- 83-84: Swarm of Poisonous Snakes (Mnst)
|
||
- 85-86: Swarm of Rats (Mnst)
|
||
- 87-88: Violet Fungus (Mnst)
|
||
- 89-90: Wererat (Mnst)
|
||
- 91-92: Zombie (Mnst)
|
||
- 93-100: Poorly-Repaired Tunnel (Expl)
|
||
|
||
## Dungeon Exploring Tier 1
|
||
|
||
- 1-6: Collapsing Roof (Expl)
|
||
- 7-8: Aboleth Thrall (Mnst)
|
||
- 9-10: Animated Armor (Mnst)
|
||
- 11-12: Bandit Captain (Mnst)
|
||
- 13-14: Banshee (Mnst)
|
||
- 15-16: Black Pudding (Mnst)
|
||
- 17-18: Bolt-Thrower (Mnst)
|
||
- 19-20: Clockwork Sentinel (Mnst)
|
||
- 21-22: Cult Fanatic (Mnst)
|
||
- 23-24: Doppelganger (Mnst)
|
||
- 25-30: Labyrinthine Ravines (Expl)
|
||
- 31-32: Ettercap (Mnst)
|
||
- 33-34: Ettin (Mnst)
|
||
- 35-36: Flying Sword (Mnst)
|
||
- 37-38: Gargoyle (Mnst)
|
||
- 39-40: Ghast (Mnst)
|
||
- 41-42: Ghost (Mnst)
|
||
- 43-44: Ghoul (Mnst)
|
||
- 45-46: Gibbering Mouther (Mnst)
|
||
- 47-48: Goblin Boss or Goblin Warlock (Mnst)
|
||
- 49-55: Pests (Expl)
|
||
- 56-57: Intellect Devourer (Mnst)
|
||
- 58-59: Kobold Broodguard or Kobold Sorcerer (Mnst)
|
||
- 60-61: Mimic (Mnst)
|
||
- 62-63: Ochre Jelly (Mnst)
|
||
- 64-65: Ogre (Mnst)
|
||
- 66-67: Ogre Zombie (Mnst)
|
||
- 68-69: Phase Spider (Mnst)
|
||
- 70-71: Quasit (Mnst)
|
||
- 72-73: Rug of Smothering (Mnst)
|
||
- 74-79: Pit Trap (Expl)
|
||
- 80-81: Shadow (Mnst)
|
||
- 82-83: Skeletal Champion (Mnst)
|
||
- 84-85: Skeletal Horde (Mnst)
|
||
- 86-87: Specter (Mnst)
|
||
- 88-89: Walking Statue (Mnst)
|
||
- 90-91: Werewolf (Mnst)
|
||
- 92-93: Zombie Horde (Mnst)
|
||
- 94-95: Zombie Knight (Mnst)
|
||
- 96-99: Quicksand (Expl)
|
||
- 100: Rot Grubs (Expl)
|
||
|
||
## Dungeon Exploring Tier 2
|
||
|
||
- 1-5: Cursed Temple (Expl)
|
||
- 6-8: Air Elemental (Mnst)
|
||
- 9-10: Alchemist (Mnst)
|
||
- 11-12: Blackguard (Mnst)
|
||
- 13-16: Dense Fog (Expl)
|
||
- 17-18: Black Pudding (Mnst)
|
||
- 19-20: Bolt-Thrower (Mnst)
|
||
- 21-22: Bulette (Mnst)
|
||
- 23-26: Enchanted Statue (Expl)
|
||
- 27-28: Cambion (Mnst)
|
||
- 29-30: Clay Guardian (Mnst)
|
||
- 31-32: Cloaker (Mnst)
|
||
- 33-36: Flimsy Rope Bridge (Expl)
|
||
- 37-38: Crusher (Mnst)
|
||
- 39-40: Dead Man's Fingers (Mnst)
|
||
- 41-42: Drider (Mnst)
|
||
- 43-45: Lethal Outgassing (Expl)
|
||
- 46-48: Earth Elemental (Mnst)
|
||
- 49: Elder Black Pudding (Mnst)
|
||
- 50-52: Fire Elemental (Mnst)
|
||
- 53-54: Flesh Guardian (Mnst)
|
||
- 55-56: Poison Darts (Expl)
|
||
- 57-58: Hell Hound (Mnst)
|
||
- 59-60: Intellect Devourer (Mnst)
|
||
- 61-66: Invisible Stalker (Mnst)
|
||
- 63-65: Rolling Sphere (Expl)
