Files
2025-06-07 07:58:30 -05:00

88 lines
3.9 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0;
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Monsters (U)</title>
</head>
<body>
<p><a href="../../../md/5.1 SRD (D&D 2014)/Monsters (Alt)/Monsters U.md">Markdown</a></p>
<h1>Monsters (U)</h1>
<h2>Unicorn</h2>
<p><em>Large celestial, lawful good</em></p>
<p><strong>Armor Class</strong> 12</p>
<p><strong>Hit Points</strong> 67 (9d10+18)</p>
<p><strong>Speed</strong> 50 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>15 (+2)</td>
<td>11 (+0)</td>
<td>17 (+3)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<p><strong>Damage Immunities</strong> poison</p>
<p><strong>Condition Immunities</strong> charmed, paralyzed, poisoned</p>
<p><strong>Senses</strong> darkvision 60 ft., passive Perception 13</p>
<p><strong>Languages</strong> Celestial, Elvish, Sylvan, telepathy 60 ft.</p>
<p><strong>Challenge</strong> 5 (1,800 XP)</p>
<p><strong><em>Charge</em></strong>. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.</p>
<p><strong><em>Innate Spellcasting</em></strong>. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no Components</p>
<p>At will: <em>detect evil and good</em>, <em>druidcraft</em>, <em>pass without trace</em></p>
<p>1/day each: <em>calm emotions</em>, <em>dispel evil and good</em>, <em>entangle</em></p>
<p><strong><em>Magic Resistance</em></strong>. The unicorn has advantage on saving throws against spells and other magical effects.</p>
<p><strong><em>Magic Weapons</em></strong>. The unicorn's weapon attacks are magical.</p>
<h6>Actions</h6>
<p><strong><em>Multiattack</em></strong>. The unicorn makes two attacks: one with its hooves and one with its horn.</p>
<p><strong><em>Hooves</em></strong>. <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6+4) bludgeoning damage.</p>
<p><strong><em>Horn</em></strong>. <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d8+4) piercing damage.</p>
<p><strong><em>Healing Touch (3/Day)</em></strong>. The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.</p>
<p><strong><em>Teleport (1/Day)</em></strong>. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.</p>
<h6>Legendary Actions</h6>
<p>The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.</p>
<p><strong>Hooves</strong>. The unicorn makes one attack with its hooves.</p>
<p><strong>Shimmering Shield (Costs 2 Actions)</strong>. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.</p>
<p><strong>Heal Self (Costs 3 Actions)</strong>. The unicorn magically regains 11 (2d8+2) hit points.</p>
</body>
</html>