101 lines
3.5 KiB
HTML
101 lines
3.5 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0;
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Magic Items (N)</title>
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</head>
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<body>
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<p><a href="../../../md/5.1 SRD (D&D 2014)/Treasure (Alt)/Magic Items N.md">Markdown</a></p>
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<h1>Magic Items (N)</h1>
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<h3>Necklace of Adaptation</h3>
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<p><em>Wondrous item, uncommon (requires attunement)</em></p>
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<p>While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as <em>cloudkill</em> and <em>stinking cloud</em> effects, inhaled poisons, and the breath weapons of some dragons).</p>
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<h3>Necklace of Fireballs</h3>
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<p><em>Wondrous item, rare</em></p>
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<p>This necklace has 1d6+3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level <em>fireball</em> spell (save DC 15).</p>
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<p>You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the <em>fireball</em> by 1 for each bead beyond the first.</p>
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<h3>Necklace of Prayer Beads</h3>
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<p><em>Wondrous item, rare (requires attunement by a cleric, druid, or paladin)</em></p>
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<p>This necklace has 1d4+2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.</p>
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<p>Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.</p>
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<p><strong>Table- Necklace of Prayer Beads</strong></p>
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<table>
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<thead>
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<tr>
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<th>d20</th>
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<th>Bead of ...</th>
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<th>Spell</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>1-6</td>
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<td>Blessing</td>
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<td>Bless</td>
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</tr>
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<tr>
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<td>7-12</td>
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<td>Curing</td>
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<td>Cure wounds (2nd level) or lesser restoration</td>
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</tr>
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<tr>
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<td>13-16</td>
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<td>Favor</td>
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<td>Greater restoration</td>
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</tr>
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<tr>
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<td>17-18</td>
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<td>Smiting</td>
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<td>Branding smite</td>
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</tr>
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<tr>
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<td>19</td>
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<td>Summons</td>
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<td>Planar ally</td>
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</tr>
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<tr>
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<td>20</td>
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<td>Wind walking</td>
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<td>Wind walk</td>
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</tr>
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<tr>
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<td></td>
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<td></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h3>Nine Lives Stealer</h3>
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<p><em>Weapon (any sword), very rare (requires attunement)</em></p>
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<p>You gain a +2 bonus to attack and damage rolls made with this magic weapon.</p>
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<p>The sword has 1d8+1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.</p>
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</body>
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</html> |