|
||
- 66-67: Mage (Mnst)
|
||
- 68-69: Ogre Mage (Mnst)
|
||
- 70-71: Otyugh (Mnst)
|
||
- 72-75: Rot Grubs (Expl)
|
||
- 76-79: Revenant (Mnst)
|
||
- 80-81: Shield Guardian (Mnst)
|
||
- 82-83: Stone Guardian (Mnst)
|
||
- 84-87: Swinging Blades (Expl)
|
||
- 88-90: Water Elemental (Mnst)
|
||
- 91-92: Wererat (Mnst)
|
||
- 93-94: Werewolf (Mnst)
|
||
- 95-97: Voracious Pests (Expl)
|
||
- 98-99: Wraith (Mnst)
|
||
- 100: Spinning Walls (Expl)
|
||
|
||
## Dungeon Exploring Tier 3
|
||
|
||
- 1-7: Choking Smoke (Expl)
|
||
- 8-10: Aboleth (Mnst)
|
||
- 11-13: Archmage (Mnst)
|
||
- 14-16: Assassin (Mnst)
|
||
- 17-19: Behir (Mnst)
|
||
- 20-22: Clay Guardian (Mnst)
|
||
- 23-28: Endless Plummet (Expl)
|
||
- 29-31: Cloaker (Mnst)
|
||
- 32-34: Cyclops (Mnst)
|
||
- 35-37: Drider (Mnst)
|
||
- 38-39: Forgotten God (Mnst)
|
||
- 40-42: Guardian Naga (Mnst)
|
||
- 43-48: Poison Needle (Expl)
|
||
- 49-51: Iron Guardian (Mnst)
|
||
- 52-54: Mummy Lord (Mnst)
|
||
- 55-57: Night Hag (Mnst)
|
||
- 58-61: Ogre Mage (Mnst)
|
||
- 62-64: Otyugh (Mnst)
|
||
- 65-73: Sphere of Annihilation (Expl)
|
||
- 74-76: Sphinx (Mnst)
|
||
- 77-79: Spirit Naga (Mnst)
|
||
- 80-82: Stone Guardian (Mnst)
|
||
- 83-85: Troll or Dread Troll (Mnst)
|
||
- 86-88: Vampire (Mnst)
|
||
- 89-93: Spinning Walls (Expl)
|
||
- 94-96: Wraith Lord (Mnst)
|
||
- 97-99: Zombie Dragon (Mnst)
|
||
- 100: Malfunctioning Planar Portal (Expl)
|
||
|
||
## Dungeon Exploring Tier 4
|
||
|
||
- 1-7: God Corpse (Expl)
|
||
- 8-12: Aboleth (Mnst)
|
||
- 13-16: Arcane Blademaster (Mnst)
|
||
- 17-22: Archmage (Mnst)
|
||
- 23-28: Hallowed Ground (Expl)
|
||
- 29-32: Clay Guardian (Mnst)
|
||
- 33-37: Demilich (Mnst)
|
||
- 38-41: Dread Knight (Mnst)
|
||
- 42-48: Hellscape (Expl)
|
||
- 49-52: Empyrean (Mnst)
|
||
- 53-57: Lich (Mnst)
|
||
- 58-61: Master Assassin (Mnst)
|
||
- 62-68: Killing Cloud (Expl)
|
||
- 69-72: Mummy Lord (Mnst)
|
||
- 73-77: Sphinx (Greater) (Mnst)
|
||
- 78-81: Stone Guardian (Mnst)
|
||
- 82-88: Malfunctioning Planar Portal (Expl)
|
||
- 89-92: Troll or Dread Troll (Mnst)
|
||
- 93-97: Vampire (Mnst)
|
||
- 98-100: Wraith Lord (Mnst)
|
||
|
||
## Social Encounters
|
||
|
||
Social encounters can be randomly rolled along with monster encounters
|
||
and exploration challenges. Individual names and heritages for people
|
||
met on the road can be chosen or rolled randomly. The Narrator should
|
||
embellish the encounters as needed, and should feel free to reject any
|
||
which are not suitable for the current environment.
|
||
|
||
### Random NPC Names
|
||
|
||
1. Athur
|
||
2. Bacca
|
||
3. Bertram
|
||
4. Bozur
|
||
5. Daro
|
||
6. Dunk
|
||
7. Erendel
|
||
8. Galan
|
||
9. Hodar
|
||
10. Huebald
|
||
11. Jasmine
|
||
12. Jissard
|
||
13. Kito
|
||
14. Larion
|
||
15. Mara
|
||
16. Naphak
|
||
17. Otto
|
||
18. Perra
|
||
19. Thorne
|
||
20. Theodor
|
||
|
||
### Random NPC Heritage
|
||
|
||
- 1–2. Dragonborn
|
||
- 3–5. Dwarf
|
||
- 6–8. Elf
|
||
- 9. Gnome
|
||
- 10–11. Halfling
|
||
- 12–14. Human
|
||
- 15–16. Orc
|
||
- 17. Planetouched
|
||
- 18–19. Mixed heritage (roll twice, ignoring this result)
|
||
- 20. Roll on the Unusual NPC Heritage table
|
||
|
||
### Unusual NPC Heritage
|
||
|
||
1. Bugbear
|
||
2. Centaur
|
||
3. Faerie
|
||
4. Gnoll
|
||
5. Goblin
|
||
6. Hobgoblin
|
||
7. Kobold
|
||
8. Lizardfolk
|
||
9. Lycanthrope
|
||
10. Minotaur
|
||
11. Ogre
|
||
12. Satyr
|
||
|
||
## TABLE: SOCIAL ENCOUNTER
|
||
|
||
1. An escaped convict looking for refuge.
|
||
2. A knight looking for her lost love.
|
||
3. A squad of guards who think that the adventurers are evil or ne'er-do-wells.
|
||
4. A noble retinue which demands the party stand aside.
|
||
5. A stranded merchant with a badly damaged wagon they need help repairing.
|
||
6. A dying warrior with a dire warning.
|
||
7. A group of children curious about the way the adventurers look.
|
||
8. A shepherd whose flock is blocking the way.
|
||
9. An apprentice wizard seeking willing participants for testing spells.
|
||
10. A doomsayer preaching an impending apocalypse.
|
||
11. A boastful young squire keen to join the party.
|
||
12. An angry farmer who claims the adventurers are trespassing.
|
||
13. A circus wagon headed to the nearest town.
|
||
14. A wineseller drunk on his own wares.
|
||
15. A procession bearing the corpse of a famous knight home.
|
||
16. A ranger who demands to know the party's identities.
|
||
17. A royal messenger with an urgent missive.
|
||
18. A child who has run away from home.
|
||
19. A bounty hunter tracking elusive prey.
|
||
20. A cheerful bard who won't be quiet.
|
||
21. A noble who takes easy offense and settles things with duels.
|
||
22. A cleric who tries to convert the adventurers to their religion.
|
||
23. A toll station which charges 1 gold per traveler.
|
||
24. A pair of halflings on their own epic quest.
|
||
25. An elderly wizard traveling to a fair where they can display their fireworks.
|
||
26. An elderly villager who has lost something valuable and is desperately searching for it.
|
||
27. A marching army column on its way to or from a battle.
|
||
28. A down-on-their-luck adventurer who tries to sell the party some of their gear.
|
||
29. An adventurer with a cursed item which can only be passed on willingly.
|
||
30. An old acquaintance of one of the adventurers. Are they enemy or ally?
|
||
31. A lone traveler who has lost their memory.
|
||
32. An archeologist digging for lost treasure.
|
||
33. A friendly group who offer to share a campsite.
|
||
34. A group of monks on a pilgrimage to a holy shrine.
|
||
35. An adventurer full of arrows, badly wounded by a bandit raid.
|
||
36. A mercenary company looking for work.
|
||
37. A hungry beggar offering information in exchange for food.
|
||
38. A party of refugees from a war or battle.
|
||
39. A saddled horse with a few crossbow bolts stuck in its hide and harness, its rider nowhere to be seen.
|
||
40. A chain gang overseen by a stern guard.
|
||
41. A young, fresh-faced adventurer determined to return a hero on their first journey.
|
||
42. A merchant selling dubious potions.
|
||
43. A drunken man on the road mistakes one of the adventurers for a long-lost son or daughter.
|
||
44. A bandit whose gang has been killed — they have escaped with their lives and some small treasures.
|
||
45. An alchemist searching for a rare component.
|
||
46. An animal-trainer leading a huge beast.
|
||
47. A group of low-level bandits who know better than to mess with the party.
|
||
48. A band of dwarven workers singing a jaunty song.
|
||
49. A farmer seeking his strayed livestock.
|
||
50. A group of adventurers on a different quest.
|
||
51. An adventurer solemnly burying a fallen companion.
|
||
52. A doomed plague victim with only hours to live.
|
||
53. A truly heroic and noble knight that ardently follows the ideals of chivalry.
|
||
54. A foppish and condescending noble who looks down his nose at adventurers.
|
||
55. A docile, intelligent monster or giant sitting by the side of the road.
|
||
56. A frantic fortune-teller approaches to say they saw the adventurers in their dreams.
|
||
57. A cryptic merchant peddling bizarre wares in exchange for secrets.
|
||
58. A guide warning of danger ahead that might be easily avoided—for a fee.
|
||
59. A gnome putting their finishing touches on some construction of esoteric and frightening design.
|
||
60. A rainstorm blows in, but a circle of dry calm surrounds a hooded traveler as they pass.
|
||
61. A robed man waves at the party from a tower in the distance, a structure not on any maps.
|
||
62. A knight jousting at a windmill who is convinced the structure is a mimic in disguise.
|
||
63. A confused and bloody man staggers toward the party from a scuffed arcane circle marked out for a recently completed ritual.
|
||
64. A starving family begs the party for money or food.
|
||
65. A lone knight keen to test their mettle seeks directions to the nearest monster of ill repute.
|
||
66. A small woodland creature wearing a tiny golden crown stares at the party imploringly from the oddly lush flora that surrounds it.
|
||
67. A noble's richly appointed carriage imperiously passes by.
|
||
68. An upset merchant insists that one of the adventurers has stolen from them.
|
||
69. A child with an injured animal in their arms frantically looking for help.
|
||
70. A con artist presents a lucrative investment opportunity.
|
||
71. A funeral procession moves solemnly down the road.
|
||
72. A novelist traveling in hopes of finding the perfect inspiration.
|
||
73. A friendly dragon who just awoke from a lengthy slumber and is curious about current events.
|
||
74. A group of adventurers looking for the cure to a plague ravaging another part of the world.
|
||
75. A group of bounty hunters looking for a target and convinced the party must know something.
|
||
76. A forester argues animatedly with a druid.
|
||
77. Settlers on their way to or just starting out on a new claim ask for directions, help, or information about the local culture.
|
||
78. A friendly, eager old peddler with a colorful and overfull cart of bizarre goods for sale.
|
||
79. A group of knights and priests on the hunt for some supernatural evil ask passersby for information.
|
||
80. A local vintner giving away samples of their latest (mediocre) wine in an attempt to drum up business.
|
||
81. A very conscientious troll working to do maintenance on his bridge.
|
||
82. A group of faeries that invite the adventurers to come dance with them.
|
||
83. A disguised young nobleman, slumming it with local toughs, looks to fit in and may try to intimidate or schmooze the party.
|
||
84. A child crying by the side of the road because their kitty Muffles is stuck in the wall of their house.
|
||
85. An extremely cheerful old lady enthusiastically greets the adventurers and tries to sell them her apples.
|
||
86. A cart has gone into a pothole and seems firmly stuck. The carter and their spouse are having a raging argument as to whose fault it was.
|
||
87. A pair of boots can be seen sticking out from under a hedgerow just off the road, with very loud snoring nearby.
|
||
88. At a crossroads, a disheveled youth paces back and forth, clutching a fiddle and muttering to themself.
|
||
89. A dog races up to the adventurers, barks furiously, runs off, and repeats this several times.
|
||
90. From a ditch at the side of the road, the party hears a groan and spots a bloodied, battered figure lying at the bottom.
|
||
91. A couple of artists debating a new project and roping in passersby to weigh in.
|
||
92. A pair of hopelessly lost planar travelers looking for directions. They don’t speak Common.
|
||
93. A food vendor aggressively hawking something unusual and delicious.
|
||
94. Parents frantically searching for a lost child.
|
||
95. A work crew holding together something that broke unexpectedly and desperately needing extra pairs of hands.
|
||
96. A festival in full swing—tipsy locals may try to rope the party into celebratory events, push local cuisine, or prank them.
|
||
97. People search the site of a recent battle for survivors and possibly loot.
|
||
98. A crier loudly proclaims an unpopular new decree to much grumbling and heckling.
|
||
99. A group of traveling minstrels offers to share their campsite, entertain the adventurers, and pass on news and rumors.
|
||
100. A river can only be crossed by way of the ferryman, who asks each traveler for a single silver coin.
|
||
|
||
## Travel Scenery
|
||
|
||
The world is a fascinating place and across their journeys the
|
||
adventurers are bound to see some things that are interesting or
|
||
extraordinary yet pose no threat or danger. Narrators can use travel
|
||
scenery to heighten the sense of adventure and mystery, introduce new
|
||
quests, or tweak them to help guide a wayward party back to an important
|
||
task they've left unfinished.
|
||
|
||
### TABLE: TRAVEL SCENERY
|
||
|
||
1. A flock of birds wheels and dives in the air, staying within sight for most of the day.
|
||
2. The ground shakes as some kind of burrowing creature passes beneath.
|
||
3. An old battlefield littered with skeletons and rusty weapons.
|
||
4. A giant tree, towering above those around it, stands lifeless and dead, charred and burned.
|
||
5. A great flying creature such as a dragon or wyvern passes overhead.
|
||
6. Strange voices are heard overnight while at camp, but no sign of anyone is discovered.
|
||
7. An eclipse takes place, plunging the adventurers into darkness for several minutes.
|
||
8. A stone circle, some remnant of an ancient religion.
|
||
9. A ruined keep covered in ivy stands at the side of the road.
|
||
10. A corpse hangs from a tree, clearly having been hanged for some reason.
|
||
11. A beautiful waterfall cascades in a picturesque scene.
|
||
12. Barrow mounds where ancient warriors were laid to rest spread sense of unease.
|
||
13. A large fallen tree blocks passage across the road.
|
||
14. An ancient paved road from a civilization long before any in recorded history.
|
||
15. The inert bodies of a family that have been killed and gnawed upon.
|
||
16. A deserted farm whose owners clearly left in a hurry–there is still livestock there.
|
||
17. A friendly stray dog accompanies the adventurers for a while.
|
||
18. A strange waterfall which flows upwards.
|
||
19. Unusual tracks indicate the passage of some rare monster.
|
||
20. A bridge crosses a chasm with a sign that reads, "Beware of the troll." There is no troll.
|
||
21. An overturned wagon contains spoiled provisions and there are no owners in sight.
|
||
22. An area of trees and bushes clearly ravaged by some kind of disease.
|
||
23. A ranger stands in a clearing, clearly having been turned to stone.
|
||
24. A tree decorated with humanoid skulls.
|
||
25. A majestic white falcon leads the PCs through a shortcut and then vanishes.
|
||
26. The corpse of a well-equipped adventurer still in their armor with a sword in hand.
|
||
27. A great skull of some kind of massive giant, covered with moss and home to small critters.
|
||
28. A shallow grave with notice atop it which reads, "This is the fate of thieves and liars."
|
||
29. Wolves howl in the distance all throughout the night.
|
||
30. The remains of a campsite that was clearly recently used.
|
||
31. An oversized rusted greatsword embedded in a stone.
|
||
32. Ornate spires made of magically-hardened ice rise from the ground.
|
||
33. A great face carved into the side of a cliff.
|
||
34. A wooden stick clearly marks the site of a buried object.
|
||
35. A large statue of a well-known god or hero overlooks the route.
|
||
36. A hot spring provides an opportunity for a bath.
|
||
37. A riderless horse, still saddled, walks down the road.
|
||
38. A swarm of insects, dense enough to be almost opaque, hovers for no apparent reason.
|
||
39. Distant and strange lights flash and move in the sky.
|
||
40. An obelisk or stone pillar etched with eldritch runes.
|
||
41. A rare plant is found, though any herbal concoctions it might be used in are the purview of only expert alchemists.
|
||
42. The sounds of battle can be heard, but nothing can be seen and there are no recent signs of conflict.
|
||
43. An unusual quiet falls – all is still, the animals remain silent, and no wind disturbs the air.
|
||
44. The adventurers discover the corpse of a powerful monster – a dragon, giant, or similar.
|
||
45. The air becomes suddenly chill, even in the height of summer.
|
||
46. A giant eagle swoops down on some small woodland creature and carries it off into the distance.
|
||
47. The blackened and burned remnants of a roadside inn.
|
||
48. A massive fallen tree riddled with fungal growths of unusual size.
|
||
49. A moldering shipwreck paradoxically hangs in the treetops far from any body of water.
|
||
50. Several low hills that look suspiciously like giant tortoises overgrown with bush and bracken.
|
||
51. A thunderstorm in the distance that seems strangely unmoving and persists longer than usual.
|
||
52. A boulder-sized obsidian sphere floats a few yards above low and scattered ruins.
|
||
53. A massive, 100-foot-tall iron colossus lies almost peacefully against a mountain.
|
||
54. A hilltop graveyard covered in colorful flowering vines. Cheerful ravens squawk from atop the ancient headstones in the noonday sun.
|
||
55. The current of a turbulent river creates numerous tiny rainbows in the spray.
|
||
56. A half-finished cathedral to a forgotten god sits covered in moss.
|
||
57. An angelic being appears, loudly blesses a holy site, and disappears.
|
||
58. Ghostly spirits go about ancient daily routines in silence.
|
||
59. Water is paradoxically drawn up from a lake into a cloud overhead.
|
||
60. An ancient roadside inn that is immaculately maintained yet oddly empty.
|
||
61. Two castles on adjacent hilltops stand watch over a river running between them.
|
||
62. Vividly-colored fish swim in a nearby body of water.
|
||
63. A child's joyous laughter echoes from the bottom of a well.
|
||
64. A herd of massive herbivores slowly ambles across an open field, grazing as they go.
|
||
65. An old windmill sits atop a hill outside a town, its blades slowly turning even when there is no breeze.
|
||
66. The outline of a door carved into a rock face.
|
||
67. A stone altar standing alone on a small hill.
|
||
68. An area of devastation caused by two huge monsters fighting. There is blood aplenty but no bodies.
|
||
69. A smooth circular crater – the obvious result of a magical explosion – with a broken staff at its center.
|
||
70. An empty wooden chest clearly pulled from the hole in the ground next to it.
|
||
71. A collection of 17 trees that are perfectly identical in size and shape all the way down to their leaves.
|
||
72. A 100-foot-long perfectly straight groove in the ground, a few inches wide and several feet deep. It starts and ends abruptly.
|
||
73. A monument to an ancient battle honoring the dead. The monument is clean though the battleground is long overgrown.
|
||
74. A set of wards constructed at a crossroads purporting to keep fiends away.
|
||
75. A carved statue of such exquisite quality that it looks as though it was a living person turned to wood. If removed it becomes brittle and quickly loses its details.
|
||
76. A stand of trees burning endlessly without being consumed.
|
||
77. A deep well which appears to be bottomless.
|
||
78. A pool of water which seems to be impossibly clean and clear.
|
||
79. Disused ancient roads lie partially overgrown.
|
||
80. A strange grove where all sound seems to be muted and a sense of peace pervades.
|
||
81. A tall, narrow stone tower, 100 feet high, seemingly empty and standing alone on the landscape.
|
||
82. A 30-foot-wide eldritch rune burned into the ground.
|
||
83. A herd of pegasi flies overhead.
|
||
84. Ambulatory plant creatures slowly trudge along a well-worn route, following the change of seasons.
|
||
85. Clouds that bear an uncanny resemblance to monsters float overhead.
|
||
86. Ancient monument commemorating an armistice that combines the aesthetics of two different peoples.
|
||
87. An abandoned carriage gutted of everything that might have value.
|
||
88. A luxurious inn purporting pleasurable company, though no other customers seem to have been enticed inside.
|
||
89. A talking and interactive figment that flamboyantly points the way to a magical shop.
|
||
90. A shrubbery.
|
||
91. A fortified bridge that spans a chasm over a river of lava.
|
||
92. An empty cart firmly stuck in a pothole. Removing the cart breaks its axle.
|
||
93. The ground nearby is littered with scores of small holes the size of a person's fist.
|
||
94. A perfectly square stone as big as a cauldron.
|
||
95. The shredded remains of a snare that a creature has recently escaped from.
|
||
96. An ancient signpost by the road naming a couple towns and their distances.
|
||
97. Further down the road the air seems to waver as if from heat despite lacking the warmth necessary for such an effect.
|
||
98. A child's top spins on a boulder, sometimes dancing to here or there across the rocky surface – but if left alone it never stops.
|
||
99. An almost absurdly long line of ferrets darts across the party's path and quickly scampers out of sight.
|
||
100. The skies high overhead rumble as if the gods were in violent conflict, but the clouds do not rain or strike with lightning.
|
||
|
||
### Example Regions
|
||
|
||
- **Blackford**: Tier 1 Urban Township
|
||
- **Crawley Hills**: Tier 1 Rolling Grasslands
|
||
- **Deepcrest Chasm**: Tier 2 Blasted Wastes
|
||
- **Deephall Point**: Tier 2 Underland Realm
|
||
- **Dellgate Pass**: Tier 2 Lofty Mountains
|
||
- **Fogmoor**: Tier 1 Unrelenting Marsh
|
||
- **Greendell Forest**: Tier 3 Feywood
|
||
- **Greyfell Forest**: Tier 2 Feywood
|
||
- **Halfpoint**: Tier 1 Urban Township
|
||
- **Hengistbury**: Tier 0 Urban Township
|
||
- **Holdenshire**: Tier 0 Country Shire
|
||
- **Lintown**: Tier 2 Urban Township
|
||
- **Lanickshire**: Tier 1 Country Shire
|
||
- **Last Chance**: Tier 2 Country Shire
|
||
- **Northbeach Woods**: Tier 2 Feywood
|
||
- **Northern Ocean**: Tier 2 Restless Sea
|
||
- **Northminster**: Tier 2 Urban Township
|
||
- **North Riding**: Tier 1 Rolling Grasslands
|
||
- **Oldshade Woods**: Tier 3 Feywood
|
||
- **Queenswood**: Tier 1 Feywood
|
||
- **Redcliff**: Tier 2 Urban Township
|
||
- **Ringwood**: Tier 1 Urban Township
|
||
- **Roads**: Tier 0 Open Roads
|
||
- **Skull Mountain**: Tier 3 Lofty Mountains
|
||
- **Southmoreland**: Tier 2 Rolling Grasslands
|
||
- **The Desolation**: Tier 3 Blasted Wastes
|
||
- **Thornbury**: Tier 0 Urban Township
|
||
- **Weirwood**: Tier 1 Feywood
|
||
- **Whitehollow**: Tier 2 Country Shire
|
||
- **Wintercliff**: Tier 2 Urban Township |